Documentation
¶
Index ¶
- Constants
- type Cloneable
- type CompareFunc
- type DirtyFlagMap
- type Job
- type JobBuilder
- func (b *JobBuilder) Build() JobDetail
- func (b *JobBuilder) SetJobDataMap(dataMap JobDataMap) *JobBuilder
- func (b *JobBuilder) UsingJobData(key string, value interface{}) *JobBuilder
- func (b *JobBuilder) UsingJobDataMap(dataMap JobDataMap) *JobBuilder
- func (b *JobBuilder) WithDescription(desc string) *JobBuilder
- func (b *JobBuilder) WithGroupIdentity(name, group string) *JobBuilder
- func (b *JobBuilder) WithIdentity(name string) *JobBuilder
- func (b *JobBuilder) WithJobKey(key JobKey) *JobBuilder
- type JobDataMap
- type JobDetail
- type JobExecutionContext
- type JobFactory
- type JobKey
- type JobMap
- type JobStore
- type Map
- type MapEntry
- type MutableTrigger
- type OperableTrigger
- type QuartzScheduler
- type RAMJobStore
- func (s *RAMJobStore) CheckJobExists(key JobKey) bool
- func (s *RAMJobStore) CheckTriggerExists(key TriggerKey) bool
- func (s *RAMJobStore) Clustered() bool
- func (s *RAMJobStore) RemoveJob(key JobKey) (bool, error)
- func (s *RAMJobStore) RemoveJobs(keys []JobKey) (bool, error)
- func (s *RAMJobStore) RemoveTrigger(key TriggerKey) bool
- func (s *RAMJobStore) RemoveTriggers(keys []TriggerKey) (bool, error)
- func (s *RAMJobStore) RetrieveJob(key JobKey) JobDetail
- func (s *RAMJobStore) RetrieveTrigger(key TriggerKey) OperableTrigger
- func (s *RAMJobStore) SchedulerPaused()
- func (s *RAMJobStore) SchedulerResumed()
- func (s *RAMJobStore) SchedulerStarted() error
- func (s *RAMJobStore) StoreJob(jobDetail JobDetail, replaceExisting bool) error
- func (s *RAMJobStore) StoreJobAndTrigger(job JobDetail, trigger OperableTrigger) error
- func (s *RAMJobStore) StoreJobsAndTriggers(triggersAndJobs map[JobDetail][]Trigger, replace bool) error
- func (s *RAMJobStore) StoreTrigger(trigger OperableTrigger, replaceExisting bool) error
- func (s *RAMJobStore) SupportsPersistence() bool
- func (s *RAMJobStore) TriggersForJob(key JobKey) (triggers []OperableTrigger)
- type ScheduleBuilder
- type Scheduler
- type SchedulerContext
- type SchedulerMetaData
- type Set
- type SimpleScheduleBuilder
- type Sortable
- type StdScheduler
- type StringKeys
- type Trigger
- type TriggerBuilder
- func (b *TriggerBuilder) Build() Trigger
- func (b *TriggerBuilder) EndAt(endTime time.Time) *TriggerBuilder
- func (b *TriggerBuilder) ForGroupJob(name, group string) *TriggerBuilder
- func (b *TriggerBuilder) ForJob(name string) *TriggerBuilder
- func (b *TriggerBuilder) ForJobDetail(jobDetail JobDetail) *TriggerBuilder
- func (b *TriggerBuilder) ForJobKey(jobKey JobKey) *TriggerBuilder
- func (b *TriggerBuilder) SetJobDataMap(dataMap JobDataMap) *TriggerBuilder
- func (b *TriggerBuilder) StartAt(startTime time.Time) *TriggerBuilder
- func (b *TriggerBuilder) StartNow() *TriggerBuilder
- func (b *TriggerBuilder) UsingJobData(key string, value interface{}) *TriggerBuilder
- func (b *TriggerBuilder) UsingJobDataMap(dataMap JobDataMap) *TriggerBuilder
- func (b *TriggerBuilder) WithDescription(desc string) *TriggerBuilder
- func (b *TriggerBuilder) WithGroupIdentity(name, group string) *TriggerBuilder
- func (b *TriggerBuilder) WithIdentity(name string) *TriggerBuilder
- func (b *TriggerBuilder) WithPriority(priority int) *TriggerBuilder
- func (b *TriggerBuilder) WithSchedule(scheduleBuilder ScheduleBuilder) *TriggerBuilder
- func (b *TriggerBuilder) WithTriggerKey(key TriggerKey) *TriggerBuilder
- type TriggerKey
- type TriggerMap
- type TriggerState
Constants ¶
const (
DEFAULT_GROUP = "DEFAULT"
)
const (
REPEAT_INDEFINITELY = -1
)
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type CompareFunc ¶
type CompareFunc func(lhs, rhs interface{}) int
type DirtyFlagMap ¶
func NewDirtyFlagMap ¶
func NewDirtyFlagMap() DirtyFlagMap
type Job ¶
type Job interface { // Called by the Scheduler when a Trigger fires that is associated with the Job. Execute(context JobExecutionContext) }
The interface to be implemented by classes which represent a 'job' to be performed.
type JobBuilder ¶
type JobBuilder struct { Key JobKey Description string DataMap JobDataMap }
JobBuilder is used to instantiate JobDetails.
func (*JobBuilder) Build ¶
func (b *JobBuilder) Build() JobDetail
func (*JobBuilder) SetJobDataMap ¶
func (b *JobBuilder) SetJobDataMap(dataMap JobDataMap) *JobBuilder
func (*JobBuilder) UsingJobData ¶
func (b *JobBuilder) UsingJobData(key string, value interface{}) *JobBuilder
func (*JobBuilder) UsingJobDataMap ¶
func (b *JobBuilder) UsingJobDataMap(dataMap JobDataMap) *JobBuilder
func (*JobBuilder) WithDescription ¶
func (b *JobBuilder) WithDescription(desc string) *JobBuilder
func (*JobBuilder) WithGroupIdentity ¶
func (b *JobBuilder) WithGroupIdentity(name, group string) *JobBuilder
func (*JobBuilder) WithIdentity ¶
func (b *JobBuilder) WithIdentity(name string) *JobBuilder
func (*JobBuilder) WithJobKey ¶
func (b *JobBuilder) WithJobKey(key JobKey) *JobBuilder
type JobDataMap ¶
type JobDataMap interface { DirtyFlagMap }
func NewJobDataMap ¶
func NewJobDataMap() JobDataMap
type JobDetail ¶
type JobDetail interface { Cloneable Key() JobKey Description() string Durable() bool JobDataMap() JobDataMap JobBuilder() *JobBuilder }
Conveys the detail properties of a given Job instance. JobDetails are to be created/defined with JobBuilder.
type JobExecutionContext ¶
type JobExecutionContext interface { Scheduler() Scheduler Trigger() Trigger JobInstance() Job JobDetail() JobDetail FireTime() time.Time ScheduledFireTime() time.Time PreviousFireTime() time.Time NextFireTime() time.Time JobRunTime() time.Duration Result() interface{} SetResult(interface{}) MergedJobDataMap() JobDataMap Put(key string, value interface{}) Get(key string) interface{} }
A context bundle containing handles to various environment information, that is given to a JobDetail instance as it is executed, and to a Trigger instance after the execution completes.
type JobFactory ¶
type JobStore ¶
type JobStore interface { SchedulerStarted() error SchedulerPaused() SchedulerResumed() Shutdown() SupportsPersistence() bool Clustered() bool StoreJobAndTrigger(job JobDetail, trigger OperableTrigger) error StoreJobsAndTriggers(triggersAndJobs map[JobDetail][]Trigger, replace bool) error StoreJob(job JobDetail, replaceExisting bool) error StoreTrigger(trigger OperableTrigger, replaceExisting bool) error RemoveJob(key JobKey) (bool, error) RemoveJobs(keys []JobKey) (bool, error) RetrieveJob(key JobKey) (JobDetail, error) RemoveTrigger(key TriggerKey) (bool, error) RemoveTriggers(keys []TriggerKey) (bool, error) ReplaceTrigger(key TriggerKey, trigger OperableTrigger) error RetrieveTrigger(key TriggerKey) (OperableTrigger, error) CheckJobExists(key JobKey) bool CheckTriggerExists(key TriggerKey) bool NumberOfJobs() int NumberOfTriggers() int TriggersForJob(key JobKey) []OperableTrigger PauseJob(key JobKey) error PauseTrigger(key TriggerKey) error ResumeJob(key JobKey) error ResumeTrigger(key TriggerKey) error PauseAll() error ResumeAll() error }
The interface to be implemented by classes that want to provide a Job and Trigger storage mechanism for the QuartzScheduler's use.
type MutableTrigger ¶
type OperableTrigger ¶
type QuartzScheduler ¶
type QuartzScheduler struct { }
type RAMJobStore ¶
type RAMJobStore struct {
// contains filtered or unexported fields
}
func NewRAMJobStore ¶
func NewRAMJobStore() *RAMJobStore
func (*RAMJobStore) CheckJobExists ¶
func (s *RAMJobStore) CheckJobExists(key JobKey) bool
func (*RAMJobStore) CheckTriggerExists ¶
func (s *RAMJobStore) CheckTriggerExists(key TriggerKey) bool
func (*RAMJobStore) Clustered ¶
func (s *RAMJobStore) Clustered() bool
func (*RAMJobStore) RemoveJobs ¶
func (s *RAMJobStore) RemoveJobs(keys []JobKey) (bool, error)
func (*RAMJobStore) RemoveTrigger ¶
func (s *RAMJobStore) RemoveTrigger(key TriggerKey) bool
func (*RAMJobStore) RemoveTriggers ¶
func (s *RAMJobStore) RemoveTriggers(keys []TriggerKey) (bool, error)
func (*RAMJobStore) RetrieveJob ¶
func (s *RAMJobStore) RetrieveJob(key JobKey) JobDetail
func (*RAMJobStore) RetrieveTrigger ¶
func (s *RAMJobStore) RetrieveTrigger(key TriggerKey) OperableTrigger
func (*RAMJobStore) SchedulerPaused ¶
func (s *RAMJobStore) SchedulerPaused()
func (*RAMJobStore) SchedulerResumed ¶
func (s *RAMJobStore) SchedulerResumed()
func (*RAMJobStore) SchedulerStarted ¶
func (s *RAMJobStore) SchedulerStarted() error
func (*RAMJobStore) StoreJob ¶
func (s *RAMJobStore) StoreJob(jobDetail JobDetail, replaceExisting bool) error
func (*RAMJobStore) StoreJobAndTrigger ¶
func (s *RAMJobStore) StoreJobAndTrigger(job JobDetail, trigger OperableTrigger) error
func (*RAMJobStore) StoreJobsAndTriggers ¶
func (s *RAMJobStore) StoreJobsAndTriggers(triggersAndJobs map[JobDetail][]Trigger, replace bool) error
func (*RAMJobStore) StoreTrigger ¶
func (s *RAMJobStore) StoreTrigger(trigger OperableTrigger, replaceExisting bool) error
func (*RAMJobStore) SupportsPersistence ¶
func (s *RAMJobStore) SupportsPersistence() bool
func (*RAMJobStore) TriggersForJob ¶
func (s *RAMJobStore) TriggersForJob(key JobKey) (triggers []OperableTrigger)
type ScheduleBuilder ¶
type ScheduleBuilder interface {
Build() MutableTrigger
}
type Scheduler ¶
type Scheduler interface { Name() string Context() SchedulerContext Start() error StartDelayed(time.Duration) error Started() bool Standby() error InStandbyMode() bool Shutdown() error IsShutdown() bool MetaData() SchedulerMetaData CurrentlyExecutingJob() ([]JobExecutionContext, error) SetJobFactory(factory JobFactory) ScheduleJob(jobDetail JobDetail, trigger Trigger) (time.Time, error) Schedule(trigger Trigger) (time.Time, error) ScheduleJobs(triggersAndJobs map[JobDetail][]Trigger, replace bool) (time.Time, error) UnscheduleJob(key TriggerKey) (bool, error) UnscheduleJobs(keys []TriggerKey) (bool, error) RescheduleJob(key TriggerKey, trigger Trigger) (time.Time, error) AddJob(jobDetail JobDetail, replace bool) error DeleteJob(key JobKey) (bool, error) DeleteJobs(keys []JobKey) (bool, error) TriggerJob(key JobKey) error PauseJob(key JobKey) error PauseTrigger(key TriggerKey) error ResumeJob(key JobKey) error ResumeTrigger(key TriggerKey) error PauseAll() error ResumeAll() error GetTriggersOfJob(key JobKey) []Trigger GetJobDetail(key JobKey) JobDetail GetTrigger(key TriggerKey) Trigger CheckJobExists(key JobKey) bool CheckTriggerExists(key TriggerKey) bool Clear() error }
type SchedulerContext ¶
type SchedulerContext interface { DirtyFlagMap }
type SchedulerMetaData ¶
type SchedulerMetaData interface { }
type Set ¶
type Set interface { Empty() bool Len() int Keys() []interface{} Contains(item interface{}) bool Add(item interface{}) Remove(item interface{}) bool }
func NewHashSet ¶
func NewHashSet() Set
func NewTreeSet ¶
func NewTreeSet(compare CompareFunc) Set
type SimpleScheduleBuilder ¶
type SimpleScheduleBuilder struct {
// contains filtered or unexported fields
}
func (*SimpleScheduleBuilder) Build ¶
func (b *SimpleScheduleBuilder) Build() MutableTrigger
type StdScheduler ¶
type StdScheduler struct { }
type StringKeys ¶
type StringKeys []interface{}
func (StringKeys) Len ¶
func (keys StringKeys) Len() int
func (StringKeys) Less ¶
func (keys StringKeys) Less(i, j int) bool
func (StringKeys) Swap ¶
func (keys StringKeys) Swap(i, j int)
type Trigger ¶
type Trigger interface { Key() TriggerKey JobKey() JobKey Description() string JobDataMap() JobDataMap Priority() int MayFireAgain() bool StartTime() time.Time EndTime() time.Time NextFireTime() time.Time PreviousFireTime() time.Time FireTimeAfter(afterTime time.Time) time.Time FinalFireTime() time.Time TriggerBuilder() *TriggerBuilder ScheduleBuilder() ScheduleBuilder }
The base interface with properties common to all Triggers - use TriggerBuilder to instantiate an actual Trigger.
type TriggerBuilder ¶
type TriggerBuilder struct { Key TriggerKey Description string StartTime, EndTime time.Time Priority int JobKey JobKey DataMap JobDataMap ScheduleBuilder ScheduleBuilder }
TriggerBuilder is used to instantiate Triggers.
func (*TriggerBuilder) Build ¶
func (b *TriggerBuilder) Build() Trigger
func (*TriggerBuilder) EndAt ¶
func (b *TriggerBuilder) EndAt(endTime time.Time) *TriggerBuilder
func (*TriggerBuilder) ForGroupJob ¶
func (b *TriggerBuilder) ForGroupJob(name, group string) *TriggerBuilder
func (*TriggerBuilder) ForJob ¶
func (b *TriggerBuilder) ForJob(name string) *TriggerBuilder
func (*TriggerBuilder) ForJobDetail ¶
func (b *TriggerBuilder) ForJobDetail(jobDetail JobDetail) *TriggerBuilder
func (*TriggerBuilder) ForJobKey ¶
func (b *TriggerBuilder) ForJobKey(jobKey JobKey) *TriggerBuilder
func (*TriggerBuilder) SetJobDataMap ¶
func (b *TriggerBuilder) SetJobDataMap(dataMap JobDataMap) *TriggerBuilder
func (*TriggerBuilder) StartAt ¶
func (b *TriggerBuilder) StartAt(startTime time.Time) *TriggerBuilder
func (*TriggerBuilder) StartNow ¶
func (b *TriggerBuilder) StartNow() *TriggerBuilder
func (*TriggerBuilder) UsingJobData ¶
func (b *TriggerBuilder) UsingJobData(key string, value interface{}) *TriggerBuilder
func (*TriggerBuilder) UsingJobDataMap ¶
func (b *TriggerBuilder) UsingJobDataMap(dataMap JobDataMap) *TriggerBuilder
func (*TriggerBuilder) WithDescription ¶
func (b *TriggerBuilder) WithDescription(desc string) *TriggerBuilder
func (*TriggerBuilder) WithGroupIdentity ¶
func (b *TriggerBuilder) WithGroupIdentity(name, group string) *TriggerBuilder
func (*TriggerBuilder) WithIdentity ¶
func (b *TriggerBuilder) WithIdentity(name string) *TriggerBuilder
func (*TriggerBuilder) WithPriority ¶
func (b *TriggerBuilder) WithPriority(priority int) *TriggerBuilder
func (*TriggerBuilder) WithSchedule ¶
func (b *TriggerBuilder) WithSchedule(scheduleBuilder ScheduleBuilder) *TriggerBuilder
func (*TriggerBuilder) WithTriggerKey ¶
func (b *TriggerBuilder) WithTriggerKey(key TriggerKey) *TriggerBuilder
type TriggerKey ¶
type TriggerKey []byte
func NewGroupTriggerKey ¶
func NewGroupTriggerKey(name, group string) TriggerKey
func NewTriggerKey ¶
func NewTriggerKey(name string) TriggerKey
func NewUniqueTriggerKey ¶
func NewUniqueTriggerKey(group string) TriggerKey
func (TriggerKey) Equals ¶
func (key TriggerKey) Equals(other TriggerKey) bool
func (TriggerKey) Group ¶
func (key TriggerKey) Group() string
func (TriggerKey) Name ¶
func (key TriggerKey) Name() string
func (TriggerKey) String ¶
func (key TriggerKey) String() string
type TriggerMap ¶
type TriggerMap map[string]*triggerWrapper
type TriggerState ¶
type TriggerState int
const ( STATE_WAITING TriggerState = iota STATE_ACQUIRED STATE_EXECUTING STATE_COMPLETE STATE_PAUSED STATE_BLOCKED STATE_PAUSED_BLOCKED STATE_ERROR )