boing

package module
v0.0.2 Latest Latest
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Published: Jan 19, 2020 License: GPL-3.0 Imports: 16 Imported by: 0

README

boing

Simple module for making sounds like boing

Sound Attributions

  • "Rooster, Crowing, A.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org

Documentation

Index

Constants

View Source
const Chicken2 = "files/chicken2.wav"
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const Chicken3 = "files/chicken_3.wav"
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const Chicken4 = "files/chicken_4.wav"
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const Chickens = "files/chickens.wav"
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const ChickensInBarn = "files/Chickens_in_Barn_02.wav"
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const Klaxon1 = "files/danielnieto7__alert.wav"
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const MouthHarp = "files/juskiddink__boing.wav"
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const Rooster = "files/384188__inspectorj__rooster-crowing-a_R.wav"
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const Sonar1 = "files/jillys-sonar.wav"
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const Tone1 = "files/A-Tone-His_Self-1266414414.wav"

Variables

This section is empty.

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets. nolint: deadcode

func Boing

func Boing()

func Chicken

func Chicken()

func Crow

func Crow()

func FileInGoPath

func FileInGoPath(relativePath string) (*os.File, error)

func FilePathInGoPath

func FilePathInGoPath(relativePath string) (string, bool)

TODO: Cleanup sig

func Klaxon

func Klaxon()

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables. nolint: deadcode

func Ping

func Ping()

func Play

func Play(waves ...string)

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

func Tone

func Tone()

Types

This section is empty.

Directories

Path Synopsis
cmd

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