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Constants ¶
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const ( PAGE_SETTINGS = "page_settings" PAGE_NODE = "page_node" PAGE_WALLET = "page_wallet" PAGE_WALLET_SELECT = "page_wallet_select" )
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type PageSectionAnimation ¶
type PageSectionAnimation struct {
// contains filtered or unexported fields
}
func NewPageSectionAnimation ¶
func NewPageSectionAnimation() *PageSectionAnimation
func (*PageSectionAnimation) Enter ¶
func (p *PageSectionAnimation) Enter() bool
func (*PageSectionAnimation) Leave ¶
func (p *PageSectionAnimation) Leave() bool
func (*PageSectionAnimation) Update ¶
func (p *PageSectionAnimation) Update(gtx layout.Context, finished func()) (trans op.TransformOp)
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