Documentation

Overview

    g3nshaders reads shaders files with ".glsl" extensions and generates a Go file containing strings with the content of these files. Also it builds maps associating include and shader names to its respective source strings. Usage:

    g3nshaders -in=<input_dir> -out<output_gofile> -v
    

    It is normally invoked by "go generate" inside the "shaders" directory

    Source Files