rnd

package
v0.0.0-...-308dbb7 Latest Latest
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Published: Nov 16, 2023 License: GPL-3.0 Imports: 15 Imported by: 0

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Constants

This section is empty.

Variables

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Functions

This section is empty.

Types

type Bag

type Bag struct {
	// contains filtered or unexported fields
}

func NewBag

func NewBag(cX int, cY int, scn *Scene) *Bag

func (*Bag) Destroy

func (bag *Bag) Destroy()

func (*Bag) Render

func (bag *Bag) Render()

func (*Bag) Step

func (bag *Bag) Step(n uint64)

type DebugFpsCounter

type DebugFpsCounter struct {
	// contains filtered or unexported fields
}

func NewFpsCounter

func NewFpsCounter() *DebugFpsCounter

func (*DebugFpsCounter) Render

func (fpsCounter *DebugFpsCounter) Render()

type DebugGrid

type DebugGrid struct {
	// contains filtered or unexported fields
}

func NewDebugGrid

func NewDebugGrid(scn *Scene) *DebugGrid

func (*DebugGrid) Render

func (debugGrid *DebugGrid) Render()

type Digger

type Digger struct {
	// contains filtered or unexported fields
}

func NewDigger

func NewDigger(scn *Scene) *Digger

func (*Digger) Render

func (digger *Digger) Render()

func (*Digger) Step

func (digger *Digger) Step(n uint64)

type Emerald

type Emerald struct {
	// contains filtered or unexported fields
}

func NewEmerald

func NewEmerald(cX int, cY int, scn *Scene) *Emerald

func (*Emerald) Destroy

func (emerald *Emerald) Destroy()

func (*Emerald) Render

func (emerald *Emerald) Render()

type Field

type Field struct {
	// contains filtered or unexported fields
}

func NewField

func NewField(scn *Scene) *Field

func (*Field) Render

func (field *Field) Render()

type Fire

type Fire struct {
	// contains filtered or unexported fields
}

func NewFire

func NewFire(digger *Digger, scn *Scene) *Fire

func (*Fire) Destroy

func (fire *Fire) Destroy()

func (*Fire) Render

func (fire *Fire) Render()

func (*Fire) Step

func (fire *Fire) Step(n uint64)

type Media

type Media struct {
	// contains filtered or unexported fields
}

func NewMedia

func NewMedia() *Media

type Monster

type Monster struct {
	// contains filtered or unexported fields
}

func NewMonster

func NewMonster(scn *Scene) *Monster

func (*Monster) Destroy

func (monster *Monster) Destroy()

func (*Monster) Render

func (monster *Monster) Render()

func (*Monster) Step

func (monster *Monster) Step(n uint64)

type Scene

type Scene struct {
	// contains filtered or unexported fields
}

func NewScene

func NewScene() *Scene

func (*Scene) Render

func (scene *Scene) Render()

func (*Scene) Step

func (scene *Scene) Step(n uint64)

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