Documentation ¶
Index ¶
Constants ¶
const ControllerName = "extensions"
ControllerName is the name of this controller.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Controller ¶
type Controller struct {
// contains filtered or unexported fields
}
Controller watches the extension resources and has several control loops.
func NewController ¶
func NewController( log logr.Logger, gardenClient, seedClient client.Client, seedName string, ) *Controller
NewController creates new controller that syncs extensions states to ShootState
func (*Controller) Initialize ¶
func (c *Controller) Initialize(ctx context.Context, seedClient kubernetes.Interface) error
Initialize sets up all necessary dependencies to run this controller. This function must be called before Run is executed.
type ShootStateControl ¶
type ShootStateControl struct {
// contains filtered or unexported fields
}
ShootStateControl is used to update data about extensions and any resources required by them in the ShootState.
func NewShootStateControl ¶
func NewShootStateControl(gardenClient, seedClient client.Client) *ShootStateControl
NewShootStateControl creates a new instance of ShootStateControl.
func (*ShootStateControl) CreateShootStateSyncReconcileFunc ¶
func (s *ShootStateControl) CreateShootStateSyncReconcileFunc(kind string, objectCreator func() client.Object) reconcile.Func
CreateShootStateSyncReconcileFunc creates a function which can be used by the reconciliation loop to sync the extension state and its resources to the ShootState