Documentation
¶
Overview ¶
Package gif implements a GIF image decoder and encoder.
The GIF specification is at https://www.w3.org/Graphics/GIF/spec-gif89a.txt.
Index ¶
Constants ¶
const ( DisposalNone = 0x01 DisposalBackground = 0x02 DisposalPrevious = 0x03 )
Disposal Methods.
Variables ¶
This section is empty.
Functions ¶
func Decode ¶
Decode reads a GIF image from r and returns the first embedded image as an image.Image.
func DecodeConfig ¶
DecodeConfig returns the global color model and dimensions of a GIF image without decoding the entire image.
func DecodePartial ¶
DecodePartial decodes as much of a GIF's FIRST frame as r holds, and says how much is real. DecodePartial decodes as much of a GIF's FIRST frame as r holds, and says how much of it is real.
It returns the frame at its full declared size, the number of pixel rows that are complete counting from the top, and the error that stopped the decode — nil when the frame arrived whole. Rows past the count hold whatever the frame was allocated with, so a caller draws the first rows and nothing else.
⛔ Decode is all-or-nothing, and for a file still arriving that is the same as having nothing. Measured on real fixtures cut at four fractions: a nil image and "not enough image data" every time. image/jpeg and image/png answer the same way, so this is a gap in the shape of every decoder rather than in one of them.
⛔ The FIRST frame, and only ever the first — which costs nothing, because that is where an animation's picture is. Each frame after it is a patch over the one before with its own disposal rule, so a later frame's rows are not something a caller can draw on their own. The decoder stops once one frame is whole, so a truncated animation whose first frame arrived reports SUCCESS with every row.
⛔ An INTERLACED frame is refused, with a nil image and zero rows. Its rows arrive in passes covering the whole frame — every eighth row, then the gaps — and uninterlace has not run, so "rows from the top" describes nothing about what is in the buffer.
Types ¶
type GIF ¶
type GIF struct {
Image []*image.Paletted // The successive images.
Delay []int // The successive delay times, one per frame, in 100ths of a second.
// LoopCount controls the number of times an animation will be
// restarted during display.
// A LoopCount of 0 means to loop forever.
// A LoopCount of -1 means to show each frame only once.
// Otherwise, the animation is looped LoopCount+1 times.
LoopCount int
// Disposal is the successive disposal methods, one per frame. For
// backwards compatibility, a nil Disposal is valid to pass to EncodeAll,
// and implies that each frame's disposal method is 0 (no disposal
// specified).
Disposal []byte
// Config is the global color table (palette), width and height. A nil or
// empty-color.Palette Config.ColorModel means that each frame has its own
// color table and there is no global color table. Each frame's bounds must
// be within the rectangle defined by the two points (0, 0) and
// (Config.Width, Config.Height).
//
// For backwards compatibility, a zero-valued Config is valid to pass to
// EncodeAll, and implies that the overall GIF's width and height equals
// the first frame's bounds' Rectangle.Max point.
Config image.Config
// BackgroundIndex is the background index in the global color table, for
// use with the DisposalBackground disposal method.
BackgroundIndex byte
}
GIF represents the possibly multiple images stored in a GIF file.
type Options ¶
type Options struct {
// NumColors is the maximum number of colors used in the image.
// It ranges from 1 to 256.
NumColors int
// Quantizer is used to produce a palette with size NumColors.
// palette.Plan9 is used in place of a nil Quantizer.
Quantizer draw.Quantizer
// Drawer is used to convert the source image to the desired palette.
// draw.FloydSteinberg is used in place of a nil Drawer.
Drawer draw.Drawer
}
Options are the encoding parameters.