Documentation ¶
Overview ¶
Package gocui allows to create console user interfaces.
Create a new GUI:
g := gocui.NewGui() if err := g.Init(); err != nil { // handle error } defer g.Close() // Set layout and key bindings // ... if err := g.MainLoop(); err != nil && err != gocui.ErrQuit { // handle error }
Set the layout function:
g.SetLayout(fcn)
On each iteration of the GUI's main loop, the "layout function" is executed. These layout functions can be used to set-up and update the application's main views, being possible to freely switch between them. Also, it is important to mention that a main loop iteration is executed on each reported event (key-press, mouse event, window resize, etc).
GUIs are composed by Views, you can think of it as buffers. Views implement the io.ReadWriter interface, so you can just write to them if you want to modify their content. The same is valid for reading.
Create and initialize a view with absolute coordinates:
if v, err := g.SetView("viewname", 2, 2, 22, 7); err != nil { if err != gocui.ErrUnknownView { // handle error } fmt.Fprintln(v, "This is a new view") // ... }
Views can also be created using relative coordinates:
maxX, maxY := g.Size() if v, err := g.SetView("viewname", maxX/2-30, maxY/2, maxX/2+30, maxY/2+2); err != nil { // ... }
Configure keybindings:
if err := g.SetKeybinding("viewname", gocui.KeyEnter, gocui.ModNone, fcn); err != nil { // handle error }
gocui implements full mouse support that can be enabled with:
g.Mouse = true
Mouse events are handled like any other keybinding:
if err := g.SetKeybinding("viewname", gocui.MouseLeft, gocui.ModNone, fcn); err != nil { // handle error }
IMPORTANT: Views can only be created, destroyed or updated in three ways: from layout functions, from keybinding callbacks or via *Gui.Execute(). The reason for this is that it allows gocui to be conccurent-safe. So, if you want to update your GUI from a goroutine, you must use *Gui.Execute(). For example:
g.Execute(func(g *gocui.Gui) error { v, err := g.View("viewname") if err != nil { // handle error } v.Clear() fmt.Fprintln(v, "Writing from different goroutines") return nil })
By default, gocui provides a basic edition mode. This mode can be extended and customized creating a new Editor and assigning it to *Gui.Editor:
type Editor interface { Edit(v *View, key Key, ch rune, mod Modifier) }
DefaultEditor can be taken as example to create your own custom Editor:
var DefaultEditor Editor = EditorFunc(simpleEditor) func simpleEditor(v *View, key Key, ch rune, mod Modifier) { switch { case ch != 0 && mod == 0: v.EditWrite(ch) case key == KeySpace: v.EditWrite(' ') case key == KeyBackspace || key == KeyBackspace2: v.EditDelete(true) // ... } }
Colored text:
Views allow to add colored text using ANSI colors. For example:
fmt.Fprintln(v, "\x1b[0;31mHello world")
For more information, see the examples in folder "_examples/".
Index ¶
- Constants
- Variables
- type Attribute
- type Editor
- type EditorFunc
- type Gui
- func (g *Gui) Close()
- func (g *Gui) CurrentView() *View
- func (g *Gui) DeleteKeybinding(viewname string, key interface{}, mod Modifier) error
- func (g *Gui) DeleteKeybindings(viewname string)
- func (g *Gui) DeleteView(name string) error
- func (g *Gui) Execute(h Handler)
- func (g *Gui) Init() error
- func (g *Gui) MainLoop() error
- func (g *Gui) Rune(x, y int) (rune, error)
- func (g *Gui) SetCurrentView(name string) error
- func (g *Gui) SetKeybinding(viewname string, key interface{}, mod Modifier, h KeybindingHandler) error
- func (g *Gui) SetLayout(layout Handler)
- func (g *Gui) SetRune(x, y int, ch rune) error
- func (g *Gui) SetView(name string, x0, y0, x1, y1 int) (*View, error)
- func (g *Gui) SetViewOnTop(name string) (*View, error)
- func (g *Gui) Size() (x, y int)
- func (g *Gui) View(name string) (*View, error)
- func (g *Gui) ViewByPosition(x, y int) (*View, error)
- func (g *Gui) ViewPosition(name string) (x0, y0, x1, y1 int, err error)
- type Handler
- type Key
- type KeybindingHandler
- type Modifier
- type View
- func (v *View) Buffer() string
- func (v *View) Clear()
- func (v *View) Cursor() (x, y int)
- func (v *View) EditDelete(back bool)
- func (v *View) EditNewLine()
- func (v *View) EditWrite(ch rune)
- func (v *View) Line(y int) (string, error)
- func (v *View) MoveCursor(dx, dy int, writeMode bool)
- func (v *View) Name() string
- func (v *View) Origin() (x, y int)
- func (v *View) Read(p []byte) (n int, err error)
- func (v *View) Rewind()
- func (v *View) SetCursor(x, y int) error
- func (v *View) SetOrigin(x, y int) error
- func (v *View) Size() (x, y int)
- func (v *View) ViewBuffer() string
- func (v *View) Word(x, y int) (string, error)
- func (v *View) Write(p []byte) (n int, err error)
Constants ¶
const ( ColorDefault Attribute = Attribute(termbox.ColorDefault) ColorBlack = Attribute(termbox.ColorBlack) ColorRed = Attribute(termbox.ColorRed) ColorGreen = Attribute(termbox.ColorGreen) ColorYellow = Attribute(termbox.ColorYellow) ColorBlue = Attribute(termbox.ColorBlue) ColorMagenta = Attribute(termbox.ColorMagenta) ColorCyan = Attribute(termbox.ColorCyan) ColorWhite = Attribute(termbox.ColorWhite) )
Color attributes.
const ( AttrBold Attribute = Attribute(termbox.AttrBold) AttrUnderline = Attribute(termbox.AttrUnderline) AttrReverse = Attribute(termbox.AttrReverse) )
Text style attributes.
const ( KeyF1 Key = Key(termbox.KeyF1) KeyF2 = Key(termbox.KeyF2) KeyF3 = Key(termbox.KeyF3) KeyF4 = Key(termbox.KeyF4) KeyF5 = Key(termbox.KeyF5) KeyF6 = Key(termbox.KeyF6) KeyF7 = Key(termbox.KeyF7) KeyF8 = Key(termbox.KeyF8) KeyF9 = Key(termbox.KeyF9) KeyF10 = Key(termbox.KeyF10) KeyF11 = Key(termbox.KeyF11) KeyF12 = Key(termbox.KeyF12) KeyInsert = Key(termbox.KeyInsert) KeyDelete = Key(termbox.KeyDelete) KeyHome = Key(termbox.KeyHome) KeyEnd = Key(termbox.KeyEnd) KeyPgup = Key(termbox.KeyPgup) KeyPgdn = Key(termbox.KeyPgdn) KeyArrowUp = Key(termbox.KeyArrowUp) KeyArrowDown = Key(termbox.KeyArrowDown) KeyArrowLeft = Key(termbox.KeyArrowLeft) KeyArrowRight = Key(termbox.KeyArrowRight) MouseLeft = Key(termbox.MouseLeft) MouseMiddle = Key(termbox.MouseMiddle) MouseRight = Key(termbox.MouseRight) )
Special keys.
const ( KeyCtrlTilde Key = Key(termbox.KeyCtrlTilde) KeyCtrl2 = Key(termbox.KeyCtrl2) KeyCtrlSpace = Key(termbox.KeyCtrlSpace) KeyCtrlA = Key(termbox.KeyCtrlA) KeyCtrlB = Key(termbox.KeyCtrlB) KeyCtrlC = Key(termbox.KeyCtrlC) KeyCtrlD = Key(termbox.KeyCtrlD) KeyCtrlE = Key(termbox.KeyCtrlE) KeyCtrlF = Key(termbox.KeyCtrlF) KeyCtrlG = Key(termbox.KeyCtrlG) KeyBackspace = Key(termbox.KeyBackspace) KeyCtrlH = Key(termbox.KeyCtrlH) KeyTab = Key(termbox.KeyTab) KeyCtrlI = Key(termbox.KeyCtrlI) KeyCtrlJ = Key(termbox.KeyCtrlJ) KeyCtrlK = Key(termbox.KeyCtrlK) KeyCtrlL = Key(termbox.KeyCtrlL) KeyEnter = Key(termbox.KeyEnter) KeyCtrlM = Key(termbox.KeyCtrlM) KeyCtrlN = Key(termbox.KeyCtrlN) KeyCtrlO = Key(termbox.KeyCtrlO) KeyCtrlP = Key(termbox.KeyCtrlP) KeyCtrlQ = Key(termbox.KeyCtrlQ) KeyCtrlR = Key(termbox.KeyCtrlR) KeyCtrlS = Key(termbox.KeyCtrlS) KeyCtrlT = Key(termbox.KeyCtrlT) KeyCtrlU = Key(termbox.KeyCtrlU) KeyCtrlV = Key(termbox.KeyCtrlV) KeyCtrlW = Key(termbox.KeyCtrlW) KeyCtrlX = Key(termbox.KeyCtrlX) KeyCtrlY = Key(termbox.KeyCtrlY) KeyCtrlZ = Key(termbox.KeyCtrlZ) KeyEsc = Key(termbox.KeyEsc) KeyCtrlLsqBracket = Key(termbox.KeyCtrlLsqBracket) KeyCtrl3 = Key(termbox.KeyCtrl3) KeyCtrl4 = Key(termbox.KeyCtrl4) KeyCtrlBackslash = Key(termbox.KeyCtrlBackslash) KeyCtrl5 = Key(termbox.KeyCtrl5) KeyCtrlRsqBracket = Key(termbox.KeyCtrlRsqBracket) KeyCtrl6 = Key(termbox.KeyCtrl6) KeyCtrl7 = Key(termbox.KeyCtrl7) KeyCtrlSlash = Key(termbox.KeyCtrlSlash) KeyCtrlUnderscore = Key(termbox.KeyCtrlUnderscore) KeySpace = Key(termbox.KeySpace) KeyBackspace2 = Key(termbox.KeyBackspace2) KeyCtrl8 = Key(termbox.KeyCtrl8) )
Keys combinations.
Variables ¶
var ( // ErrQuit is used to decide if the MainLoop finished successfully. ErrQuit = errors.New("quit") // ErrUnknownView allows to assert if a View must be initialized. ErrUnknownView = errors.New("unknown view") )
Functions ¶
This section is empty.
Types ¶
type Attribute ¶
type Attribute termbox.Attribute
Attribute represents a terminal attribute, like color, font style, etc. They can be combined using bitwise OR (|). Note that it is not possible to combine multiple color attributes.
type Editor ¶ added in v0.2.0
Editor interface must be satisfied by gocui editors.
var DefaultEditor Editor = EditorFunc(simpleEditor)
DefaultEditor is the default editor.
type EditorFunc ¶ added in v0.2.0
The EditorFunc type is an adapter to allow the use of ordinary functions as Editors. If f is a function with the appropriate signature, EditorFunc(f) is an Editor object that calls f.
type Gui ¶
type Gui struct {
// BgColor and FgColor allow to configure the background and foreground
// colors of the GUI.
BgColor, FgColor Attribute
// SelBgColor and SelFgColor are used to configure the background and
// foreground colors of the selected line, when it is highlighted.
SelBgColor, SelFgColor Attribute
// If Cursor is true then the cursor is enabled.
Cursor bool
// If Mouse is true then mouse events will be enabled.
Mouse bool
// If InputEsc is true, when ESC sequence is in the buffer and it doesn't
// match any known sequence, ESC means KeyEsc.
InputEsc bool
// Editor allows to define the editor that manages the edition mode,
// including keybindings or cursor behaviour. DefaultEditor is used by
// default.
Editor Editor
// contains filtered or unexported fields
}
Gui represents the whole User Interface, including the views, layouts and keybindings.
func (*Gui) Close ¶
func (g *Gui) Close()
Close finalizes the library. It should be called after a successful initialization and when gocui is not needed anymore.
func (*Gui) CurrentView ¶
CurrentView returns the currently focused view, or nil if no view owns the focus.
func (*Gui) DeleteKeybinding ¶ added in v0.3.0
DeleteKeybinding deletes a keybinding.
func (*Gui) DeleteKeybindings ¶ added in v0.3.0
DeleteKeybindings deletes all keybindings of view.
func (*Gui) DeleteView ¶
DeleteView deletes a view by name.
func (*Gui) Execute ¶ added in v0.2.0
Execute executes the given handler. This function can be called safely from a goroutine in order to update the GUI. It is important to note that it won't be executed immediately, instead it will be added to the user events queue.
func (*Gui) Init ¶
Init initializes the library. This function must be called before any other functions.
func (*Gui) MainLoop ¶
MainLoop runs the main loop until an error is returned. A successful finish should return ErrQuit.
func (*Gui) Rune ¶
Rune returns the rune contained in the cell at the given position. It checks if the position is valid.
func (*Gui) SetCurrentView ¶
SetCurrentView gives the focus to a given view.
func (*Gui) SetKeybinding ¶
func (g *Gui) SetKeybinding(viewname string, key interface{}, mod Modifier, h KeybindingHandler) error
SetKeybinding creates a new keybinding. If viewname equals to "" (empty string) then the keybinding will apply to all views. key must be a rune or a Key.
func (*Gui) SetLayout ¶
SetLayout sets the current layout. A layout is a function that will be called every time the gui is redrawn, it must contain the base views and its initializations.
func (*Gui) SetRune ¶
SetRune writes a rune at the given point, relative to the top-left corner of the terminal. It checks if the position is valid and applies the gui's colors.
func (*Gui) SetView ¶
SetView creates a new view with its top-left corner at (x0, y0) and the bottom-right one at (x1, y1). If a view with the same name already exists, its dimensions are updated; otherwise, the error ErrUnknownView is returned, which allows to assert if the View must be initialized. It checks if the position is valid.
func (*Gui) SetViewOnTop ¶ added in v0.3.0
SetViewOnTop sets the given view on top of the existing ones.
func (*Gui) View ¶
View returns a pointer to the view with the given name, or error ErrUnknownView if a view with that name does not exist.
func (*Gui) ViewByPosition ¶ added in v0.2.0
ViewByPosition returns a pointer to a view matching the given position, or error ErrUnknownView if a view in that position does not exist.
type Handler ¶ added in v0.2.0
Handler represents a handler that can be used to update or modify the GUI.
type KeybindingHandler ¶
KeybindingHandler represents the handler linked to a specific keybindings. The handler is called when a key-press event satisfies a configured keybinding.
type Modifier ¶
type Modifier termbox.Modifier
Modifier allows to define special keys combinations. They can be used in combination with Keys or Runes when a new keybinding is defined.
type View ¶
type View struct {
// BgColor and FgColor allow to configure the background and foreground
// colors of the View.
BgColor, FgColor Attribute
// SelBgColor and SelFgColor are used to configure the background and
// foreground colors of the selected line, when it is highlighted.
SelBgColor, SelFgColor Attribute
// If Editable is true, keystrokes will be added to the view's internal
// buffer at the cursor position.
Editable bool
// Overwrite enables or disables the overwrite mode of the view.
Overwrite bool
// If Highlight is true, Sel{Bg,Fg}Colors will be used
// for the line under the cursor position.
Highlight bool
// If Frame is true, a border will be drawn around the view.
Frame bool
// If Wrap is true, the content that is written to this View is
// automatically wrapped when it is longer than its width. If true the
// view's x-origin will be ignored.
Wrap bool
// If Autoscroll is true, the View will automatically scroll down when the
// text overflows. If true the view's y-origin will be ignored.
Autoscroll bool
// If Frame is true, Title allows to configure a title for the view.
Title string
// If Mask is true, the View will display the mask instead of the real
// content
Mask rune
// contains filtered or unexported fields
}
A View is a window. It maintains its own internal buffer and cursor position.
func (*View) Buffer ¶ added in v0.2.0
Buffer returns a string with the contents of the view's internal buffer.
func (*View) EditDelete ¶ added in v0.2.0
EditDelete deletes a rune at the cursor position. back determines the direction.
func (*View) EditNewLine ¶ added in v0.2.0
func (v *View) EditNewLine()
EditNewLine inserts a new line under the cursor.
func (*View) Line ¶
Line returns a string with the line of the view's internal buffer at the position corresponding to the point (x, y).
func (*View) MoveCursor ¶ added in v0.2.0
MoveCursor moves the cursor taking into account the width of the line/view, displacing the origin if necessary.
func (*View) Read ¶ added in v0.2.0
Read reads data into p. It returns the number of bytes read into p. At EOF, err will be io.EOF. Calling Read() after Rewind() makes the cache to be refreshed with the contents of the view.
func (*View) Rewind ¶ added in v0.2.0
func (v *View) Rewind()
Rewind sets the offset for the next Read to 0, which also refresh the read cache.
func (*View) SetCursor ¶
SetCursor sets the cursor position of the view at the given point, relative to the view. It checks if the position is valid.
func (*View) SetOrigin ¶
SetOrigin sets the origin position of the view's internal buffer, so the buffer starts to be printed from this point, which means that it is linked with the origin point of view. It can be used to implement Horizontal and Vertical scrolling with just incrementing or decrementing ox and oy.
func (*View) ViewBuffer ¶ added in v0.2.0
ViewBuffer returns a string with the contents of the view's buffer that is shown to the user.
func (*View) Word ¶
Word returns a string with the word of the view's internal buffer at the position corresponding to the point (x, y).