Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Deck ¶
type Deck struct {
// contains filtered or unexported fields
}
func (*Deck) BottomDrawOne ¶
type Game ¶
type Game struct {
// contains filtered or unexported fields
}
0 1 2 3 4 5 6 7 8 9
0 O O X O O O O O O O 1 X X X X X O O O O O 2 O O X O O O O * O O 3 O X X X O * * * * * 4 O O O O O O O * O O 5 O O O O O O * * * O 6 O O O O O O O O O O 7 O O O O O O O O O O 8 O O O O O O O O O O 9 O O O O O O O O O O
func (Game) ExtractState ¶
func (*Game) Players ¶
func (g *Game) Players() *PlayerIterator
type Pile ¶
type Pile struct {
// contains filtered or unexported fields
}
func (*Pile) BottomDrawOne ¶
func (*Pile) ReplaceTop ¶
type Plane ¶
type Plane struct {
// contains filtered or unexported fields
}
func (*Plane) CanGeneratePlan ¶
func (*Plane) NumberList ¶
type PlayerIterator ¶
type PlayerIterator struct {
// contains filtered or unexported fields
}
func (*PlayerIterator) Current ¶
func (i *PlayerIterator) Current() *playerController
func (*PlayerIterator) ForEach ¶
func (i *PlayerIterator) ForEach(function func(player *playerController))
func (*PlayerIterator) GetPlayerController ¶
func (i *PlayerIterator) GetPlayerController(id int) *playerController
func (*PlayerIterator) Next ¶
func (i *PlayerIterator) Next() *playerController
Click to show internal directories.
Click to hide internal directories.