xsync

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Published: Apr 12, 2024 License: MIT, MIT Imports: 9 Imported by: 4

README

标准库 sync 扩展包

forked from puzpuzpuz/xsync v20240226 v3.1.0

改动:

  • 增加 func NewHashMapOf[K comparable, V any](hasher ...func(K) uint64) HashMapOf[K, V] 实现统一调用方法, 根据键类型使用 xxHash
  • 保留了对 go1.18 以下的支持

官方版本: v3.0.0 已统一了调用方法并内置了 hasher 生成器, 不再需要上面的改动, 可以直接使用官方原版就好

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xsync

Concurrent data structures for Go. Aims to provide more scalable alternatives for some of the data structures from the standard sync package, but not only.

Covered with tests following the approach described here.

Benchmarks

Benchmark results may be found here. I'd like to thank @felixge who kindly ran the benchmarks on a beefy multicore machine.

Also, a non-scientific, unfair benchmark comparing Java's j.u.c.ConcurrentHashMap and xsync.MapOf is available here.

Usage

The latest xsync major version is v3, so /v3 suffix should be used when importing the library:

import (
	"github.com/fufuok/utils/xsync"
)

Note for v1 and v2 users: v1 and v2 support is discontinued, so please upgrade to v3. While the API has some breaking changes, the migration should be trivial.

Counter

A Counter is a striped int64 counter inspired by the j.u.c.a.LongAdder class from the Java standard library.

c := xsync.NewCounter()
// increment and decrement the counter
c.Inc()
c.Dec()
// read the current value
v := c.Value()

Works better in comparison with a single atomically updated int64 counter in high contention scenarios.

Map

A Map is like a concurrent hash table-based map. It follows the interface of sync.Map with a number of valuable extensions like Compute or Size.

m := xsync.NewMap()
m.Store("foo", "bar")
v, ok := m.Load("foo")
s := m.Size()

Map uses a modified version of Cache-Line Hash Table (CLHT) data structure: https://github.com/LPD-EPFL/CLHT

CLHT is built around the idea of organizing the hash table in cache-line-sized buckets, so that on all modern CPUs update operations complete with minimal cache-line transfer. Also, Get operations are obstruction-free and involve no writes to shared memory, hence no mutexes or any other sort of locks. Due to this design, in all considered scenarios Map outperforms sync.Map.

One important difference with sync.Map is that only string keys are supported. That's because Golang standard library does not expose the built-in hash functions for interface{} values.

MapOf[K, V] is an implementation with parametrized key and value types. While it's still a CLHT-inspired hash map, MapOf's design is quite different from Map. As a result, less GC pressure and fewer atomic operations on reads.

m := xsync.NewMapOf[string, string]()
m.Store("foo", "bar")
v, ok := m.Load("foo")

One important difference with Map is that MapOf supports arbitrary comparable key types:

type Point struct {
	x int32
	y int32
}
m := NewMapOf[Point, int]()
m.Store(Point{42, 42}, 42)
v, ok := m.Load(point{42, 42})
MPMCQueue

A MPMCQueue is a bounded multi-producer multi-consumer concurrent queue.

q := xsync.NewMPMCQueue(1024)
// producer inserts an item into the queue
q.Enqueue("foo")
// optimistic insertion attempt; doesn't block
inserted := q.TryEnqueue("bar")
// consumer obtains an item from the queue
item := q.Dequeue() // interface{} pointing to a string
// optimistic obtain attempt; doesn't block
item, ok := q.TryDequeue()

MPMCQueueOf[I] is an implementation with parametrized item type. It is available for Go 1.19 or later.

q := xsync.NewMPMCQueueOf[string](1024)
q.Enqueue("foo")
item := q.Dequeue() // string

The queue is based on the algorithm from the MPMCQueue C++ library which in its turn references D.Vyukov's MPMC queue. According to the following classification, the queue is array-based, fails on overflow, provides causal FIFO, has blocking producers and consumers.

The idea of the algorithm is to allow parallelism for concurrent producers and consumers by introducing the notion of tickets, i.e. values of two counters, one per producers/consumers. An atomic increment of one of those counters is the only noticeable contention point in queue operations. The rest of the operation avoids contention on writes thanks to the turn-based read/write access for each of the queue items.

In essence, MPMCQueue is a specialized queue for scenarios where there are multiple concurrent producers and consumers of a single queue running on a large multicore machine.

To get the optimal performance, you may want to set the queue size to be large enough, say, an order of magnitude greater than the number of producers/consumers, to allow producers and consumers to progress with their queue operations in parallel most of the time.

RBMutex

A RBMutex is a reader-biased reader/writer mutual exclusion lock. The lock can be held by many readers or a single writer.

mu := xsync.NewRBMutex()
// reader lock calls return a token
t := mu.RLock()
// the token must be later used to unlock the mutex
mu.RUnlock(t)
// writer locks are the same as in sync.RWMutex
mu.Lock()
mu.Unlock()

RBMutex is based on a modified version of BRAVO (Biased Locking for Reader-Writer Locks) algorithm: https://arxiv.org/pdf/1810.01553.pdf

The idea of the algorithm is to build on top of an existing reader-writer mutex and introduce a fast path for readers. On the fast path, reader lock attempts are sharded over an internal array based on the reader identity (a token in the case of Golang). This means that readers do not contend over a single atomic counter like it's done in, say, sync.RWMutex allowing for better scalability in terms of cores.

Hence, by the design RBMutex is a specialized mutex for scenarios, such as caches, where the vast majority of locks are acquired by readers and write lock acquire attempts are infrequent. In such scenarios, RBMutex should perform better than the sync.RWMutex on large multicore machines.

RBMutex extends sync.RWMutex internally and uses it as the "reader bias disabled" fallback, so the same semantics apply. The only noticeable difference is in the reader tokens returned from the RLock/RUnlock methods.

License

Licensed under MIT.

Documentation

Index

Examples

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Counter

type Counter struct {
	// contains filtered or unexported fields
}

A Counter is a striped int64 counter.

Should be preferred over a single atomically updated int64 counter in high contention scenarios.

A Counter must not be copied after first use.

func NewCounter added in v0.8.2

func NewCounter() *Counter

NewCounter creates a new Counter instance.

func (*Counter) Add

func (c *Counter) Add(delta int64)

Add adds the delta to the counter.

func (*Counter) Dec

func (c *Counter) Dec()

Dec decrements the counter by 1.

func (*Counter) Inc

func (c *Counter) Inc()

Inc increments the counter by 1.

func (*Counter) Reset

func (c *Counter) Reset()

Reset resets the counter to zero. This method should only be used when it is known that there are no concurrent modifications of the counter.

func (*Counter) Value

func (c *Counter) Value() int64

Value returns the current counter value. The returned value may not include all of the latest operations in presence of concurrent modifications of the counter.

type HashMapOf added in v0.8.0

type HashMapOf[K comparable, V any] interface {
	// Load returns the value stored in the map for a key, or nil if no
	// value is present.
	// The ok result indicates whether value was found in the map.
	Load(key K) (value V, ok bool)

	// Store sets the value for a key.
	Store(key K, value V)

	// LoadOrStore returns the existing value for the key if present.
	// Otherwise, it stores and returns the given value.
	// The loaded result is true if the value was loaded, false if stored.
	LoadOrStore(key K, value V) (actual V, loaded bool)

	// LoadAndStore returns the existing value for the key if present,
	// while setting the new value for the key.
	// It stores the new value and returns the existing one, if present.
	// The loaded result is true if the existing value was loaded,
	// false otherwise.
	LoadAndStore(key K, value V) (actual V, loaded bool)

	// LoadOrCompute returns the existing value for the key if present.
	// Otherwise, it computes the value using the provided function and
	// returns the computed value. The loaded result is true if the value
	// was loaded, false if stored.
	LoadOrCompute(key K, valueFn func() V) (actual V, loaded bool)

	// Compute either sets the computed new value for the key or deletes
	// the value for the key. When the delete result of the valueFn function
	// is set to true, the value will be deleted, if it exists. When delete
	// is set to false, the value is updated to the newValue.
	// The ok result indicates whether value was computed and stored, thus, is
	// present in the map. The actual result contains the new value in cases where
	// the value was computed and stored. See the example for a few use cases.
	Compute(
		key K,
		valueFn func(oldValue V, loaded bool) (newValue V, delete bool),
	) (actual V, ok bool)

	// LoadAndDelete deletes the value for a key, returning the previous
	// value if any. The loaded result reports whether the key was
	// present.
	LoadAndDelete(key K) (value V, loaded bool)

	// Delete deletes the value for a key.
	Delete(key K)

	// Range calls f sequentially for each key and value present in the
	// map. If f returns false, range stops the iteration.
	//
	// Range does not necessarily correspond to any consistent snapshot
	// of the Map's contents: no key will be visited more than once, but
	// if the value for any key is stored or deleted concurrently, Range
	// may reflect any mapping for that key from any point during the
	// Range call.
	//
	// It is safe to modify the map while iterating it. However, the
	// concurrent modification rule apply, i.e. the changes may be not
	// reflected in the subsequently iterated entries.
	Range(f func(key K, value V) bool)

	// Clear deletes all keys and values currently stored in the map.
	Clear()

	// Size returns current size of the map.
	Size() int
}

type MPMCQueue

type MPMCQueue struct {
	// contains filtered or unexported fields
}

A MPMCQueue is a bounded multi-producer multi-consumer concurrent queue.

MPMCQueue instances must be created with NewMPMCQueue function. A MPMCQueue must not be copied after first use.

Based on the data structure from the following C++ library: https://github.com/rigtorp/MPMCQueue

func NewMPMCQueue

func NewMPMCQueue(capacity int) *MPMCQueue

NewMPMCQueue creates a new MPMCQueue instance with the given capacity.

func (*MPMCQueue) Dequeue

func (q *MPMCQueue) Dequeue() interface{}

Dequeue retrieves and removes the item from the head of the queue. Blocks, if the queue is empty.

func (*MPMCQueue) Enqueue

func (q *MPMCQueue) Enqueue(item interface{})

Enqueue inserts the given item into the queue. Blocks, if the queue is full.

func (*MPMCQueue) TryDequeue

func (q *MPMCQueue) TryDequeue() (item interface{}, ok bool)

TryDequeue retrieves and removes the item from the head of the queue. Does not block and returns immediately. The ok result indicates that the queue isn't empty and an item was retrieved.

func (*MPMCQueue) TryEnqueue

func (q *MPMCQueue) TryEnqueue(item interface{}) bool

TryEnqueue inserts the given item into the queue. Does not block and returns immediately. The result indicates that the queue isn't full and the item was inserted.

type MPMCQueueOf added in v0.11.1

type MPMCQueueOf[I any] struct {
	// contains filtered or unexported fields
}

A MPMCQueueOf is a bounded multi-producer multi-consumer concurrent queue. It's a generic version of MPMCQueue.

MPMCQueue instances must be created with NewMPMCQueueOf function. A MPMCQueueOf must not be copied after first use.

Based on the data structure from the following C++ library: https://github.com/rigtorp/MPMCQueue

func NewMPMCQueueOf added in v0.11.1

func NewMPMCQueueOf[I any](capacity int) *MPMCQueueOf[I]

NewMPMCQueueOf creates a new MPMCQueueOf instance with the given capacity.

func (*MPMCQueueOf[I]) Dequeue added in v0.11.1

func (q *MPMCQueueOf[I]) Dequeue() I

Dequeue retrieves and removes the item from the head of the queue. Blocks, if the queue is empty.

func (*MPMCQueueOf[I]) Enqueue added in v0.11.1

func (q *MPMCQueueOf[I]) Enqueue(item I)

Enqueue inserts the given item into the queue. Blocks, if the queue is full.

func (*MPMCQueueOf[I]) TryDequeue added in v0.11.1

func (q *MPMCQueueOf[I]) TryDequeue() (item I, ok bool)

TryDequeue retrieves and removes the item from the head of the queue. Does not block and returns immediately. The ok result indicates that the queue isn't empty and an item was retrieved.

func (*MPMCQueueOf[I]) TryEnqueue added in v0.11.1

func (q *MPMCQueueOf[I]) TryEnqueue(item I) bool

TryEnqueue inserts the given item into the queue. Does not block and returns immediately. The result indicates that the queue isn't full and the item was inserted.

type Map

type Map struct {
	// contains filtered or unexported fields
}

Map is like a Go map[string]interface{} but is safe for concurrent use by multiple goroutines without additional locking or coordination. It follows the interface of sync.Map with a number of valuable extensions like Compute or Size.

A Map must not be copied after first use.

Map uses a modified version of Cache-Line Hash Table (CLHT) data structure: https://github.com/LPD-EPFL/CLHT

CLHT is built around idea to organize the hash table in cache-line-sized buckets, so that on all modern CPUs update operations complete with at most one cache-line transfer. Also, Get operations involve no write to memory, as well as no mutexes or any other sort of locks. Due to this design, in all considered scenarios Map outperforms sync.Map.

One important difference with sync.Map is that only string keys are supported. That's because Golang standard library does not expose the built-in hash functions for interface{} values.

func NewMap

func NewMap() *Map

NewMap creates a new Map instance.

func NewMapPresized added in v0.9.0

func NewMapPresized(sizeHint int) *Map

NewMapPresized creates a new Map instance with capacity enough to hold sizeHint entries. The capacity is treated as the minimal capacity meaning that the underlying hash table will never shrink to a smaller capacity. If sizeHint is zero or negative, the value is ignored.

func (*Map) Clear added in v0.8.2

func (m *Map) Clear()

Clear deletes all keys and values currently stored in the map.

func (*Map) Compute added in v0.8.2

func (m *Map) Compute(
	key string,
	valueFn func(oldValue interface{}, loaded bool) (newValue interface{}, delete bool),
) (actual interface{}, ok bool)

Compute either sets the computed new value for the key or deletes the value for the key. When the delete result of the valueFn function is set to true, the value will be deleted, if it exists. When delete is set to false, the value is updated to the newValue. The ok result indicates whether value was computed and stored, thus, is present in the map. The actual result contains the new value in cases where the value was computed and stored. See the example for a few use cases.

This call locks a hash table bucket while the compute function is executed. It means that modifications on other entries in the bucket will be blocked until the valueFn executes. Consider this when the function includes long-running operations.

func (*Map) Delete

func (m *Map) Delete(key string)

Delete deletes the value for a key.

func (*Map) Load

func (m *Map) Load(key string) (value interface{}, ok bool)

Load returns the value stored in the map for a key, or nil if no value is present. The ok result indicates whether value was found in the map.

func (*Map) LoadAndDelete

func (m *Map) LoadAndDelete(key string) (value interface{}, loaded bool)

LoadAndDelete deletes the value for a key, returning the previous value if any. The loaded result reports whether the key was present.

func (*Map) LoadAndStore added in v0.7.5

func (m *Map) LoadAndStore(key string, value interface{}) (actual interface{}, loaded bool)

LoadAndStore returns the existing value for the key if present, while setting the new value for the key. It stores the new value and returns the existing one, if present. The loaded result is true if the existing value was loaded, false otherwise.

func (*Map) LoadOrCompute added in v0.7.18

func (m *Map) LoadOrCompute(key string, valueFn func() interface{}) (actual interface{}, loaded bool)

LoadOrCompute returns the existing value for the key if present. Otherwise, it computes the value using the provided function and returns the computed value. The loaded result is true if the value was loaded, false if stored.

This call locks a hash table bucket while the compute function is executed. It means that modifications on other entries in the bucket will be blocked until the valueFn executes. Consider this when the function includes long-running operations.

func (*Map) LoadOrStore

func (m *Map) LoadOrStore(key string, value interface{}) (actual interface{}, loaded bool)

LoadOrStore returns the existing value for the key if present. Otherwise, it stores and returns the given value. The loaded result is true if the value was loaded, false if stored.

func (*Map) Range

func (m *Map) Range(f func(key string, value interface{}) bool)

Range calls f sequentially for each key and value present in the map. If f returns false, range stops the iteration.

Range does not necessarily correspond to any consistent snapshot of the Map's contents: no key will be visited more than once, but if the value for any key is stored or deleted concurrently, Range may reflect any mapping for that key from any point during the Range call.

It is safe to modify the map while iterating it, including entry creation, modification and deletion. However, the concurrent modification rule apply, i.e. the changes may be not reflected in the subsequently iterated entries.

func (*Map) Size added in v0.7.7

func (m *Map) Size() int

Size returns current size of the map.

func (*Map) Store

func (m *Map) Store(key string, value interface{})

Store sets the value for a key.

type MapOf added in v0.4.3

type MapOf[K comparable, V any] struct {
	// contains filtered or unexported fields
}

MapOf is like a Go map[K]V but is safe for concurrent use by multiple goroutines without additional locking or coordination. It follows the interface of sync.Map with a number of valuable extensions like Compute or Size.

A MapOf must not be copied after first use.

MapOf uses a modified version of Cache-Line Hash Table (CLHT) data structure: https://github.com/LPD-EPFL/CLHT

CLHT is built around idea to organize the hash table in cache-line-sized buckets, so that on all modern CPUs update operations complete with at most one cache-line transfer. Also, Get operations involve no write to memory, as well as no mutexes or any other sort of locks. Due to this design, in all considered scenarios MapOf outperforms sync.Map.

func NewMapOf added in v0.4.3

func NewMapOf[K comparable, V any]() *MapOf[K, V]

NewMapOf creates a new MapOf instance.

func NewMapOfPresized added in v0.9.0

func NewMapOfPresized[K comparable, V any](sizeHint int) *MapOf[K, V]

NewMapOfPresized creates a new MapOf instance with capacity enough to hold sizeHint entries. The capacity is treated as the minimal capacity meaning that the underlying hash table will never shrink to a smaller capacity. If sizeHint is zero or negative, the value is ignored.

func (*MapOf[K, V]) Clear added in v0.8.2

func (m *MapOf[K, V]) Clear()

Clear deletes all keys and values currently stored in the map.

func (*MapOf[K, V]) Compute added in v0.8.2

func (m *MapOf[K, V]) Compute(
	key K,
	valueFn func(oldValue V, loaded bool) (newValue V, delete bool),
) (actual V, ok bool)

Compute either sets the computed new value for the key or deletes the value for the key. When the delete result of the valueFn function is set to true, the value will be deleted, if it exists. When delete is set to false, the value is updated to the newValue. The ok result indicates whether value was computed and stored, thus, is present in the map. The actual result contains the new value in cases where the value was computed and stored. See the example for a few use cases.

This call locks a hash table bucket while the compute function is executed. It means that modifications on other entries in the bucket will be blocked until the valueFn executes. Consider this when the function includes long-running operations.

Example
package main

import (
	"errors"
	"fmt"

	"github.com/fufuok/utils/xsync"
)

func main() {
	counts := xsync.NewMapOf[int, int]()

	// Store a new value.
	v, ok := counts.Compute(42, func(oldValue int, loaded bool) (newValue int, delete bool) {
		// loaded is false here.
		newValue = 42
		delete = false
		return
	})
	// v: 42, ok: true
	fmt.Printf("v: %v, ok: %v\n", v, ok)

	// Update an existing value.
	v, ok = counts.Compute(42, func(oldValue int, loaded bool) (newValue int, delete bool) {
		// loaded is true here.
		newValue = oldValue + 42
		delete = false
		return
	})
	// v: 84, ok: true
	fmt.Printf("v: %v, ok: %v\n", v, ok)

	// Set a new value or keep the old value conditionally.
	var oldVal int
	minVal := 63
	v, ok = counts.Compute(42, func(oldValue int, loaded bool) (newValue int, delete bool) {
		oldVal = oldValue
		if !loaded || oldValue < minVal {
			newValue = minVal
			delete = false
			return
		}
		newValue = oldValue
		delete = false
		return
	})
	// v: 84, ok: true, oldVal: 84
	fmt.Printf("v: %v, ok: %v, oldVal: %v\n", v, ok, oldVal)

	// Delete an existing value.
	v, ok = counts.Compute(42, func(oldValue int, loaded bool) (newValue int, delete bool) {
		// loaded is true here.
		delete = true
		return
	})
	// v: 84, ok: false
	fmt.Printf("v: %v, ok: %v\n", v, ok)

	// Propagate an error from the compute function to the outer scope.
	var err error
	v, ok = counts.Compute(42, func(oldValue int, loaded bool) (newValue int, delete bool) {
		if oldValue == 42 {
			err = errors.New("something went wrong")
			return 0, true // no need to create a key/value pair
		}
		newValue = 0
		delete = false
		return
	})
	fmt.Printf("err: %v\n", err)
}
Output:

func (*MapOf[K, V]) Delete added in v0.4.3

func (m *MapOf[K, V]) Delete(key K)

Delete deletes the value for a key.

func (*MapOf[K, V]) Load added in v0.4.3

func (m *MapOf[K, V]) Load(key K) (value V, ok bool)

Load returns the value stored in the map for a key, or zero value of type V if no value is present. The ok result indicates whether value was found in the map.

func (*MapOf[K, V]) LoadAndDelete added in v0.4.3

func (m *MapOf[K, V]) LoadAndDelete(key K) (value V, loaded bool)

LoadAndDelete deletes the value for a key, returning the previous value if any. The loaded result reports whether the key was present.

func (*MapOf[K, V]) LoadAndStore added in v0.7.5

func (m *MapOf[K, V]) LoadAndStore(key K, value V) (actual V, loaded bool)

LoadAndStore returns the existing value for the key if present, while setting the new value for the key. It stores the new value and returns the existing one, if present. The loaded result is true if the existing value was loaded, false otherwise.

func (*MapOf[K, V]) LoadOrCompute added in v0.7.18

func (m *MapOf[K, V]) LoadOrCompute(key K, valueFn func() V) (actual V, loaded bool)

LoadOrCompute returns the existing value for the key if present. Otherwise, it computes the value using the provided function and returns the computed value. The loaded result is true if the value was loaded, false if stored.

This call locks a hash table bucket while the compute function is executed. It means that modifications on other entries in the bucket will be blocked until the valueFn executes. Consider this when the function includes long-running operations.

func (*MapOf[K, V]) LoadOrStore added in v0.4.3

func (m *MapOf[K, V]) LoadOrStore(key K, value V) (actual V, loaded bool)

LoadOrStore returns the existing value for the key if present. Otherwise, it stores and returns the given value. The loaded result is true if the value was loaded, false if stored.

func (*MapOf[K, V]) Range added in v0.4.3

func (m *MapOf[K, V]) Range(f func(key K, value V) bool)

Range calls f sequentially for each key and value present in the map. If f returns false, range stops the iteration.

Range does not necessarily correspond to any consistent snapshot of the Map's contents: no key will be visited more than once, but if the value for any key is stored or deleted concurrently, Range may reflect any mapping for that key from any point during the Range call.

It is safe to modify the map while iterating it, including entry creation, modification and deletion. However, the concurrent modification rule apply, i.e. the changes may be not reflected in the subsequently iterated entries.

func (*MapOf[K, V]) Size added in v0.7.7

func (m *MapOf[K, V]) Size() int

Size returns current size of the map.

func (*MapOf[K, V]) Store added in v0.4.3

func (m *MapOf[K, V]) Store(key K, value V)

Store sets the value for a key.

type RBMutex

type RBMutex struct {
	// contains filtered or unexported fields
}

A RBMutex is a reader biased reader/writer mutual exclusion lock. The lock can be held by an many readers or a single writer. The zero value for a RBMutex is an unlocked mutex.

A RBMutex must not be copied after first use.

RBMutex is based on a modified version of BRAVO (Biased Locking for Reader-Writer Locks) algorithm: https://arxiv.org/pdf/1810.01553.pdf

RBMutex is a specialized mutex for scenarios, such as caches, where the vast majority of locks are acquired by readers and write lock acquire attempts are infrequent. In such scenarios, RBMutex performs better than sync.RWMutex on large multicore machines.

RBMutex extends sync.RWMutex internally and uses it as the "reader bias disabled" fallback, so the same semantics apply. The only noticeable difference is in reader tokens returned from the RLock/RUnlock methods.

func NewRBMutex added in v0.8.3

func NewRBMutex() *RBMutex

NewRBMutex creates a new RBMutex instance.

func (*RBMutex) Lock

func (mu *RBMutex) Lock()

Lock locks m for writing. If the lock is already locked for reading or writing, Lock blocks until the lock is available.

func (*RBMutex) RLock

func (mu *RBMutex) RLock() *RToken

RLock locks m for reading and returns a reader token. The token must be used in the later RUnlock call.

Should not be used for recursive read locking; a blocked Lock call excludes new readers from acquiring the lock.

func (*RBMutex) RUnlock

func (mu *RBMutex) RUnlock(t *RToken)

RUnlock undoes a single RLock call. A reader token obtained from the RLock call must be provided. RUnlock does not affect other simultaneous readers. A panic is raised if m is not locked for reading on entry to RUnlock.

func (*RBMutex) Unlock

func (mu *RBMutex) Unlock()

Unlock unlocks m for writing. A panic is raised if m is not locked for writing on entry to Unlock.

As with RWMutex, a locked RBMutex is not associated with a particular goroutine. One goroutine may RLock (Lock) a RBMutex and then arrange for another goroutine to RUnlock (Unlock) it.

type RToken

type RToken struct {
	// contains filtered or unexported fields
}

RToken is a reader lock token.

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