Package gls implements a loader of OpenGL functions for the platform and a Go binding for selected OpenGL functions. The binding maintains some cached state to minimize the number of C function calls. The OpenGL function loader is generated by the "glapi2go" tool by parsing the OpenGL "glcorearb.h" header file

    This package also contains abstractions for some OpenGL object such as Program, Uniform, VBO and others.



    View Source
    const (
    	VERSION_1_0                                   = 1
    	DEPTH_BUFFER_BIT                              = 0x00000100
    	STENCIL_BUFFER_BIT                            = 0x00000400
    	COLOR_BUFFER_BIT                              = 0x00004000
    	FALSE                                         = 0
    	TRUE                                          = 1
    	POINTS                                        = 0x0000
    	LINES                                         = 0x0001
    	LINE_LOOP                                     = 0x0002
    	LINE_STRIP                                    = 0x0003
    	TRIANGLES                                     = 0x0004
    	TRIANGLE_STRIP                                = 0x0005
    	TRIANGLE_FAN                                  = 0x0006
    	QUADS                                         = 0x0007
    	NEVER                                         = 0x0200
    	LESS                                          = 0x0201
    	EQUAL                                         = 0x0202
    	LEQUAL                                        = 0x0203
    	GREATER                                       = 0x0204
    	NOTEQUAL                                      = 0x0205
    	GEQUAL                                        = 0x0206
    	ALWAYS                                        = 0x0207
    	ZERO                                          = 0
    	ONE                                           = 1
    	SRC_COLOR                                     = 0x0300
    	ONE_MINUS_SRC_COLOR                           = 0x0301
    	SRC_ALPHA                                     = 0x0302
    	ONE_MINUS_SRC_ALPHA                           = 0x0303
    	DST_ALPHA                                     = 0x0304
    	ONE_MINUS_DST_ALPHA                           = 0x0305
    	DST_COLOR                                     = 0x0306
    	ONE_MINUS_DST_COLOR                           = 0x0307
    	SRC_ALPHA_SATURATE                            = 0x0308
    	NONE                                          = 0
    	FRONT_LEFT                                    = 0x0400
    	FRONT_RIGHT                                   = 0x0401
    	BACK_LEFT                                     = 0x0402
    	BACK_RIGHT                                    = 0x0403
    	FRONT                                         = 0x0404
    	BACK                                          = 0x0405
    	LEFT                                          = 0x0406
    	RIGHT                                         = 0x0407
    	FRONT_AND_BACK                                = 0x0408
    	NO_ERROR                                      = 0
    	INVALID_ENUM                                  = 0x0500
    	INVALID_VALUE                                 = 0x0501
    	INVALID_OPERATION                             = 0x0502
    	OUT_OF_MEMORY                                 = 0x0505
    	CW                                            = 0x0900
    	CCW                                           = 0x0901
    	POINT_SIZE                                    = 0x0B11
    	POINT_SIZE_RANGE                              = 0x0B12
    	POINT_SIZE_GRANULARITY                        = 0x0B13
    	LINE_SMOOTH                                   = 0x0B20
    	LINE_WIDTH                                    = 0x0B21
    	LINE_WIDTH_RANGE                              = 0x0B22
    	LINE_WIDTH_GRANULARITY                        = 0x0B23
    	POLYGON_MODE                                  = 0x0B40
    	POLYGON_SMOOTH                                = 0x0B41
    	CULL_FACE                                     = 0x0B44
    	CULL_FACE_MODE                                = 0x0B45
    	FRONT_FACE                                    = 0x0B46
    	DEPTH_RANGE                                   = 0x0B70
    	DEPTH_TEST                                    = 0x0B71
    	DEPTH_WRITEMASK                               = 0x0B72
    	DEPTH_CLEAR_VALUE                             = 0x0B73
    	DEPTH_FUNC                                    = 0x0B74
    	STENCIL_TEST                                  = 0x0B90
    	STENCIL_CLEAR_VALUE                           = 0x0B91
    	STENCIL_FUNC                                  = 0x0B92
    	STENCIL_VALUE_MASK                            = 0x0B93
    	STENCIL_FAIL                                  = 0x0B94
    	STENCIL_PASS_DEPTH_FAIL                       = 0x0B95
    	STENCIL_PASS_DEPTH_PASS                       = 0x0B96
    	STENCIL_REF                                   = 0x0B97
    	STENCIL_WRITEMASK                             = 0x0B98
    	VIEWPORT                                      = 0x0BA2
    	DITHER                                        = 0x0BD0
    	BLEND_DST                                     = 0x0BE0
    	BLEND_SRC                                     = 0x0BE1
    	BLEND                                         = 0x0BE2
    	LOGIC_OP_MODE                                 = 0x0BF0
    	DRAW_BUFFER                                   = 0x0C01
    	READ_BUFFER                                   = 0x0C02
    	SCISSOR_BOX                                   = 0x0C10
    	SCISSOR_TEST                                  = 0x0C11
    	COLOR_CLEAR_VALUE                             = 0x0C22
    	COLOR_WRITEMASK                               = 0x0C23
    	DOUBLEBUFFER                                  = 0x0C32
    	STEREO                                        = 0x0C33
    	LINE_SMOOTH_HINT                              = 0x0C52
    	POLYGON_SMOOTH_HINT                           = 0x0C53
    	UNPACK_SWAP_BYTES                             = 0x0CF0
    	UNPACK_LSB_FIRST                              = 0x0CF1
    	UNPACK_ROW_LENGTH                             = 0x0CF2
    	UNPACK_SKIP_ROWS                              = 0x0CF3
    	UNPACK_SKIP_PIXELS                            = 0x0CF4
    	UNPACK_ALIGNMENT                              = 0x0CF5
    	PACK_SWAP_BYTES                               = 0x0D00
    	PACK_LSB_FIRST                                = 0x0D01
    	PACK_ROW_LENGTH                               = 0x0D02
    	PACK_SKIP_ROWS                                = 0x0D03
    	PACK_SKIP_PIXELS                              = 0x0D04
    	PACK_ALIGNMENT                                = 0x0D05
    	MAX_TEXTURE_SIZE                              = 0x0D33
    	MAX_VIEWPORT_DIMS                             = 0x0D3A
    	SUBPIXEL_BITS                                 = 0x0D50
    	TEXTURE_1D                                    = 0x0DE0
    	TEXTURE_2D                                    = 0x0DE1
    	TEXTURE_WIDTH                                 = 0x1000
    	TEXTURE_HEIGHT                                = 0x1001
    	TEXTURE_BORDER_COLOR                          = 0x1004
    	DONT_CARE                                     = 0x1100
    	FASTEST                                       = 0x1101
    	NICEST                                        = 0x1102
    	BYTE                                          = 0x1400
    	UNSIGNED_BYTE                                 = 0x1401
    	SHORT                                         = 0x1402
    	UNSIGNED_SHORT                                = 0x1403
    	INT                                           = 0x1404
    	UNSIGNED_INT                                  = 0x1405
    	FLOAT                                         = 0x1406
    	STACK_OVERFLOW                                = 0x0503
    	STACK_UNDERFLOW                               = 0x0504
    	CLEAR                                         = 0x1500
    	AND                                           = 0x1501
    	AND_REVERSE                                   = 0x1502
    	COPY                                          = 0x1503
    	AND_INVERTED                                  = 0x1504
    	NOOP                                          = 0x1505
    	XOR                                           = 0x1506
    	OR                                            = 0x1507
    	NOR                                           = 0x1508
    	EQUIV                                         = 0x1509
    	INVERT                                        = 0x150A
    	OR_REVERSE                                    = 0x150B
    	COPY_INVERTED                                 = 0x150C
    	OR_INVERTED                                   = 0x150D
    	NAND                                          = 0x150E
    	SET                                           = 0x150F
    	TEXTURE                                       = 0x1702
    	COLOR                                         = 0x1800
    	DEPTH                                         = 0x1801
    	STENCIL                                       = 0x1802
    	STENCIL_INDEX                                 = 0x1901
    	DEPTH_COMPONENT                               = 0x1902
    	RED                                           = 0x1903
    	GREEN                                         = 0x1904
    	BLUE                                          = 0x1905
    	ALPHA                                         = 0x1906
    	RGB                                           = 0x1907
    	RGBA                                          = 0x1908
    	POINT                                         = 0x1B00
    	LINE                                          = 0x1B01
    	FILL                                          = 0x1B02
    	KEEP                                          = 0x1E00
    	REPLACE                                       = 0x1E01
    	INCR                                          = 0x1E02
    	DECR                                          = 0x1E03
    	VENDOR                                        = 0x1F00
    	RENDERER                                      = 0x1F01
    	VERSION                                       = 0x1F02
    	EXTENSIONS                                    = 0x1F03
    	NEAREST                                       = 0x2600
    	LINEAR                                        = 0x2601
    	NEAREST_MIPMAP_NEAREST                        = 0x2700
    	LINEAR_MIPMAP_NEAREST                         = 0x2701
    	NEAREST_MIPMAP_LINEAR                         = 0x2702
    	LINEAR_MIPMAP_LINEAR                          = 0x2703
    	TEXTURE_MAG_FILTER                            = 0x2800
    	TEXTURE_MIN_FILTER                            = 0x2801
    	TEXTURE_WRAP_S                                = 0x2802
    	TEXTURE_WRAP_T                                = 0x2803
    	REPEAT                                        = 0x2901
    	VERSION_1_1                                   = 1
    	COLOR_LOGIC_OP                                = 0x0BF2
    	POLYGON_OFFSET_UNITS                          = 0x2A00
    	POLYGON_OFFSET_POINT                          = 0x2A01
    	POLYGON_OFFSET_LINE                           = 0x2A02
    	POLYGON_OFFSET_FILL                           = 0x8037
    	POLYGON_OFFSET_FACTOR                         = 0x8038
    	TEXTURE_BINDING_1D                            = 0x8068
    	TEXTURE_BINDING_2D                            = 0x8069
    	TEXTURE_INTERNAL_FORMAT                       = 0x1003
    	TEXTURE_RED_SIZE                              = 0x805C
    	TEXTURE_GREEN_SIZE                            = 0x805D
    	TEXTURE_BLUE_SIZE                             = 0x805E
    	TEXTURE_ALPHA_SIZE                            = 0x805F
    	DOUBLE                                        = 0x140A
    	PROXY_TEXTURE_1D                              = 0x8063
    	PROXY_TEXTURE_2D                              = 0x8064
    	R3_G3_B2                                      = 0x2A10
    	RGB4                                          = 0x804F
    	RGB5                                          = 0x8050
    	RGB8                                          = 0x8051
    	RGB10                                         = 0x8052
    	RGB12                                         = 0x8053
    	RGB16                                         = 0x8054
    	RGBA2                                         = 0x8055
    	RGBA4                                         = 0x8056
    	RGB5_A1                                       = 0x8057
    	RGBA8                                         = 0x8058
    	RGB10_A2                                      = 0x8059
    	RGBA12                                        = 0x805A
    	RGBA16                                        = 0x805B
    	VERTEX_ARRAY                                  = 0x8074
    	VERSION_1_2                                   = 1
    	UNSIGNED_BYTE_3_3_2                           = 0x8032
    	UNSIGNED_SHORT_4_4_4_4                        = 0x8033
    	UNSIGNED_SHORT_5_5_5_1                        = 0x8034
    	UNSIGNED_INT_8_8_8_8                          = 0x8035
    	UNSIGNED_INT_10_10_10_2                       = 0x8036
    	TEXTURE_BINDING_3D                            = 0x806A
    	PACK_SKIP_IMAGES                              = 0x806B
    	PACK_IMAGE_HEIGHT                             = 0x806C
    	UNPACK_SKIP_IMAGES                            = 0x806D
    	UNPACK_IMAGE_HEIGHT                           = 0x806E
    	TEXTURE_3D                                    = 0x806F
    	PROXY_TEXTURE_3D                              = 0x8070
    	TEXTURE_DEPTH                                 = 0x8071
    	TEXTURE_WRAP_R                                = 0x8072
    	MAX_3D_TEXTURE_SIZE                           = 0x8073
    	UNSIGNED_BYTE_2_3_3_REV                       = 0x8362
    	UNSIGNED_SHORT_5_6_5                          = 0x8363
    	UNSIGNED_SHORT_5_6_5_REV                      = 0x8364
    	UNSIGNED_SHORT_4_4_4_4_REV                    = 0x8365
    	UNSIGNED_SHORT_1_5_5_5_REV                    = 0x8366
    	UNSIGNED_INT_8_8_8_8_REV                      = 0x8367
    	UNSIGNED_INT_2_10_10_10_REV                   = 0x8368
    	BGR                                           = 0x80E0
    	BGRA                                          = 0x80E1
    	MAX_ELEMENTS_VERTICES                         = 0x80E8
    	MAX_ELEMENTS_INDICES                          = 0x80E9
    	CLAMP_TO_EDGE                                 = 0x812F
    	TEXTURE_MIN_LOD                               = 0x813A
    	TEXTURE_MAX_LOD                               = 0x813B
    	TEXTURE_BASE_LEVEL                            = 0x813C
    	TEXTURE_MAX_LEVEL                             = 0x813D
    	SMOOTH_POINT_SIZE_RANGE                       = 0x0B12
    	SMOOTH_POINT_SIZE_GRANULARITY                 = 0x0B13
    	SMOOTH_LINE_WIDTH_RANGE                       = 0x0B22
    	SMOOTH_LINE_WIDTH_GRANULARITY                 = 0x0B23
    	ALIASED_LINE_WIDTH_RANGE                      = 0x846E
    	VERSION_1_3                                   = 1
    	TEXTURE0                                      = 0x84C0
    	TEXTURE1                                      = 0x84C1
    	TEXTURE2                                      = 0x84C2
    	TEXTURE3                                      = 0x84C3
    	TEXTURE4                                      = 0x84C4
    	TEXTURE5                                      = 0x84C5
    	TEXTURE6                                      = 0x84C6
    	TEXTURE7                                      = 0x84C7
    	TEXTURE8                                      = 0x84C8
    	TEXTURE9                                      = 0x84C9
    	TEXTURE10                                     = 0x84CA
    	TEXTURE11                                     = 0x84CB
    	TEXTURE12                                     = 0x84CC
    	TEXTURE13                                     = 0x84CD
    	TEXTURE14                                     = 0x84CE
    	TEXTURE15                                     = 0x84CF
    	TEXTURE16                                     = 0x84D0
    	TEXTURE17                                     = 0x84D1
    	TEXTURE18                                     = 0x84D2
    	TEXTURE19                                     = 0x84D3
    	TEXTURE20                                     = 0x84D4
    	TEXTURE21                                     = 0x84D5
    	TEXTURE22                                     = 0x84D6
    	TEXTURE23                                     = 0x84D7
    	TEXTURE24                                     = 0x84D8
    	TEXTURE25                                     = 0x84D9
    	TEXTURE26                                     = 0x84DA
    	TEXTURE27                                     = 0x84DB
    	TEXTURE28                                     = 0x84DC
    	TEXTURE29                                     = 0x84DD
    	TEXTURE30                                     = 0x84DE
    	TEXTURE31                                     = 0x84DF
    	ACTIVE_TEXTURE                                = 0x84E0
    	MULTISAMPLE                                   = 0x809D
    	SAMPLE_ALPHA_TO_COVERAGE                      = 0x809E
    	SAMPLE_ALPHA_TO_ONE                           = 0x809F
    	SAMPLE_COVERAGE                               = 0x80A0
    	SAMPLE_BUFFERS                                = 0x80A8
    	SAMPLES                                       = 0x80A9
    	SAMPLE_COVERAGE_VALUE                         = 0x80AA
    	SAMPLE_COVERAGE_INVERT                        = 0x80AB
    	TEXTURE_CUBE_MAP                              = 0x8513
    	TEXTURE_BINDING_CUBE_MAP                      = 0x8514
    	TEXTURE_CUBE_MAP_POSITIVE_X                   = 0x8515
    	TEXTURE_CUBE_MAP_NEGATIVE_X                   = 0x8516
    	TEXTURE_CUBE_MAP_POSITIVE_Y                   = 0x8517
    	TEXTURE_CUBE_MAP_NEGATIVE_Y                   = 0x8518
    	TEXTURE_CUBE_MAP_POSITIVE_Z                   = 0x8519
    	TEXTURE_CUBE_MAP_NEGATIVE_Z                   = 0x851A
    	PROXY_TEXTURE_CUBE_MAP                        = 0x851B
    	MAX_CUBE_MAP_TEXTURE_SIZE                     = 0x851C
    	COMPRESSED_RGB                                = 0x84ED
    	COMPRESSED_RGBA                               = 0x84EE
    	TEXTURE_COMPRESSION_HINT                      = 0x84EF
    	TEXTURE_COMPRESSED_IMAGE_SIZE                 = 0x86A0
    	TEXTURE_COMPRESSED                            = 0x86A1
    	NUM_COMPRESSED_TEXTURE_FORMATS                = 0x86A2
    	COMPRESSED_TEXTURE_FORMATS                    = 0x86A3
    	CLAMP_TO_BORDER                               = 0x812D
    	VERSION_1_4                                   = 1
    	BLEND_DST_RGB                                 = 0x80C8
    	BLEND_SRC_RGB                                 = 0x80C9
    	BLEND_DST_ALPHA                               = 0x80CA
    	BLEND_SRC_ALPHA                               = 0x80CB
    	POINT_FADE_THRESHOLD_SIZE                     = 0x8128
    	DEPTH_COMPONENT16                             = 0x81A5
    	DEPTH_COMPONENT24                             = 0x81A6
    	DEPTH_COMPONENT32                             = 0x81A7
    	MIRRORED_REPEAT                               = 0x8370
    	MAX_TEXTURE_LOD_BIAS                          = 0x84FD
    	TEXTURE_LOD_BIAS                              = 0x8501
    	INCR_WRAP                                     = 0x8507
    	DECR_WRAP                                     = 0x8508
    	TEXTURE_DEPTH_SIZE                            = 0x884A
    	TEXTURE_COMPARE_MODE                          = 0x884C
    	TEXTURE_COMPARE_FUNC                          = 0x884D
    	FUNC_ADD                                      = 0x8006
    	FUNC_SUBTRACT                                 = 0x800A
    	FUNC_REVERSE_SUBTRACT                         = 0x800B
    	MIN                                           = 0x8007
    	MAX                                           = 0x8008
    	CONSTANT_COLOR                                = 0x8001
    	ONE_MINUS_CONSTANT_COLOR                      = 0x8002
    	CONSTANT_ALPHA                                = 0x8003
    	ONE_MINUS_CONSTANT_ALPHA                      = 0x8004
    	VERSION_1_5                                   = 1
    	BUFFER_SIZE                                   = 0x8764
    	BUFFER_USAGE                                  = 0x8765
    	QUERY_COUNTER_BITS                            = 0x8864
    	CURRENT_QUERY                                 = 0x8865
    	QUERY_RESULT                                  = 0x8866
    	QUERY_RESULT_AVAILABLE                        = 0x8867
    	ARRAY_BUFFER                                  = 0x8892
    	ELEMENT_ARRAY_BUFFER                          = 0x8893
    	ARRAY_BUFFER_BINDING                          = 0x8894
    	ELEMENT_ARRAY_BUFFER_BINDING                  = 0x8895
    	READ_ONLY                                     = 0x88B8
    	WRITE_ONLY                                    = 0x88B9
    	READ_WRITE                                    = 0x88BA
    	BUFFER_ACCESS                                 = 0x88BB
    	BUFFER_MAPPED                                 = 0x88BC
    	BUFFER_MAP_POINTER                            = 0x88BD
    	STREAM_DRAW                                   = 0x88E0
    	STREAM_READ                                   = 0x88E1
    	STREAM_COPY                                   = 0x88E2
    	STATIC_DRAW                                   = 0x88E4
    	STATIC_READ                                   = 0x88E5
    	STATIC_COPY                                   = 0x88E6
    	DYNAMIC_DRAW                                  = 0x88E8
    	DYNAMIC_READ                                  = 0x88E9
    	DYNAMIC_COPY                                  = 0x88EA
    	SAMPLES_PASSED                                = 0x8914
    	SRC1_ALPHA                                    = 0x8589
    	VERSION_2_0                                   = 1
    	BLEND_EQUATION_RGB                            = 0x8009
    	VERTEX_ATTRIB_ARRAY_ENABLED                   = 0x8622
    	VERTEX_ATTRIB_ARRAY_SIZE                      = 0x8623
    	VERTEX_ATTRIB_ARRAY_STRIDE                    = 0x8624
    	VERTEX_ATTRIB_ARRAY_TYPE                      = 0x8625
    	CURRENT_VERTEX_ATTRIB                         = 0x8626
    	VERTEX_PROGRAM_POINT_SIZE                     = 0x8642
    	VERTEX_ATTRIB_ARRAY_POINTER                   = 0x8645
    	STENCIL_BACK_FUNC                             = 0x8800
    	STENCIL_BACK_FAIL                             = 0x8801
    	STENCIL_BACK_PASS_DEPTH_FAIL                  = 0x8802
    	STENCIL_BACK_PASS_DEPTH_PASS                  = 0x8803
    	MAX_DRAW_BUFFERS                              = 0x8824
    	DRAW_BUFFER0                                  = 0x8825
    	DRAW_BUFFER1                                  = 0x8826
    	DRAW_BUFFER2                                  = 0x8827
    	DRAW_BUFFER3                                  = 0x8828
    	DRAW_BUFFER4                                  = 0x8829
    	DRAW_BUFFER5                                  = 0x882A
    	DRAW_BUFFER6                                  = 0x882B
    	DRAW_BUFFER7                                  = 0x882C
    	DRAW_BUFFER8                                  = 0x882D
    	DRAW_BUFFER9                                  = 0x882E
    	DRAW_BUFFER10                                 = 0x882F
    	DRAW_BUFFER11                                 = 0x8830
    	DRAW_BUFFER12                                 = 0x8831
    	DRAW_BUFFER13                                 = 0x8832
    	DRAW_BUFFER14                                 = 0x8833
    	DRAW_BUFFER15                                 = 0x8834
    	BLEND_EQUATION_ALPHA                          = 0x883D
    	MAX_VERTEX_ATTRIBS                            = 0x8869
    	VERTEX_ATTRIB_ARRAY_NORMALIZED                = 0x886A
    	MAX_TEXTURE_IMAGE_UNITS                       = 0x8872
    	FRAGMENT_SHADER                               = 0x8B30
    	VERTEX_SHADER                                 = 0x8B31
    	MAX_FRAGMENT_UNIFORM_COMPONENTS               = 0x8B49
    	MAX_VERTEX_UNIFORM_COMPONENTS                 = 0x8B4A
    	MAX_VARYING_FLOATS                            = 0x8B4B
    	MAX_VERTEX_TEXTURE_IMAGE_UNITS                = 0x8B4C
    	SHADER_TYPE                                   = 0x8B4F
    	FLOAT_VEC2                                    = 0x8B50
    	FLOAT_VEC3                                    = 0x8B51
    	FLOAT_VEC4                                    = 0x8B52
    	INT_VEC2                                      = 0x8B53
    	INT_VEC3                                      = 0x8B54
    	INT_VEC4                                      = 0x8B55
    	BOOL                                          = 0x8B56
    	BOOL_VEC2                                     = 0x8B57
    	BOOL_VEC3                                     = 0x8B58
    	BOOL_VEC4                                     = 0x8B59
    	FLOAT_MAT2                                    = 0x8B5A
    	FLOAT_MAT3                                    = 0x8B5B
    	FLOAT_MAT4                                    = 0x8B5C
    	SAMPLER_1D                                    = 0x8B5D
    	SAMPLER_2D                                    = 0x8B5E
    	SAMPLER_3D                                    = 0x8B5F
    	SAMPLER_CUBE                                  = 0x8B60
    	SAMPLER_1D_SHADOW                             = 0x8B61
    	SAMPLER_2D_SHADOW                             = 0x8B62
    	DELETE_STATUS                                 = 0x8B80
    	COMPILE_STATUS                                = 0x8B81
    	LINK_STATUS                                   = 0x8B82
    	VALIDATE_STATUS                               = 0x8B83
    	INFO_LOG_LENGTH                               = 0x8B84
    	ATTACHED_SHADERS                              = 0x8B85
    	ACTIVE_UNIFORMS                               = 0x8B86
    	ACTIVE_UNIFORM_MAX_LENGTH                     = 0x8B87
    	SHADER_SOURCE_LENGTH                          = 0x8B88
    	ACTIVE_ATTRIBUTES                             = 0x8B89
    	ACTIVE_ATTRIBUTE_MAX_LENGTH                   = 0x8B8A
    	SHADING_LANGUAGE_VERSION                      = 0x8B8C
    	CURRENT_PROGRAM                               = 0x8B8D
    	POINT_SPRITE_COORD_ORIGIN                     = 0x8CA0
    	LOWER_LEFT                                    = 0x8CA1
    	UPPER_LEFT                                    = 0x8CA2
    	STENCIL_BACK_REF                              = 0x8CA3
    	STENCIL_BACK_VALUE_MASK                       = 0x8CA4
    	STENCIL_BACK_WRITEMASK                        = 0x8CA5
    	VERSION_2_1                                   = 1
    	PIXEL_PACK_BUFFER                             = 0x88EB
    	PIXEL_UNPACK_BUFFER                           = 0x88EC
    	PIXEL_PACK_BUFFER_BINDING                     = 0x88ED
    	PIXEL_UNPACK_BUFFER_BINDING                   = 0x88EF
    	FLOAT_MAT2x3                                  = 0x8B65
    	FLOAT_MAT2x4                                  = 0x8B66
    	FLOAT_MAT3x2                                  = 0x8B67
    	FLOAT_MAT3x4                                  = 0x8B68
    	FLOAT_MAT4x2                                  = 0x8B69
    	FLOAT_MAT4x3                                  = 0x8B6A
    	SRGB                                          = 0x8C40
    	SRGB8                                         = 0x8C41
    	SRGB_ALPHA                                    = 0x8C42
    	SRGB8_ALPHA8                                  = 0x8C43
    	COMPRESSED_SRGB                               = 0x8C48
    	COMPRESSED_SRGB_ALPHA                         = 0x8C49
    	VERSION_3_0                                   = 1
    	COMPARE_REF_TO_TEXTURE                        = 0x884E
    	CLIP_DISTANCE0                                = 0x3000
    	CLIP_DISTANCE1                                = 0x3001
    	CLIP_DISTANCE2                                = 0x3002
    	CLIP_DISTANCE3                                = 0x3003
    	CLIP_DISTANCE4                                = 0x3004
    	CLIP_DISTANCE5                                = 0x3005
    	CLIP_DISTANCE6                                = 0x3006
    	CLIP_DISTANCE7                                = 0x3007
    	MAX_CLIP_DISTANCES                            = 0x0D32
    	MAJOR_VERSION                                 = 0x821B
    	MINOR_VERSION                                 = 0x821C
    	NUM_EXTENSIONS                                = 0x821D
    	CONTEXT_FLAGS                                 = 0x821E
    	COMPRESSED_RED                                = 0x8225
    	COMPRESSED_RG                                 = 0x8226
    	CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT           = 0x00000001
    	RGBA32F                                       = 0x8814
    	RGB32F                                        = 0x8815
    	RGBA16F                                       = 0x881A
    	RGB16F                                        = 0x881B
    	VERTEX_ATTRIB_ARRAY_INTEGER                   = 0x88FD
    	MAX_ARRAY_TEXTURE_LAYERS                      = 0x88FF
    	MIN_PROGRAM_TEXEL_OFFSET                      = 0x8904
    	MAX_PROGRAM_TEXEL_OFFSET                      = 0x8905
    	CLAMP_READ_COLOR                              = 0x891C
    	FIXED_ONLY                                    = 0x891D
    	MAX_VARYING_COMPONENTS                        = 0x8B4B
    	TEXTURE_1D_ARRAY                              = 0x8C18
    	PROXY_TEXTURE_1D_ARRAY                        = 0x8C19
    	TEXTURE_2D_ARRAY                              = 0x8C1A
    	PROXY_TEXTURE_2D_ARRAY                        = 0x8C1B
    	TEXTURE_BINDING_1D_ARRAY                      = 0x8C1C
    	TEXTURE_BINDING_2D_ARRAY                      = 0x8C1D
    	R11F_G11F_B10F                                = 0x8C3A
    	UNSIGNED_INT_10F_11F_11F_REV                  = 0x8C3B
    	RGB9_E5                                       = 0x8C3D
    	UNSIGNED_INT_5_9_9_9_REV                      = 0x8C3E
    	TEXTURE_SHARED_SIZE                           = 0x8C3F
    	TRANSFORM_FEEDBACK_BUFFER_MODE                = 0x8C7F
    	TRANSFORM_FEEDBACK_VARYINGS                   = 0x8C83
    	TRANSFORM_FEEDBACK_BUFFER_START               = 0x8C84
    	TRANSFORM_FEEDBACK_BUFFER_SIZE                = 0x8C85
    	PRIMITIVES_GENERATED                          = 0x8C87
    	RASTERIZER_DISCARD                            = 0x8C89
    	INTERLEAVED_ATTRIBS                           = 0x8C8C
    	SEPARATE_ATTRIBS                              = 0x8C8D
    	TRANSFORM_FEEDBACK_BUFFER                     = 0x8C8E
    	RGBA32UI                                      = 0x8D70
    	RGB32UI                                       = 0x8D71
    	RGBA16UI                                      = 0x8D76
    	RGB16UI                                       = 0x8D77
    	RGBA8UI                                       = 0x8D7C
    	RGB8UI                                        = 0x8D7D
    	RGBA32I                                       = 0x8D82
    	RGB32I                                        = 0x8D83
    	RGBA16I                                       = 0x8D88
    	RGB16I                                        = 0x8D89
    	RGBA8I                                        = 0x8D8E
    	RGB8I                                         = 0x8D8F
    	RED_INTEGER                                   = 0x8D94
    	GREEN_INTEGER                                 = 0x8D95
    	BLUE_INTEGER                                  = 0x8D96
    	RGB_INTEGER                                   = 0x8D98
    	RGBA_INTEGER                                  = 0x8D99
    	BGR_INTEGER                                   = 0x8D9A
    	BGRA_INTEGER                                  = 0x8D9B
    	SAMPLER_1D_ARRAY                              = 0x8DC0
    	SAMPLER_2D_ARRAY                              = 0x8DC1
    	SAMPLER_1D_ARRAY_SHADOW                       = 0x8DC3
    	SAMPLER_2D_ARRAY_SHADOW                       = 0x8DC4
    	SAMPLER_CUBE_SHADOW                           = 0x8DC5
    	UNSIGNED_INT_VEC2                             = 0x8DC6
    	UNSIGNED_INT_VEC3                             = 0x8DC7
    	UNSIGNED_INT_VEC4                             = 0x8DC8
    	INT_SAMPLER_1D                                = 0x8DC9
    	INT_SAMPLER_2D                                = 0x8DCA
    	INT_SAMPLER_3D                                = 0x8DCB
    	INT_SAMPLER_CUBE                              = 0x8DCC
    	INT_SAMPLER_1D_ARRAY                          = 0x8DCE
    	INT_SAMPLER_2D_ARRAY                          = 0x8DCF
    	UNSIGNED_INT_SAMPLER_1D                       = 0x8DD1
    	UNSIGNED_INT_SAMPLER_2D                       = 0x8DD2
    	UNSIGNED_INT_SAMPLER_3D                       = 0x8DD3
    	UNSIGNED_INT_SAMPLER_CUBE                     = 0x8DD4
    	UNSIGNED_INT_SAMPLER_1D_ARRAY                 = 0x8DD6
    	UNSIGNED_INT_SAMPLER_2D_ARRAY                 = 0x8DD7
    	QUERY_WAIT                                    = 0x8E13
    	QUERY_NO_WAIT                                 = 0x8E14
    	QUERY_BY_REGION_WAIT                          = 0x8E15
    	QUERY_BY_REGION_NO_WAIT                       = 0x8E16
    	BUFFER_ACCESS_FLAGS                           = 0x911F
    	BUFFER_MAP_LENGTH                             = 0x9120
    	BUFFER_MAP_OFFSET                             = 0x9121
    	DEPTH_COMPONENT32F                            = 0x8CAC
    	DEPTH32F_STENCIL8                             = 0x8CAD
    	FLOAT_32_UNSIGNED_INT_24_8_REV                = 0x8DAD
    	INVALID_FRAMEBUFFER_OPERATION                 = 0x0506
    	FRAMEBUFFER_ATTACHMENT_RED_SIZE               = 0x8212
    	FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              = 0x8214
    	FRAMEBUFFER_DEFAULT                           = 0x8218
    	FRAMEBUFFER_UNDEFINED                         = 0x8219
    	DEPTH_STENCIL_ATTACHMENT                      = 0x821A
    	MAX_RENDERBUFFER_SIZE                         = 0x84E8
    	DEPTH_STENCIL                                 = 0x84F9
    	UNSIGNED_INT_24_8                             = 0x84FA
    	DEPTH24_STENCIL8                              = 0x88F0
    	TEXTURE_STENCIL_SIZE                          = 0x88F1
    	TEXTURE_RED_TYPE                              = 0x8C10
    	TEXTURE_GREEN_TYPE                            = 0x8C11
    	TEXTURE_BLUE_TYPE                             = 0x8C12
    	TEXTURE_ALPHA_TYPE                            = 0x8C13
    	TEXTURE_DEPTH_TYPE                            = 0x8C16
    	UNSIGNED_NORMALIZED                           = 0x8C17
    	FRAMEBUFFER_BINDING                           = 0x8CA6
    	DRAW_FRAMEBUFFER_BINDING                      = 0x8CA6
    	RENDERBUFFER_BINDING                          = 0x8CA7
    	READ_FRAMEBUFFER                              = 0x8CA8
    	DRAW_FRAMEBUFFER                              = 0x8CA9
    	READ_FRAMEBUFFER_BINDING                      = 0x8CAA
    	RENDERBUFFER_SAMPLES                          = 0x8CAB
    	FRAMEBUFFER_COMPLETE                          = 0x8CD5
    	FRAMEBUFFER_UNSUPPORTED                       = 0x8CDD
    	MAX_COLOR_ATTACHMENTS                         = 0x8CDF
    	COLOR_ATTACHMENT0                             = 0x8CE0
    	COLOR_ATTACHMENT1                             = 0x8CE1
    	COLOR_ATTACHMENT2                             = 0x8CE2
    	COLOR_ATTACHMENT3                             = 0x8CE3
    	COLOR_ATTACHMENT4                             = 0x8CE4
    	COLOR_ATTACHMENT5                             = 0x8CE5
    	COLOR_ATTACHMENT6                             = 0x8CE6
    	COLOR_ATTACHMENT7                             = 0x8CE7
    	COLOR_ATTACHMENT8                             = 0x8CE8
    	COLOR_ATTACHMENT9                             = 0x8CE9
    	COLOR_ATTACHMENT10                            = 0x8CEA
    	COLOR_ATTACHMENT11                            = 0x8CEB
    	COLOR_ATTACHMENT12                            = 0x8CEC
    	COLOR_ATTACHMENT13                            = 0x8CED
    	COLOR_ATTACHMENT14                            = 0x8CEE
    	COLOR_ATTACHMENT15                            = 0x8CEF
    	COLOR_ATTACHMENT16                            = 0x8CF0
    	COLOR_ATTACHMENT17                            = 0x8CF1
    	COLOR_ATTACHMENT18                            = 0x8CF2
    	COLOR_ATTACHMENT19                            = 0x8CF3
    	COLOR_ATTACHMENT20                            = 0x8CF4
    	COLOR_ATTACHMENT21                            = 0x8CF5
    	COLOR_ATTACHMENT22                            = 0x8CF6
    	COLOR_ATTACHMENT23                            = 0x8CF7
    	COLOR_ATTACHMENT24                            = 0x8CF8
    	COLOR_ATTACHMENT25                            = 0x8CF9
    	COLOR_ATTACHMENT26                            = 0x8CFA
    	COLOR_ATTACHMENT27                            = 0x8CFB
    	COLOR_ATTACHMENT28                            = 0x8CFC
    	COLOR_ATTACHMENT29                            = 0x8CFD
    	COLOR_ATTACHMENT30                            = 0x8CFE
    	COLOR_ATTACHMENT31                            = 0x8CFF
    	DEPTH_ATTACHMENT                              = 0x8D00
    	STENCIL_ATTACHMENT                            = 0x8D20
    	FRAMEBUFFER                                   = 0x8D40
    	RENDERBUFFER                                  = 0x8D41
    	RENDERBUFFER_WIDTH                            = 0x8D42
    	RENDERBUFFER_HEIGHT                           = 0x8D43
    	RENDERBUFFER_INTERNAL_FORMAT                  = 0x8D44
    	STENCIL_INDEX1                                = 0x8D46
    	STENCIL_INDEX4                                = 0x8D47
    	STENCIL_INDEX8                                = 0x8D48
    	STENCIL_INDEX16                               = 0x8D49
    	RENDERBUFFER_RED_SIZE                         = 0x8D50
    	RENDERBUFFER_GREEN_SIZE                       = 0x8D51
    	RENDERBUFFER_BLUE_SIZE                        = 0x8D52
    	RENDERBUFFER_ALPHA_SIZE                       = 0x8D53
    	RENDERBUFFER_DEPTH_SIZE                       = 0x8D54
    	RENDERBUFFER_STENCIL_SIZE                     = 0x8D55
    	MAX_SAMPLES                                   = 0x8D57
    	FRAMEBUFFER_SRGB                              = 0x8DB9
    	HALF_FLOAT                                    = 0x140B
    	MAP_READ_BIT                                  = 0x0001
    	MAP_WRITE_BIT                                 = 0x0002
    	MAP_INVALIDATE_RANGE_BIT                      = 0x0004
    	MAP_INVALIDATE_BUFFER_BIT                     = 0x0008
    	MAP_FLUSH_EXPLICIT_BIT                        = 0x0010
    	MAP_UNSYNCHRONIZED_BIT                        = 0x0020
    	COMPRESSED_RED_RGTC1                          = 0x8DBB
    	COMPRESSED_SIGNED_RED_RGTC1                   = 0x8DBC
    	COMPRESSED_RG_RGTC2                           = 0x8DBD
    	COMPRESSED_SIGNED_RG_RGTC2                    = 0x8DBE
    	RG                                            = 0x8227
    	RG_INTEGER                                    = 0x8228
    	R8                                            = 0x8229
    	R16                                           = 0x822A
    	RG8                                           = 0x822B
    	RG16                                          = 0x822C
    	R16F                                          = 0x822D
    	R32F                                          = 0x822E
    	RG16F                                         = 0x822F
    	RG32F                                         = 0x8230
    	R8I                                           = 0x8231
    	R8UI                                          = 0x8232
    	R16I                                          = 0x8233
    	R16UI                                         = 0x8234
    	R32I                                          = 0x8235
    	R32UI                                         = 0x8236
    	RG8I                                          = 0x8237
    	RG8UI                                         = 0x8238
    	RG16I                                         = 0x8239
    	RG16UI                                        = 0x823A
    	RG32I                                         = 0x823B
    	RG32UI                                        = 0x823C
    	VERTEX_ARRAY_BINDING                          = 0x85B5
    	VERSION_3_1                                   = 1
    	SAMPLER_2D_RECT                               = 0x8B63
    	SAMPLER_2D_RECT_SHADOW                        = 0x8B64
    	SAMPLER_BUFFER                                = 0x8DC2
    	INT_SAMPLER_2D_RECT                           = 0x8DCD
    	INT_SAMPLER_BUFFER                            = 0x8DD0
    	UNSIGNED_INT_SAMPLER_2D_RECT                  = 0x8DD5
    	UNSIGNED_INT_SAMPLER_BUFFER                   = 0x8DD8
    	TEXTURE_BUFFER                                = 0x8C2A
    	MAX_TEXTURE_BUFFER_SIZE                       = 0x8C2B
    	TEXTURE_BINDING_BUFFER                        = 0x8C2C
    	TEXTURE_RECTANGLE                             = 0x84F5
    	TEXTURE_BINDING_RECTANGLE                     = 0x84F6
    	PROXY_TEXTURE_RECTANGLE                       = 0x84F7
    	MAX_RECTANGLE_TEXTURE_SIZE                    = 0x84F8
    	R8_SNORM                                      = 0x8F94
    	RG8_SNORM                                     = 0x8F95
    	RGB8_SNORM                                    = 0x8F96
    	RGBA8_SNORM                                   = 0x8F97
    	R16_SNORM                                     = 0x8F98
    	RG16_SNORM                                    = 0x8F99
    	RGB16_SNORM                                   = 0x8F9A
    	RGBA16_SNORM                                  = 0x8F9B
    	SIGNED_NORMALIZED                             = 0x8F9C
    	PRIMITIVE_RESTART                             = 0x8F9D
    	PRIMITIVE_RESTART_INDEX                       = 0x8F9E
    	COPY_READ_BUFFER                              = 0x8F36
    	COPY_WRITE_BUFFER                             = 0x8F37
    	UNIFORM_BUFFER                                = 0x8A11
    	UNIFORM_BUFFER_BINDING                        = 0x8A28
    	UNIFORM_BUFFER_START                          = 0x8A29
    	UNIFORM_BUFFER_SIZE                           = 0x8A2A
    	MAX_VERTEX_UNIFORM_BLOCKS                     = 0x8A2B
    	MAX_GEOMETRY_UNIFORM_BLOCKS                   = 0x8A2C
    	MAX_FRAGMENT_UNIFORM_BLOCKS                   = 0x8A2D
    	MAX_COMBINED_UNIFORM_BLOCKS                   = 0x8A2E
    	MAX_UNIFORM_BUFFER_BINDINGS                   = 0x8A2F
    	MAX_UNIFORM_BLOCK_SIZE                        = 0x8A30
    	UNIFORM_BUFFER_OFFSET_ALIGNMENT               = 0x8A34
    	ACTIVE_UNIFORM_BLOCKS                         = 0x8A36
    	UNIFORM_TYPE                                  = 0x8A37
    	UNIFORM_SIZE                                  = 0x8A38
    	UNIFORM_NAME_LENGTH                           = 0x8A39
    	UNIFORM_BLOCK_INDEX                           = 0x8A3A
    	UNIFORM_OFFSET                                = 0x8A3B
    	UNIFORM_ARRAY_STRIDE                          = 0x8A3C
    	UNIFORM_MATRIX_STRIDE                         = 0x8A3D
    	UNIFORM_IS_ROW_MAJOR                          = 0x8A3E
    	UNIFORM_BLOCK_BINDING                         = 0x8A3F
    	UNIFORM_BLOCK_DATA_SIZE                       = 0x8A40
    	UNIFORM_BLOCK_NAME_LENGTH                     = 0x8A41
    	UNIFORM_BLOCK_ACTIVE_UNIFORMS                 = 0x8A42
    	INVALID_INDEX                                 = 0xFFFFFFFF
    	VERSION_3_2                                   = 1
    	CONTEXT_CORE_PROFILE_BIT                      = 0x00000001
    	CONTEXT_COMPATIBILITY_PROFILE_BIT             = 0x00000002
    	LINES_ADJACENCY                               = 0x000A
    	LINE_STRIP_ADJACENCY                          = 0x000B
    	TRIANGLES_ADJACENCY                           = 0x000C
    	TRIANGLE_STRIP_ADJACENCY                      = 0x000D
    	PROGRAM_POINT_SIZE                            = 0x8642
    	MAX_GEOMETRY_TEXTURE_IMAGE_UNITS              = 0x8C29
    	GEOMETRY_SHADER                               = 0x8DD9
    	GEOMETRY_VERTICES_OUT                         = 0x8916
    	GEOMETRY_INPUT_TYPE                           = 0x8917
    	GEOMETRY_OUTPUT_TYPE                          = 0x8918
    	MAX_GEOMETRY_OUTPUT_VERTICES                  = 0x8DE0
    	MAX_VERTEX_OUTPUT_COMPONENTS                  = 0x9122
    	MAX_GEOMETRY_INPUT_COMPONENTS                 = 0x9123
    	MAX_GEOMETRY_OUTPUT_COMPONENTS                = 0x9124
    	MAX_FRAGMENT_INPUT_COMPONENTS                 = 0x9125
    	CONTEXT_PROFILE_MASK                          = 0x9126
    	DEPTH_CLAMP                                   = 0x864F
    	FIRST_VERTEX_CONVENTION                       = 0x8E4D
    	LAST_VERTEX_CONVENTION                        = 0x8E4E
    	PROVOKING_VERTEX                              = 0x8E4F
    	TEXTURE_CUBE_MAP_SEAMLESS                     = 0x884F
    	MAX_SERVER_WAIT_TIMEOUT                       = 0x9111
    	OBJECT_TYPE                                   = 0x9112
    	SYNC_CONDITION                                = 0x9113
    	SYNC_STATUS                                   = 0x9114
    	SYNC_FLAGS                                    = 0x9115
    	SYNC_FENCE                                    = 0x9116
    	SYNC_GPU_COMMANDS_COMPLETE                    = 0x9117
    	UNSIGNALED                                    = 0x9118
    	SIGNALED                                      = 0x9119
    	ALREADY_SIGNALED                              = 0x911A
    	TIMEOUT_EXPIRED                               = 0x911B
    	CONDITION_SATISFIED                           = 0x911C
    	WAIT_FAILED                                   = 0x911D
    	TIMEOUT_IGNORED                               = 0xFFFFFFFFFFFFFFFF
    	SYNC_FLUSH_COMMANDS_BIT                       = 0x00000001
    	SAMPLE_POSITION                               = 0x8E50
    	SAMPLE_MASK                                   = 0x8E51
    	SAMPLE_MASK_VALUE                             = 0x8E52
    	MAX_SAMPLE_MASK_WORDS                         = 0x8E59
    	TEXTURE_2D_MULTISAMPLE                        = 0x9100
    	PROXY_TEXTURE_2D_MULTISAMPLE                  = 0x9101
    	TEXTURE_2D_MULTISAMPLE_ARRAY                  = 0x9102
    	PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY            = 0x9103
    	TEXTURE_BINDING_2D_MULTISAMPLE                = 0x9104
    	TEXTURE_SAMPLES                               = 0x9106
    	TEXTURE_FIXED_SAMPLE_LOCATIONS                = 0x9107
    	SAMPLER_2D_MULTISAMPLE                        = 0x9108
    	INT_SAMPLER_2D_MULTISAMPLE                    = 0x9109
    	SAMPLER_2D_MULTISAMPLE_ARRAY                  = 0x910B
    	INT_SAMPLER_2D_MULTISAMPLE_ARRAY              = 0x910C
    	MAX_COLOR_TEXTURE_SAMPLES                     = 0x910E
    	MAX_DEPTH_TEXTURE_SAMPLES                     = 0x910F
    	MAX_INTEGER_SAMPLES                           = 0x9110
    	VERSION_3_3                                   = 1
    	VERTEX_ATTRIB_ARRAY_DIVISOR                   = 0x88FE
    	SRC1_COLOR                                    = 0x88F9
    	ONE_MINUS_SRC1_COLOR                          = 0x88FA
    	ONE_MINUS_SRC1_ALPHA                          = 0x88FB
    	MAX_DUAL_SOURCE_DRAW_BUFFERS                  = 0x88FC
    	ANY_SAMPLES_PASSED                            = 0x8C2F
    	SAMPLER_BINDING                               = 0x8919
    	RGB10_A2UI                                    = 0x906F
    	TEXTURE_SWIZZLE_R                             = 0x8E42
    	TEXTURE_SWIZZLE_G                             = 0x8E43
    	TEXTURE_SWIZZLE_B                             = 0x8E44
    	TEXTURE_SWIZZLE_A                             = 0x8E45
    	TEXTURE_SWIZZLE_RGBA                          = 0x8E46
    	TIME_ELAPSED                                  = 0x88BF
    	TIMESTAMP                                     = 0x8E28
    	INT_2_10_10_10_REV                            = 0x8D9F
    View Source
    const (
    	FrontSide = iota + 1

      Polygon side view.

      View Source
      const (
      	Undefined = AttribType(iota)
      View Source
      const (
      	FloatSize = int32(unsafe.Sizeof(float32(0)))


      This section is empty.


      func FormatSource

      func FormatSource(source string) string

        FormatSource returns the supplied program source code with line numbers prepended.


        type AttribType

        type AttribType int

          AttribType is the functional type of a vbo attribute.

          type GLS

          type GLS struct {
          	// contains filtered or unexported fields

            GLS encapsulates the state of an OpenGL context and contains methods to call OpenGL functions.

            func New

            func New() (*GLS, error)

              New creates and returns a new instance of a GLS object, which encapsulates the state of an OpenGL context. This should be called only after an active OpenGL context is established, such as by creating a new window.

              func (*GLS) ActiveTexture

              func (gs *GLS) ActiveTexture(texture uint32)

                ActiveTexture selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation supports is implementation dependent, but must be at least 48 in GL 3.3.

                func (*GLS) AttachShader

                func (gs *GLS) AttachShader(program, shader uint32)

                  AttachShader attaches the specified shader object to the specified program object.

                  func (*GLS) BindBuffer

                  func (gs *GLS) BindBuffer(target int, vbo uint32)

                    BindBuffer binds a buffer object to the specified buffer binding point.

                    func (*GLS) BindTexture

                    func (gs *GLS) BindTexture(target int, tex uint32)

                      BindTexture lets you create or use a named texture.

                      func (*GLS) BindVertexArray

                      func (gs *GLS) BindVertexArray(vao uint32)

                        BindVertexArray binds the vertex array object.

                        func (*GLS) BlendEquation

                        func (gs *GLS) BlendEquation(mode uint32)

                          BlendEquation sets the blend equations for all draw buffers.

                          func (*GLS) BlendEquationSeparate

                          func (gs *GLS) BlendEquationSeparate(modeRGB uint32, modeAlpha uint32)

                            BlendEquationSeparate sets the blend equations for all draw buffers allowing different equations for the RGB and alpha components.

                            func (*GLS) BlendFunc

                            func (gs *GLS) BlendFunc(sfactor, dfactor uint32)

                              BlendFunc defines the operation of blending for all draw buffers when blending is enabled.

                              func (*GLS) BlendFuncSeparate

                              func (gs *GLS) BlendFuncSeparate(srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32)

                                BlendFuncSeparate defines the operation of blending for all draw buffers when blending is enabled, allowing different operations for the RGB and alpha components.

                                func (*GLS) BufferData

                                func (gs *GLS) BufferData(target uint32, size int, data interface{}, usage uint32)

                                  BufferData creates a new data store for the buffer object currently bound to target, deleting any pre-existing data store.

                                  func (*GLS) CheckErrors

                                  func (gs *GLS) CheckErrors() bool

                                    CheckErrors returns if error checking is enabled or not.

                                    func (*GLS) Clear

                                    func (gs *GLS) Clear(mask uint)

                                      Clear sets the bitplane area of the window to values previously selected by ClearColor, ClearDepth, and ClearStencil.

                                      func (*GLS) ClearColor

                                      func (gs *GLS) ClearColor(r, g, b, a float32)

                                        ClearColor specifies the red, green, blue, and alpha values used by glClear to clear the color buffers.

                                        func (*GLS) CompileShader

                                        func (gs *GLS) CompileShader(shader uint32)

                                          CompileShader compiles the source code strings that have been stored in the specified shader object.

                                          func (*GLS) CreateProgram

                                          func (gs *GLS) CreateProgram() uint32

                                            CreateProgram creates an empty program object and returns a non-zero value by which it can be referenced.

                                            func (*GLS) CreateShader

                                            func (gs *GLS) CreateShader(stype uint32) uint32

                                              CreateShader creates an empty shader object and returns a non-zero value by which it can be referenced.

                                              func (*GLS) CullFace

                                              func (gs *GLS) CullFace(mode uint32)

                                                CullFace specifies whether front- or back-facing facets can be culled.

                                                func (*GLS) DeleteBuffers

                                                func (gs *GLS) DeleteBuffers(bufs ...uint32)

                                                  DeleteBuffers deletes n​buffer objects named by the elements of the provided array.

                                                  func (*GLS) DeleteProgram

                                                  func (gs *GLS) DeleteProgram(program uint32)

                                                    DeleteProgram frees the memory and invalidates the name associated with the specified program object.

                                                    func (*GLS) DeleteShader

                                                    func (gs *GLS) DeleteShader(shader uint32)

                                                      DeleteShader frees the memory and invalidates the name associated with the specified shader object.

                                                      func (*GLS) DeleteTextures

                                                      func (gs *GLS) DeleteTextures(tex ...uint32)

                                                        DeleteTextures deletes n​textures named by the elements of the provided array.

                                                        func (*GLS) DeleteVertexArrays

                                                        func (gs *GLS) DeleteVertexArrays(vaos ...uint32)

                                                          DeleteVertexArrays deletes n​vertex array objects named by the elements of the provided array.

                                                          func (*GLS) DepthFunc

                                                          func (gs *GLS) DepthFunc(mode uint32)

                                                            DepthFunc specifies the function used to compare each incoming pixel depth value with the depth value present in the depth buffer.

                                                            func (*GLS) DepthMask

                                                            func (gs *GLS) DepthMask(flag bool)

                                                              DepthMask enables or disables writing into the depth buffer.

                                                              func (*GLS) Disable

                                                              func (gs *GLS) Disable(cap int)

                                                                Disable disables the specified capability.

                                                                func (*GLS) DrawArrays

                                                                func (gs *GLS) DrawArrays(mode uint32, first int32, count int32)

                                                                  DrawArrays renders primitives from array data.

                                                                  func (*GLS) DrawBuffer

                                                                  func (gs *GLS) DrawBuffer(mode uint32)

                                                                    DrawBuffer specifies which color buffers are to be drawn into.

                                                                    func (*GLS) DrawElements

                                                                    func (gs *GLS) DrawElements(mode uint32, count int32, itype uint32, start uint32)

                                                                      DrawElements renders primitives from array data.

                                                                      func (*GLS) Enable

                                                                      func (gs *GLS) Enable(cap int)

                                                                        Enable enables the specified capability.

                                                                        func (*GLS) EnableVertexAttribArray

                                                                        func (gs *GLS) EnableVertexAttribArray(index uint32)

                                                                          EnableVertexAttribArray enables a generic vertex attribute array.

                                                                          func (*GLS) FrontFace

                                                                          func (gs *GLS) FrontFace(mode uint32)

                                                                            FrontFace defines front- and back-facing polygons.

                                                                            func (*GLS) GenBuffer

                                                                            func (gs *GLS) GenBuffer() uint32

                                                                              GenBuffer generates a​buffer object name.

                                                                              func (*GLS) GenTexture

                                                                              func (gs *GLS) GenTexture() uint32

                                                                                GenTexture generates a texture object name.

                                                                                func (*GLS) GenVertexArray

                                                                                func (gs *GLS) GenVertexArray() uint32

                                                                                  GenVertexArray generates a vertex array object name.

                                                                                  func (*GLS) GenerateMipmap

                                                                                  func (gs *GLS) GenerateMipmap(target uint32)

                                                                                    GenerateMipmap generates mipmaps for the specified texture target.

                                                                                    func (*GLS) GetAttribLocation

                                                                                    func (gs *GLS) GetAttribLocation(program uint32, name string) int32

                                                                                      GetAttribLocation returns the location of the specified attribute variable.

                                                                                      func (*GLS) GetProgramInfoLog

                                                                                      func (gs *GLS) GetProgramInfoLog(program uint32) string

                                                                                        GetProgramInfoLog returns the information log for the specified program object.

                                                                                        func (*GLS) GetProgramiv

                                                                                        func (gs *GLS) GetProgramiv(program, pname uint32, params *int32)

                                                                                          GetProgramiv returns the specified parameter from the specified program object.

                                                                                          func (*GLS) GetShaderInfoLog

                                                                                          func (gs *GLS) GetShaderInfoLog(shader uint32) string

                                                                                            GetShaderInfoLog returns the information log for the specified shader object.

                                                                                            func (*GLS) GetShaderiv

                                                                                            func (gs *GLS) GetShaderiv(shader, pname uint32, params *int32)

                                                                                              GetShaderiv returns the specified parameter from the specified shader object.

                                                                                              func (*GLS) GetString

                                                                                              func (gs *GLS) GetString(name uint32) string

                                                                                                GetString returns a string describing the specified aspect of the current GL connection.

                                                                                                func (*GLS) GetUniformLocation

                                                                                                func (gs *GLS) GetUniformLocation(program uint32, name string) int32

                                                                                                  GetUniformLocation returns the location of a uniform variable for the specified program.

                                                                                                  func (*GLS) GetViewport

                                                                                                  func (gs *GLS) GetViewport() (x, y, width, height int32)

                                                                                                    GetViewport returns the current viewport information.

                                                                                                    func (*GLS) LineWidth

                                                                                                    func (gs *GLS) LineWidth(width float32)

                                                                                                      LineWidth specifies the rasterized width of both aliased and antialiased lines.

                                                                                                      func (*GLS) LinkProgram

                                                                                                      func (gs *GLS) LinkProgram(program uint32)

                                                                                                        LinkProgram links the specified program object.

                                                                                                        func (*GLS) NewProgram

                                                                                                        func (gs *GLS) NewProgram() *Program

                                                                                                          NewProgram creates and returns a new empty shader program object. Use this type methods to add shaders and build the final program.

                                                                                                          func (*GLS) PolygonMode

                                                                                                          func (gs *GLS) PolygonMode(face, mode uint32)

                                                                                                            PolygonMode controls the interpretation of polygons for rasterization.

                                                                                                            func (*GLS) PolygonOffset

                                                                                                            func (gs *GLS) PolygonOffset(factor float32, units float32)

                                                                                                              PolygonOffset sets the scale and units used to calculate depth values.

                                                                                                              func (*GLS) Scissor

                                                                                                              func (gs *GLS) Scissor(x, y int32, width, height uint32)

                                                                                                                Scissor defines the scissor box rectangle in window coordinates.

                                                                                                                func (*GLS) SetCheckErrors

                                                                                                                func (gs *GLS) SetCheckErrors(enable bool)

                                                                                                                  SetCheckErrors enables/disables checking for errors after the call of any OpenGL function. It is enabled by default but could be disabled after an application is stable to improve the performance.

                                                                                                                  func (*GLS) ShaderSource

                                                                                                                  func (gs *GLS) ShaderSource(shader uint32, src string)

                                                                                                                    ShaderSource sets the source code for the specified shader object.

                                                                                                                    func (*GLS) Stats

                                                                                                                    func (gs *GLS) Stats(s *Stats)

                                                                                                                      Stats copy the current values of the internal statistics structure to the specified pointer.

                                                                                                                      func (*GLS) TexImage2D

                                                                                                                      func (gs *GLS) TexImage2D(target uint32, level int32, iformat int32, width int32, height int32, border int32, format uint32, itype uint32, data interface{})

                                                                                                                        TexImage2D specifies a two-dimensional texture image.

                                                                                                                        func (*GLS) TexParameteri

                                                                                                                        func (gs *GLS) TexParameteri(target uint32, pname uint32, param int32)

                                                                                                                          TexParameteri sets the specified texture parameter on the specified texture.

                                                                                                                          func (*GLS) Uniform1f

                                                                                                                          func (gs *GLS) Uniform1f(location int32, v0 float32)

                                                                                                                            Uniform1f sets the value of a float uniform variable for the current program object.

                                                                                                                            func (*GLS) Uniform1fv

                                                                                                                            func (gs *GLS) Uniform1fv(location int32, count int32, v []float32)

                                                                                                                              Uniform1fv sets the value of one or many float uniform variables for the current program object.

                                                                                                                              func (*GLS) Uniform1i

                                                                                                                              func (gs *GLS) Uniform1i(location int32, v0 int32)

                                                                                                                                Uniform1i sets the value of an int uniform variable for the current program object.

                                                                                                                                func (*GLS) Uniform2f

                                                                                                                                func (gs *GLS) Uniform2f(location int32, v0, v1 float32)

                                                                                                                                  Uniform2f sets the value of a vec2 uniform variable for the current program object.

                                                                                                                                  func (*GLS) Uniform2fv

                                                                                                                                  func (gs *GLS) Uniform2fv(location int32, count int32, v *float32)

                                                                                                                                    Uniform2fv sets the value of one or many vec2 uniform variables for the current program object.

                                                                                                                                    func (*GLS) Uniform2fvUP

                                                                                                                                    func (gs *GLS) Uniform2fvUP(location int32, count int32, v unsafe.Pointer)

                                                                                                                                    func (*GLS) Uniform3f

                                                                                                                                    func (gs *GLS) Uniform3f(location int32, v0, v1, v2 float32)

                                                                                                                                      Uniform3f sets the value of a vec3 uniform variable for the current program object.

                                                                                                                                      func (*GLS) Uniform3fv

                                                                                                                                      func (gs *GLS) Uniform3fv(location int32, count int32, v *float32)

                                                                                                                                        Uniform3fv sets the value of one or many vec3 uniform variables for the current program object.

                                                                                                                                        func (*GLS) Uniform3fvUP

                                                                                                                                        func (gs *GLS) Uniform3fvUP(location int32, count int32, v unsafe.Pointer)

                                                                                                                                        func (*GLS) Uniform4f

                                                                                                                                        func (gs *GLS) Uniform4f(location int32, v0, v1, v2, v3 float32)

                                                                                                                                          Uniform4f sets the value of a vec4 uniform variable for the current program object.

                                                                                                                                          func (*GLS) Uniform4fv

                                                                                                                                          func (gs *GLS) Uniform4fv(location int32, count int32, v []float32)

                                                                                                                                            Uniform4fv sets the value of one or many vec4 uniform variables for the current program object.

                                                                                                                                            func (*GLS) Uniform4fvUP

                                                                                                                                            func (gs *GLS) Uniform4fvUP(location int32, count int32, v unsafe.Pointer)

                                                                                                                                            func (*GLS) UniformMatrix3fv

                                                                                                                                            func (gs *GLS) UniformMatrix3fv(location int32, count int32, transpose bool, pm *float32)

                                                                                                                                              UniformMatrix3fv sets the value of one or many 3x3 float matrices for the current program object.

                                                                                                                                              func (*GLS) UniformMatrix4fv

                                                                                                                                              func (gs *GLS) UniformMatrix4fv(location int32, count int32, transpose bool, pm *float32)

                                                                                                                                                UniformMatrix4fv sets the value of one or many 4x4 float matrices for the current program object.

                                                                                                                                                func (*GLS) UseProgram

                                                                                                                                                func (gs *GLS) UseProgram(prog *Program)

                                                                                                                                                  UseProgram sets the specified program as the current program.

                                                                                                                                                  func (*GLS) VertexAttribPointer

                                                                                                                                                  func (gs *GLS) VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, offset uint32)

                                                                                                                                                    VertexAttribPointer defines an array of generic vertex attribute data.

                                                                                                                                                    func (*GLS) Viewport

                                                                                                                                                    func (gs *GLS) Viewport(x, y, width, height int32)

                                                                                                                                                      Viewport sets the viewport.

                                                                                                                                                      type Program

                                                                                                                                                      type Program struct {
                                                                                                                                                      	ShowSource bool // Show source code in error messages
                                                                                                                                                      	// contains filtered or unexported fields

                                                                                                                                                        Program represents an OpenGL program. It must have Vertex and Fragment shaders. It can also have a Geometry shader.

                                                                                                                                                        func (*Program) AddShader

                                                                                                                                                        func (prog *Program) AddShader(stype uint32, source string)

                                                                                                                                                          AddShader adds a shader to this program. This must be done before the program is built.

                                                                                                                                                          func (*Program) Build

                                                                                                                                                          func (prog *Program) Build() error

                                                                                                                                                            Build builds the program, compiling and linking the previously supplied shaders.

                                                                                                                                                            func (*Program) CompileShader

                                                                                                                                                            func (prog *Program) CompileShader(stype uint32, source string) (uint32, error)

                                                                                                                                                              CompileShader creates and compiles an OpenGL shader of the specified type, with the specified source code, and returns a non-zero value by which it can be referenced.

                                                                                                                                                              func (*Program) DeleteShaders

                                                                                                                                                              func (prog *Program) DeleteShaders()

                                                                                                                                                                DeleteShaders deletes all of this program's shaders from OpenGL.

                                                                                                                                                                func (*Program) GetAttribLocation

                                                                                                                                                                func (prog *Program) GetAttribLocation(name string) int32

                                                                                                                                                                  GetAttribLocation returns the location of the specified attribute in this program. This location is internally cached.

                                                                                                                                                                  func (*Program) GetUniformLocation

                                                                                                                                                                  func (prog *Program) GetUniformLocation(name string) int32

                                                                                                                                                                    GetUniformLocation returns the location of the specified uniform in this program. This location is internally cached.

                                                                                                                                                                    func (*Program) Handle

                                                                                                                                                                    func (prog *Program) Handle() uint32

                                                                                                                                                                      Handle returns the OpenGL handle of this program.

                                                                                                                                                                      type ShaderDefines

                                                                                                                                                                      type ShaderDefines map[string]string

                                                                                                                                                                        ShaderDefines is a store of shader defines ("#define <key> <value>").

                                                                                                                                                                        func NewShaderDefines

                                                                                                                                                                        func NewShaderDefines() *ShaderDefines

                                                                                                                                                                          NewShaderDefines creates and returns a pointer to a ShaderDefines object.

                                                                                                                                                                          func (*ShaderDefines) Add

                                                                                                                                                                          func (sd *ShaderDefines) Add(other *ShaderDefines)

                                                                                                                                                                            Add adds to this ShaderDefines all the key-value pairs in the specified ShaderDefines.

                                                                                                                                                                            func (*ShaderDefines) Equals

                                                                                                                                                                            func (sd *ShaderDefines) Equals(other *ShaderDefines) bool

                                                                                                                                                                              Equals compares two ShaderDefines and return true if they contain the same key-value pairs.

                                                                                                                                                                              func (*ShaderDefines) Set

                                                                                                                                                                              func (sd *ShaderDefines) Set(name, value string)

                                                                                                                                                                                Set sets a shader define with the specified value.

                                                                                                                                                                                func (*ShaderDefines) Unset

                                                                                                                                                                                func (sd *ShaderDefines) Unset(name string)

                                                                                                                                                                                  Unset removes the specified name from the shader defines.

                                                                                                                                                                                  type Stats

                                                                                                                                                                                  type Stats struct {
                                                                                                                                                                                  	Shaders    int    // Current number of shader programs
                                                                                                                                                                                  	Vaos       int    // Number of Vertex Array Objects
                                                                                                                                                                                  	Buffers    int    // Number of Buffer Objects
                                                                                                                                                                                  	Textures   int    // Number of Textures
                                                                                                                                                                                  	Caphits    uint64 // Cumulative number of hits for Enable/Disable
                                                                                                                                                                                  	UnilocHits uint64 // Cumulative number of uniform location cache hits
                                                                                                                                                                                  	UnilocMiss uint64 // Cumulative number of uniform location cache misses
                                                                                                                                                                                  	Unisets    uint64 // Cumulative number of uniform sets
                                                                                                                                                                                  	Drawcalls  uint64 // Cumulative number of draw calls

                                                                                                                                                                                    Stats contains counters of OpenGL resources being used as well the cumulative numbers of some OpenGL calls for performance evaluation.

                                                                                                                                                                                    type Uniform

                                                                                                                                                                                    type Uniform struct {
                                                                                                                                                                                    	// contains filtered or unexported fields

                                                                                                                                                                                      Uniform represents an OpenGL uniform.

                                                                                                                                                                                      func (*Uniform) Init

                                                                                                                                                                                      func (u *Uniform) Init(name string)

                                                                                                                                                                                        Init initializes this uniform location cache and sets its name.

                                                                                                                                                                                        func (*Uniform) Location

                                                                                                                                                                                        func (u *Uniform) Location(gs *GLS) int32

                                                                                                                                                                                          Location returns the location of this uniform for the current shader program. The returned location can be -1 if not found.

                                                                                                                                                                                          func (*Uniform) LocationIdx

                                                                                                                                                                                          func (u *Uniform) LocationIdx(gs *GLS, idx int32) int32

                                                                                                                                                                                            LocationIdx returns the location of this indexed uniform for the current shader program. The returned location can be -1 if not found.

                                                                                                                                                                                            func (*Uniform) Name

                                                                                                                                                                                            func (u *Uniform) Name() string

                                                                                                                                                                                              Name returns the uniform name.

                                                                                                                                                                                              type VBO

                                                                                                                                                                                              type VBO struct {
                                                                                                                                                                                              	// contains filtered or unexported fields

                                                                                                                                                                                                VBO abstracts an OpenGL Vertex Buffer Object.

                                                                                                                                                                                                func NewVBO

                                                                                                                                                                                                func NewVBO(buffer math32.ArrayF32) *VBO

                                                                                                                                                                                                  NewVBO creates and returns a pointer to a new OpenGL Vertex Buffer Object.

                                                                                                                                                                                                  func (*VBO) AddAttrib

                                                                                                                                                                                                  func (vbo *VBO) AddAttrib(atype AttribType) *VBO

                                                                                                                                                                                                    AddAttrib adds a new attribute to the VBO with the specified type. The attribute's ByteOffset is computed automatically based on the existing attributes.

                                                                                                                                                                                                    func (*VBO) AddAttribOffset

                                                                                                                                                                                                    func (vbo *VBO) AddAttribOffset(atype AttribType, byteOffset uint32) *VBO

                                                                                                                                                                                                      AddAttribOffset adds a new attribute to the VBO with the specified type and byteOffset.

                                                                                                                                                                                                      func (*VBO) AddCustomAttrib

                                                                                                                                                                                                      func (vbo *VBO) AddCustomAttrib(name string, itemSize int32) *VBO

                                                                                                                                                                                                        AddCustomAttrib adds a new attribute to the VBO with the specified name and itemSize.

                                                                                                                                                                                                        func (*VBO) AddCustomAttribOffset

                                                                                                                                                                                                        func (vbo *VBO) AddCustomAttribOffset(name string, itemSize int32, byteOffset uint32) *VBO

                                                                                                                                                                                                          AddCustomAttribOffset adds a new attribute to the VBO with the specified name, itemSize and byteOffset.

                                                                                                                                                                                                          func (*VBO) Attrib

                                                                                                                                                                                                          func (vbo *VBO) Attrib(atype AttribType) *VBOattrib

                                                                                                                                                                                                            Attrib finds and returns a pointer to the VBO attribute with the specified type. Returns nil if not found.

                                                                                                                                                                                                            func (*VBO) AttribAt

                                                                                                                                                                                                            func (vbo *VBO) AttribAt(idx int) *VBOattrib

                                                                                                                                                                                                              AttribAt returns a pointer to the VBO attribute at the specified index.

                                                                                                                                                                                                              func (*VBO) AttribCount

                                                                                                                                                                                                              func (vbo *VBO) AttribCount() int

                                                                                                                                                                                                                AttribCount returns the current number of attributes for this VBO.

                                                                                                                                                                                                                func (*VBO) AttribName

                                                                                                                                                                                                                func (vbo *VBO) AttribName(name string) *VBOattrib

                                                                                                                                                                                                                  AttribName finds and returns a pointer to the VBO attribute with the specified name. Returns nil if not found.

                                                                                                                                                                                                                  func (*VBO) AttribOffset

                                                                                                                                                                                                                  func (vbo *VBO) AttribOffset(attribType AttribType) int

                                                                                                                                                                                                                    AttribOffset returns the total number of elements from all attributes preceding the attribute specified by type.

                                                                                                                                                                                                                    func (*VBO) AttribOffsetName

                                                                                                                                                                                                                    func (vbo *VBO) AttribOffsetName(name string) int

                                                                                                                                                                                                                      AttribOffsetName returns the total number of elements from all attributes preceding the attribute specified by name.

                                                                                                                                                                                                                      func (*VBO) Attributes

                                                                                                                                                                                                                      func (vbo *VBO) Attributes() []VBOattrib

                                                                                                                                                                                                                        Attributes returns the attributes for this VBO.

                                                                                                                                                                                                                        func (*VBO) Buffer

                                                                                                                                                                                                                        func (vbo *VBO) Buffer() *math32.ArrayF32

                                                                                                                                                                                                                          Buffer returns a pointer to the VBO buffer.

                                                                                                                                                                                                                          func (*VBO) Dispose

                                                                                                                                                                                                                          func (vbo *VBO) Dispose()

                                                                                                                                                                                                                            Dispose disposes of the OpenGL resources used by the VBO. As currently the VBO is used only by Geometry objects it is not referenced counted.

                                                                                                                                                                                                                            func (*VBO) OperateOnVectors3

                                                                                                                                                                                                                            func (vbo *VBO) OperateOnVectors3(attribType AttribType, cb func(vec *math32.Vector3) bool)

                                                                                                                                                                                                                              OperateOnVectors3 iterates over all 3-float32 items for the specified attribute and calls the specified callback function with a pointer to each item as a Vector3. The vector pointers can be modified inside the callback and the modifications will be applied to the buffer at each iteration. The callback function returns false to continue or true to break.

                                                                                                                                                                                                                              func (*VBO) ReadTripleVectors3

                                                                                                                                                                                                                              func (vbo *VBO) ReadTripleVectors3(attribType AttribType, cb func(vec1, vec2, vec3 math32.Vector3) bool)

                                                                                                                                                                                                                                Read3Vectors3 iterates over all 3-float32 items (3 items at a time) for the specified attribute and calls the specified callback function with the value of each of the 3 items as Vector3. The callback function returns false to continue or true to break.

                                                                                                                                                                                                                                func (*VBO) ReadVectors3

                                                                                                                                                                                                                                func (vbo *VBO) ReadVectors3(attribType AttribType, cb func(vec math32.Vector3) bool)

                                                                                                                                                                                                                                  ReadVectors3 iterates over all 3-float32 items for the specified attribute and calls the specified callback function with the value of each item as a Vector3. The callback function returns false to continue or true to break.

                                                                                                                                                                                                                                  func (*VBO) SetBuffer

                                                                                                                                                                                                                                  func (vbo *VBO) SetBuffer(buffer math32.ArrayF32) *VBO

                                                                                                                                                                                                                                    SetBuffer sets the VBO buffer.

                                                                                                                                                                                                                                    func (*VBO) SetUsage

                                                                                                                                                                                                                                    func (vbo *VBO) SetUsage(usage uint32)

                                                                                                                                                                                                                                      SetUsage sets the expected usage pattern of the buffer. The default value is GL_STATIC_DRAW.

                                                                                                                                                                                                                                      func (*VBO) Stride

                                                                                                                                                                                                                                      func (vbo *VBO) Stride() int

                                                                                                                                                                                                                                        Stride returns the stride of the VBO, which is the number of elements in one complete set of group attributes. E.g. for an interleaved VBO with two attributes: "VertexPosition" (3 elements) and "VertexTexcoord" (2 elements), the stride would be 5: [X, Y, Z, U, V], X, Y, Z, U, V, X, Y, Z, U, V... X, Y, Z, U, V.

                                                                                                                                                                                                                                        func (*VBO) StrideSize

                                                                                                                                                                                                                                        func (vbo *VBO) StrideSize() int

                                                                                                                                                                                                                                          StrideSize returns the number of bytes used by one complete set of group attributes. E.g. for an interleaved VBO with two attributes: "VertexPosition" (3 elements) and "VertexTexcoord" (2 elements), the stride would be 5: [X, Y, Z, U, V], X, Y, Z, U, V, X, Y, Z, U, V... X, Y, Z, U, V and the stride size would be: sizeof(float)*stride = 4*5 = 20

                                                                                                                                                                                                                                          func (*VBO) Transfer

                                                                                                                                                                                                                                          func (vbo *VBO) Transfer(gs *GLS)

                                                                                                                                                                                                                                            Transfer (called internally) transfers the data from the VBO buffer to OpenGL if necessary.

                                                                                                                                                                                                                                            func (*VBO) Update

                                                                                                                                                                                                                                            func (vbo *VBO) Update()

                                                                                                                                                                                                                                              Update sets the update flag to force the VBO update.

                                                                                                                                                                                                                                              type VBOattrib

                                                                                                                                                                                                                                              type VBOattrib struct {
                                                                                                                                                                                                                                              	Type        AttribType // Type of the attribute
                                                                                                                                                                                                                                              	Name        string     // Name of the attribute
                                                                                                                                                                                                                                              	ByteOffset  uint32     // Byte offset from the start of the VBO
                                                                                                                                                                                                                                              	NumElements int32      // Number of elements
                                                                                                                                                                                                                                              	ElementType uint32     // Type of the element (e.g. FLOAT, INT, UNSIGNED_SHORT, etc...)

                                                                                                                                                                                                                                                VBOattrib describes one attribute of an OpenGL Vertex Buffer Object.


                                                                                                                                                                                                                                                Path Synopsis