gpucontext

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Published: Feb 9, 2026 License: MIT Imports: 3 Imported by: 0

README

gpucontext

Shared GPU infrastructure for the gogpu ecosystem.

Overview

gpucontext provides interfaces and utilities for sharing GPU resources across multiple packages without circular dependencies.

Relationship to gputypes

Package Purpose Dependencies
gputypes WebGPU types (enums, structs, constants) ZERO
gpucontext Interfaces (DeviceProvider, EventSource, Texture) imports gputypes

gpucontext imports gputypes to use shared types in interface signatures, ensuring type compatibility across the ecosystem.

Installation

go get github.com/gogpu/gpucontext

Requires: Go 1.25+

Features

  • DeviceProvider — Interface for injecting GPU device and queue
  • HalProvider — Optional direct access to HAL device/queue for GPU accelerators
  • WindowProvider — Window geometry, DPI scale factor, and redraw requests
  • PlatformProvider — Clipboard, cursor, dark mode, and accessibility preferences
  • CursorShape — 12 standard cursor shapes (arrow, pointer, text, resize, etc.)
  • EventSource — Interface for input events (keyboard, mouse, window, IME)
  • PointerEventSource — W3C Pointer Events Level 3 (unified mouse/touch/pen)
  • ScrollEventSource — Scroll/wheel events with pixel/line/page modes
  • Texture — Minimal interface for GPU textures with TextureUpdater/TextureDrawer/TextureCreator
  • IME Support — Input Method Editor for CJK languages (Chinese, Japanese, Korean)
  • Registry[T] — Generic registry with priority-based backend selection
  • WebGPU Interfaces — Device, Queue, Adapter, Surface interfaces
  • WebGPU Types — Re-exports from gputypes (TextureFormat, etc.)

Usage

DeviceProvider Pattern

The DeviceProvider interface enables dependency injection of GPU capabilities:

// In gogpu/gogpu - implements DeviceProvider
type App struct {
    device gpucontext.Device
    queue  gpucontext.Queue
}

func (app *App) Device() gpucontext.Device       { return app.device }
func (app *App) Queue() gpucontext.Queue         { return app.queue }
func (app *App) SurfaceFormat() gpucontext.TextureFormat { return app.format }
func (app *App) Adapter() gpucontext.Adapter     { return app.adapter }

// In gogpu/gg - uses DeviceProvider
func NewGPUCanvas(provider gpucontext.DeviceProvider) *Canvas {
    return &Canvas{
        device: provider.Device(),
        queue:  provider.Queue(),
    }
}
HalProvider (for GPU accelerators)

HalProvider is an optional interface on DeviceProvider that exposes low-level HAL types. This enables GPU accelerators (like gg's SDF pipeline) to share the host device without creating their own:

// In gogpu/gg - GPU accelerator checks for HAL access
func (a *SDFAccelerator) SetDeviceProvider(dp gpucontext.DeviceProvider) {
    if hp, ok := dp.(gpucontext.HalProvider); ok {
        device := hp.HalDevice().(hal.Device)
        queue := hp.HalQueue().(hal.Queue)
        a.initWithSharedDevice(device, queue)
    }
}

// In gogpu/gogpu - implements HalProvider
func (app *App) HalDevice() any { return app.halDevice }
func (app *App) HalQueue() any  { return app.halQueue }
WindowProvider (for UI frameworks)

The WindowProvider interface enables UI frameworks to query window dimensions and DPI:

// In gogpu/ui - uses WindowProvider for layout
func (ui *UI) Layout(wp gpucontext.WindowProvider) {
    w, h := wp.Size()
    scale := wp.ScaleFactor()
    dpW := float64(w) / scale
    dpH := float64(h) / scale
    ui.root.Layout(dpW, dpH)
}
PlatformProvider (optional OS integration)

PlatformProvider exposes clipboard, cursor, and system preferences. Not all hosts support it — use type assertion to check:

// In gogpu/ui - cursor management
func (ui *UI) UpdateCursor(provider gpucontext.WindowProvider) {
    if pp, ok := provider.(gpucontext.PlatformProvider); ok {
        pp.SetCursor(gpucontext.CursorPointer) // hand cursor
    }
}

// In gogpu/ui - clipboard
func (ui *UI) Paste(provider gpucontext.WindowProvider) {
    if pp, ok := provider.(gpucontext.PlatformProvider); ok {
        text, err := pp.ClipboardRead()
        if err == nil {
            ui.focused.InsertText(text)
        }
    }
}

// In gogpu/ui - theme detection
func (ui *UI) DetectTheme(provider gpucontext.WindowProvider) {
    if pp, ok := provider.(gpucontext.PlatformProvider); ok {
        if pp.DarkMode() {
            ui.SetTheme(DarkTheme)
        }
    }
}
EventSource (for UI frameworks)

EventSource enables UI frameworks to receive input events from host applications:

// In gogpu/ui - uses EventSource
func (ui *UI) AttachEvents(source gpucontext.EventSource) {
    source.OnKeyPress(func(key gpucontext.Key, mods gpucontext.Modifiers) {
        ui.focused.HandleKeyDown(key, mods)
    })

    source.OnMousePress(func(button gpucontext.MouseButton, x, y float64) {
        widget := ui.hitTest(x, y)
        widget.HandleMouseDown(button, x, y)
    })
}

// In gogpu/gogpu - implements EventSource
type App struct {
    keyHandlers []func(gpucontext.Key, gpucontext.Modifiers)
}

func (app *App) OnKeyPress(fn func(gpucontext.Key, gpucontext.Modifiers)) {
    app.keyHandlers = append(app.keyHandlers, fn)
}
IME Support (CJK Input)

IMEState and related interfaces enable Input Method Editor support for Chinese, Japanese, and Korean input:

// In gogpu/ui - handle IME composition
func (input *TextInput) AttachIME(source gpucontext.EventSource) {
    source.OnIMECompositionStart(func() {
        input.showCompositionWindow()
    })

    source.OnIMECompositionUpdate(func(state gpucontext.IMEState) {
        // Show composition text with cursor
        input.setCompositionText(state.CompositionText, state.CursorPos)
    })

    source.OnIMECompositionEnd(func(committed string) {
        // Insert final text
        input.insertText(committed)
        input.hideCompositionWindow()
    })
}

// Control IME position (for composition window placement)
func (input *TextInput) Focus(controller gpucontext.IMEController) {
    controller.SetIMEEnabled(true)
    controller.SetIMEPosition(input.cursorX, input.cursorY)
}
Texture Interface

Texture provides a minimal interface for GPU textures, enabling sharing between packages:

// Texture is a minimal interface for GPU textures
type Texture interface {
    Width() int
    Height() int
}

// TextureDrawer can draw textures (implemented by renderers)
type TextureDrawer interface {
    DrawTexture(tex Texture, x, y float32) error
    DrawTextureEx(tex Texture, opts TextureDrawOptions) error
}

// TextureCreator can create textures from pixel data
type TextureCreator interface {
    CreateTexture(width, height int, pixels []byte) (Texture, error)
}
TextureUpdater (Dynamic Content)

TextureUpdater enables efficient texture updates without recreating textures:

// TextureUpdater updates existing texture pixel data
type TextureUpdater interface {
    UpdateData(data []byte) error
}

Usage in integration packages:

// In gg/integration/ggcanvas - creates textures from CPU canvas
func (c *Canvas) Flush() (gpucontext.Texture, error) {
    pixels := c.pixmap.Pix()
    return c.creator.CreateTexture(c.width, c.height, pixels)
}

// In gogpu - implements TextureDrawer
func (ctx *Context) DrawTexture(tex gpucontext.Texture, x, y float32) error {
    return ctx.renderer.DrawTexture(tex, x, y)
}
Backend Registry

The Registry[T] provides thread-safe registration with priority-based selection:

import "github.com/gogpu/gpucontext"

// Create registry with priority order
var backends = gpucontext.NewRegistry[Backend](
    gpucontext.WithPriority("vulkan", "dx12", "metal", "gles", "software"),
)

// Register backends (typically in init())
func init() {
    backends.Register("vulkan", NewVulkanBackend)
    backends.Register("software", NewSoftwareBackend)
}

// Get best available backend
backend := backends.Best()

// Or get specific backend
vulkan := backends.Get("vulkan")

// Check availability
if backends.Has("vulkan") {
    // Vulkan is available
}

// List all available
names := backends.Available() // ["vulkan", "software"]

Dependency Graph

                   gputypes (ZERO deps)
                 All WebGPU types (100+)
                          │
                          ▼
                   gpucontext
                  (imports gputypes)
          DeviceProvider, HalProvider,
          WindowProvider, PlatformProvider,
          EventSource, Texture, Registry
                          │
          ┌───────────────┼───────────────┐
          │               │               │
          ▼               ▼               ▼
        gogpu            gg              ui
     (implements)      (uses)         (uses)
          │
          ▼
       wgpu/hal

Ecosystem

Package Description
gogpu/gogpu Graphics framework, implements DeviceProvider
gogpu/gg 2D graphics, uses DeviceProvider
gogpu/wgpu Pure Go WebGPU implementation
born-ml/born ML framework, implements & uses

License

MIT License — see LICENSE for details.

Documentation

Overview

Package gpucontext provides shared GPU infrastructure for the gogpu ecosystem.

This package defines interfaces and utilities used across multiple gogpu projects to enable GPU resource sharing without circular dependencies:

  • DeviceProvider: Interface for providing GPU device and queue
  • EventSource: Interface for window/input events (keyboard, mouse)
  • PointerEventSource: Interface for unified pointer events (W3C Level 3, mouse+touch+pen)
  • WindowProvider: Interface for window geometry, DPI, and redraw requests
  • PlatformProvider: Interface for clipboard, cursor, dark mode, accessibility
  • ScrollEventSource: Interface for detailed scroll events
  • Texture: Minimal interface for GPU textures
  • TextureDrawer: Interface for drawing textures (2D rendering)
  • TextureCreator: Interface for creating textures from pixel data

Consumers

  • gogpu/gogpu: Implements DeviceProvider via App/Renderer
  • gogpu/gg: Uses DeviceProvider for GPU-accelerated 2D rendering
  • born-ml/born: Implements and uses for GPU compute

Design Principles

This package follows the wgpu ecosystem pattern where shared types are separated from implementation (cf. wgpu-types in Rust).

The key insight is that GPU context (device + queue + related state) is a universal concept across Vulkan, CUDA, OpenGL, and WebGPU. By defining a minimal interface here, different packages can share GPU resources without depending on each other.

Example Usage

// In gogpu/gogpu - implements DeviceProvider
func (app *App) Device() gpucontext.Device { return app.renderer.device }
func (app *App) Queue() gpucontext.Queue { return app.renderer.queue }

// In gogpu/gg - uses DeviceProvider
func NewGPUCanvas(provider gpucontext.DeviceProvider) *Canvas {
    return &Canvas{
        device: provider.Device(),
        queue:  provider.Queue(),
    }
}

Reference: https://github.com/gogpu/gpucontext

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Adapter

type Adapter interface {
}

Adapter represents a physical GPU. Implemented by wgpu/hal.Adapter.

type Button added in v0.5.0

type Button int8

Button identifies which button triggered a pointer event. This follows the W3C Pointer Events specification button values.

const (
	// ButtonNone indicates no button or no change in button state.
	// Used for move events where no button triggered the event.
	ButtonNone Button = -1

	// ButtonLeft is the primary button (usually left mouse button).
	ButtonLeft Button = 0

	// ButtonMiddle is the auxiliary button (usually middle mouse button or wheel click).
	ButtonMiddle Button = 1

	// ButtonRight is the secondary button (usually right mouse button).
	ButtonRight Button = 2

	// ButtonX1 is the first extra button (usually "back" button).
	ButtonX1 Button = 3

	// ButtonX2 is the second extra button (usually "forward" button).
	ButtonX2 Button = 4

	// ButtonEraser is the eraser button on a pen (if available).
	ButtonEraser Button = 5
)

func (Button) String added in v0.5.0

func (b Button) String() string

String returns the button name for debugging.

type Buttons added in v0.5.0

type Buttons uint8

Buttons is a bitmask representing currently pressed buttons. This allows tracking multiple button states simultaneously.

const (
	// ButtonsNone indicates no buttons are pressed.
	ButtonsNone Buttons = 0

	// ButtonsLeft indicates the left button is pressed.
	ButtonsLeft Buttons = 1 << 0

	// ButtonsRight indicates the right button is pressed.
	ButtonsRight Buttons = 1 << 1

	// ButtonsMiddle indicates the middle button is pressed.
	ButtonsMiddle Buttons = 1 << 2

	// ButtonsX1 indicates the X1 (back) button is pressed.
	ButtonsX1 Buttons = 1 << 3

	// ButtonsX2 indicates the X2 (forward) button is pressed.
	ButtonsX2 Buttons = 1 << 4

	// ButtonsEraser indicates the eraser button is pressed.
	ButtonsEraser Buttons = 1 << 5
)

func (Buttons) Count added in v0.5.0

func (b Buttons) Count() int

Count returns the number of pressed buttons.

func (Buttons) HasEraser added in v0.5.0

func (b Buttons) HasEraser() bool

HasEraser returns true if the eraser button is pressed.

func (Buttons) HasLeft added in v0.5.0

func (b Buttons) HasLeft() bool

HasLeft returns true if the left button is pressed.

func (Buttons) HasMiddle added in v0.5.0

func (b Buttons) HasMiddle() bool

HasMiddle returns true if the middle button is pressed.

func (Buttons) HasRight added in v0.5.0

func (b Buttons) HasRight() bool

HasRight returns true if the right button is pressed.

func (Buttons) HasX1 added in v0.5.0

func (b Buttons) HasX1() bool

HasX1 returns true if the X1 (back) button is pressed.

func (Buttons) HasX2 added in v0.5.0

func (b Buttons) HasX2() bool

HasX2 returns true if the X2 (forward) button is pressed.

type CursorShape added in v0.8.0

type CursorShape int

CursorShape represents the mouse cursor shape.

These values cover the most common cursor shapes across platforms (Windows, macOS, Linux). They map directly to platform-specific cursor constants.

For applications that need cursor changes:

if pp, ok := provider.(gpucontext.PlatformProvider); ok {
    pp.SetCursor(gpucontext.CursorText) // I-beam for text input
}
const (
	// CursorDefault is the standard arrow cursor.
	CursorDefault CursorShape = iota

	// CursorPointer is the hand cursor for clickable elements.
	CursorPointer

	// CursorText is the I-beam cursor for text input areas.
	CursorText

	// CursorCrosshair is the crosshair cursor for precise selection.
	CursorCrosshair

	// CursorMove is the four-arrow cursor for movable elements.
	CursorMove

	// CursorResizeNS is the north-south resize cursor.
	CursorResizeNS

	// CursorResizeEW is the east-west resize cursor.
	CursorResizeEW

	// CursorResizeNWSE is the NW-SE diagonal resize cursor.
	CursorResizeNWSE

	// CursorResizeNESW is the NE-SW diagonal resize cursor.
	CursorResizeNESW

	// CursorNotAllowed is the circle-with-line cursor for forbidden actions.
	CursorNotAllowed

	// CursorWait is the busy/wait cursor.
	CursorWait

	// CursorNone hides the cursor.
	CursorNone
)

func (CursorShape) String added in v0.8.0

func (c CursorShape) String() string

String returns the cursor shape name for debugging.

type Device

type Device interface {
	// Poll processes pending operations.
	Poll(wait bool)

	// Destroy releases the device resources.
	Destroy()
}

Device represents a logical GPU device. Implemented by wgpu/hal.Device.

type DeviceProvider

type DeviceProvider interface {
	// Device returns the WebGPU device handle.
	// The device is used for creating GPU resources (buffers, textures, pipelines).
	Device() Device

	// Queue returns the WebGPU command queue.
	// The queue is used for submitting command buffers to the GPU.
	Queue() Queue

	// SurfaceFormat returns the preferred texture format for the surface.
	// May return gputypes.TextureFormatUndefined if no surface is attached (headless mode).
	// This is useful for creating render targets that match the surface format.
	SurfaceFormat() gputypes.TextureFormat

	// Adapter returns the WebGPU adapter (optional, may be nil).
	// The adapter provides information about the GPU capabilities.
	// Some implementations may not expose the adapter.
	Adapter() Adapter
}

DeviceProvider provides access to GPU device, queue, and related resources. This interface enables dependency injection of GPU capabilities between packages without circular dependencies.

Implementations:

  • gogpu.App implements DeviceProvider via renderer
  • born.Session implements DeviceProvider for ML compute

Example usage in gg:

import (
    "github.com/gogpu/gpucontext"
    "github.com/gogpu/gputypes"
)

func NewGPUCanvas(provider gpucontext.DeviceProvider) *Canvas {
    format := provider.SurfaceFormat() // returns gputypes.TextureFormat
    return &Canvas{
        device: provider.Device(),
        queue:  provider.Queue(),
        format: format,
    }
}

type EventSource

type EventSource interface {

	// OnKeyPress registers a callback for key press events.
	OnKeyPress(func(key Key, mods Modifiers))

	// OnKeyRelease registers a callback for key release events.
	OnKeyRelease(func(key Key, mods Modifiers))

	// OnTextInput registers a callback for text input events.
	// Text input is the result of key presses after applying keyboard layouts
	// and input methods. This is the preferred way to handle text entry.
	OnTextInput(func(text string))

	// OnMouseMove registers a callback for mouse movement.
	OnMouseMove(func(x, y float64))

	// OnMousePress registers a callback for mouse button press.
	OnMousePress(func(button MouseButton, x, y float64))

	// OnMouseRelease registers a callback for mouse button release.
	OnMouseRelease(func(button MouseButton, x, y float64))

	// OnScroll registers a callback for scroll wheel events.
	// dx and dy are the scroll deltas (positive = right/down).
	OnScroll(func(dx, dy float64))

	// OnResize registers a callback for window resize.
	OnResize(func(width, height int))

	// OnFocus registers a callback for focus change.
	OnFocus(func(focused bool))

	// OnIMECompositionStart registers a callback for when IME composition begins.
	// This is called when the user starts typing in an IME (e.g., for CJK input).
	OnIMECompositionStart(fn func())

	// OnIMECompositionUpdate registers a callback for IME composition updates.
	// Called during composition with the current state (preview text, cursor).
	OnIMECompositionUpdate(fn func(state IMEState))

	// OnIMECompositionEnd registers a callback for when IME composition ends.
	// The committed parameter contains the final text that should be inserted.
	OnIMECompositionEnd(fn func(committed string))
}

EventSource provides input events from the host application to UI frameworks.

This interface enables UI frameworks (like gogpu/ui) to receive user input events from the host window system. The host application (e.g., gogpu.App) implements EventSource and passes it to the UI layer.

Event callbacks are invoked on the main thread during the event loop. Callback functions should be fast and non-blocking.

Example usage in a UI framework:

func (ui *UI) AttachEvents(source gpucontext.EventSource) {
    source.OnMousePress(func(button MouseButton, x, y float64) {
        widget := ui.hitTest(x, y)
        if widget != nil {
            widget.HandleMouseDown(button, x, y)
        }
    })

    source.OnKeyPress(func(key Key, mods Modifiers) {
        ui.focused.HandleKeyDown(key, mods)
    })
}

Note: This interface is designed for gogpu ↔ ui integration. The rendering library (gg) does NOT use this interface.

type GestureEvent added in v0.6.0

type GestureEvent struct {
	// NumPointers is the number of active touch points.
	// Gestures require at least 2 pointers.
	NumPointers int

	// ZoomDelta is the proportional zoom factor for this frame.
	// 1.0 = no change, >1.0 = zoom in, <1.0 = zoom out.
	// Computed from change in average distance from centroid.
	ZoomDelta float64

	// ZoomDelta2D provides non-proportional zoom (stretch) deltas.
	// This allows independent X and Y scaling for non-uniform zoom.
	// For most use cases, use ZoomDelta instead.
	ZoomDelta2D Point

	// RotationDelta is the rotation change in radians for this frame.
	// Positive = counter-clockwise, negative = clockwise.
	// Computed from angle change of first pointer relative to centroid.
	RotationDelta float64

	// TranslationDelta is the pan movement in logical pixels for this frame.
	// Computed from change in centroid position.
	TranslationDelta Point

	// PinchType classifies the pinch gesture based on finger geometry.
	// Useful for constraining zoom to one axis (e.g., timeline scrubbing).
	PinchType PinchType

	// Center is the centroid of all active touch points.
	// Use this as the zoom/rotation pivot point.
	Center Point

	// Timestamp is the event time as duration since an arbitrary reference.
	// Useful for velocity calculations or animation timing.
	// Zero if timestamps are not available.
	Timestamp time.Duration
}

GestureEvent contains computed gesture deltas per frame.

This event follows the Vello multi-touch pattern where gesture deltas are computed once per frame from the set of active pointers. This approach avoids jitter from individual pointer moves and provides smooth, predictable gesture values.

The event is designed for multi-touch gestures (pinch-to-zoom, rotation, pan) but degrades gracefully with fewer pointers:

  • 0-1 pointers: Empty event (no gesture possible)
  • 2+ pointers: Full gesture with zoom, rotation, and translation

Example usage:

source.OnGesture(func(ev gpucontext.GestureEvent) {
    if ev.NumPointers >= 2 {
        camera.Zoom(ev.ZoomDelta)
        camera.Rotate(ev.RotationDelta)
        camera.Pan(ev.TranslationDelta)
    }
})

type GestureEventSource added in v0.6.0

type GestureEventSource interface {
	// OnGesture registers a callback for gesture events.
	// The callback receives a GestureEvent containing computed deltas.
	//
	// Callback threading: Called on the main/UI thread at end of frame.
	// Callbacks should be fast and non-blocking.
	//
	// Gesture events are delivered once per frame when 2+ pointers are active.
	OnGesture(fn func(GestureEvent))
}

GestureEventSource provides gesture event callbacks.

This interface extends EventSource with high-level gesture recognition. The gesture recognizer computes deltas once per frame from pointer events, following the Vello pattern for smooth, predictable gestures.

Type assertion pattern:

if ges, ok := eventSource.(gpucontext.GestureEventSource); ok {
    ges.OnGesture(handleGestureEvent)
}

For applications that need gesture support:

ges.OnGesture(func(ev gpucontext.GestureEvent) {
    if ev.NumPointers >= 2 {
        handlePinchZoom(ev.ZoomDelta, ev.Center)
    }
})

type HalProvider added in v0.9.0

type HalProvider interface {
	// HalDevice returns the underlying HAL device for direct GPU access.
	// Returns nil if HAL access is not available.
	HalDevice() any

	// HalQueue returns the underlying HAL queue for direct GPU access.
	// Returns nil if HAL access is not available.
	HalQueue() any
}

HalProvider is an optional interface for DeviceProviders that can expose low-level HAL types directly. This enables GPU accelerators to share devices without creating their own.

The returned any values are hal.Device and hal.Queue from wgpu/hal. Consumers type-assert to the concrete hal types they need.

Example usage:

if hp, ok := provider.(gpucontext.HalProvider); ok {
    device := hp.HalDevice().(hal.Device)
    queue := hp.HalQueue().(hal.Queue)
}

type IMEController added in v0.2.0

type IMEController interface {
	// SetIMEPosition tells the platform where to show the IME candidate window.
	// The coordinates are in screen pixels relative to the window.
	SetIMEPosition(x, y int)

	// SetIMEEnabled enables or disables IME for the current input context.
	// When disabled, key presses are delivered directly without IME processing.
	// This is useful for password fields or non-text inputs.
	SetIMEEnabled(enabled bool)
}

IMEController allows widgets to control IME behavior. This interface is typically implemented by the host window system.

type IMEState added in v0.2.0

type IMEState struct {
	// Composing indicates whether IME is currently in composition mode.
	Composing bool

	// CompositionText is the text currently being composed (e.g., pinyin for Chinese).
	// This should be displayed inline at the cursor position with special styling.
	CompositionText string

	// CursorPos is the cursor position within the composition text.
	CursorPos int

	// SelectionStart is the start of the selection within the composition text.
	// This is used for candidate selection in some IME systems.
	SelectionStart int

	// SelectionEnd is the end of the selection within the composition text.
	SelectionEnd int
}

IMEState represents the current state of the Input Method Editor. This is used for CJK (Chinese, Japanese, Korean) and other complex text input.

During IME composition, the user types phonetic characters that are converted to ideographic characters. The IMEState contains the current preview text and cursor information for rendering the composition inline.

type Instance

type Instance interface {
}

Instance is the entry point for GPU operations. Implemented by wgpu/hal.Instance.

type Key

type Key uint16

Key represents a keyboard key. Values follow a platform-independent virtual key code scheme.

const (
	KeyUnknown Key = iota

	// Letters
	KeyA
	KeyB
	KeyC
	KeyD
	KeyE
	KeyF
	KeyG
	KeyH
	KeyI
	KeyJ
	KeyK
	KeyL
	KeyM
	KeyN
	KeyO
	KeyP
	KeyQ
	KeyR
	KeyS
	KeyT
	KeyU
	KeyV
	KeyW
	KeyX
	KeyY
	KeyZ

	// Numbers
	Key0
	Key1
	Key2
	Key3
	Key4
	Key5
	Key6
	Key7
	Key8
	Key9

	// Function keys
	KeyF1
	KeyF2
	KeyF3
	KeyF4
	KeyF5
	KeyF6
	KeyF7
	KeyF8
	KeyF9
	KeyF10
	KeyF11
	KeyF12

	// Navigation
	KeyEscape
	KeyTab
	KeyBackspace
	KeyEnter
	KeySpace
	KeyInsert
	KeyDelete
	KeyHome
	KeyEnd
	KeyPageUp
	KeyPageDown
	KeyLeft
	KeyRight
	KeyUp
	KeyDown

	// Modifiers (as keys, not modifiers)
	KeyLeftShift
	KeyRightShift
	KeyLeftControl
	KeyRightControl
	KeyLeftAlt
	KeyRightAlt
	KeyLeftSuper
	KeyRightSuper

	// Punctuation
	KeyMinus
	KeyEqual
	KeyLeftBracket
	KeyRightBracket
	KeyBackslash
	KeySemicolon
	KeyApostrophe
	KeyGrave
	KeyComma
	KeyPeriod
	KeySlash

	// Numpad
	KeyNumpad0
	KeyNumpad1
	KeyNumpad2
	KeyNumpad3
	KeyNumpad4
	KeyNumpad5
	KeyNumpad6
	KeyNumpad7
	KeyNumpad8
	KeyNumpad9
	KeyNumpadDecimal
	KeyNumpadDivide
	KeyNumpadMultiply
	KeyNumpadSubtract
	KeyNumpadAdd
	KeyNumpadEnter

	// Other
	KeyCapsLock
	KeyScrollLock
	KeyNumLock
	KeyPrintScreen
	KeyPause
)

Common key codes. These match typical USB HID usage codes for cross-platform compatibility.

type Modifiers

type Modifiers uint8

Modifiers represents keyboard modifier keys.

const (
	// ModShift indicates the Shift key is pressed.
	ModShift Modifiers = 1 << iota

	// ModControl indicates the Control key is pressed.
	ModControl

	// ModAlt indicates the Alt key is pressed (Option on macOS).
	ModAlt

	// ModSuper indicates the Super key is pressed (Windows/Command).
	ModSuper

	// ModCapsLock indicates Caps Lock is active.
	ModCapsLock

	// ModNumLock indicates Num Lock is active.
	ModNumLock
)

func (Modifiers) HasAlt

func (m Modifiers) HasAlt() bool

HasAlt returns true if the Alt modifier is set.

func (Modifiers) HasControl

func (m Modifiers) HasControl() bool

HasControl returns true if the Control modifier is set.

func (Modifiers) HasShift

func (m Modifiers) HasShift() bool

HasShift returns true if the Shift modifier is set.

func (Modifiers) HasSuper

func (m Modifiers) HasSuper() bool

HasSuper returns true if the Super modifier is set.

type MouseButton

type MouseButton uint8

MouseButton represents a mouse button.

const (
	// MouseButtonLeft is the primary mouse button.
	MouseButtonLeft MouseButton = iota

	// MouseButtonRight is the secondary mouse button.
	MouseButtonRight

	// MouseButtonMiddle is the middle mouse button (scroll wheel click).
	MouseButtonMiddle

	// MouseButton4 is an extra mouse button.
	MouseButton4

	// MouseButton5 is an extra mouse button.
	MouseButton5
)

type NullEventSource

type NullEventSource struct{}

NullEventSource is an EventSource that ignores all event registrations. Used when events are not needed.

func (NullEventSource) OnFocus

func (NullEventSource) OnFocus(func(bool))

OnFocus does nothing.

func (NullEventSource) OnIMECompositionEnd added in v0.2.0

func (NullEventSource) OnIMECompositionEnd(func(string))

OnIMECompositionEnd does nothing.

func (NullEventSource) OnIMECompositionStart added in v0.2.0

func (NullEventSource) OnIMECompositionStart(func())

OnIMECompositionStart does nothing.

func (NullEventSource) OnIMECompositionUpdate added in v0.2.0

func (NullEventSource) OnIMECompositionUpdate(func(IMEState))

OnIMECompositionUpdate does nothing.

func (NullEventSource) OnKeyPress

func (NullEventSource) OnKeyPress(func(Key, Modifiers))

OnKeyPress does nothing.

func (NullEventSource) OnKeyRelease

func (NullEventSource) OnKeyRelease(func(Key, Modifiers))

OnKeyRelease does nothing.

func (NullEventSource) OnMouseMove

func (NullEventSource) OnMouseMove(func(float64, float64))

OnMouseMove does nothing.

func (NullEventSource) OnMousePress

func (NullEventSource) OnMousePress(func(MouseButton, float64, float64))

OnMousePress does nothing.

func (NullEventSource) OnMouseRelease

func (NullEventSource) OnMouseRelease(func(MouseButton, float64, float64))

OnMouseRelease does nothing.

func (NullEventSource) OnResize

func (NullEventSource) OnResize(func(int, int))

OnResize does nothing.

func (NullEventSource) OnScroll

func (NullEventSource) OnScroll(func(float64, float64))

OnScroll does nothing.

func (NullEventSource) OnTextInput

func (NullEventSource) OnTextInput(func(string))

OnTextInput does nothing.

type NullGestureEventSource added in v0.6.0

type NullGestureEventSource struct{}

NullGestureEventSource implements GestureEventSource by ignoring all registrations. Useful for platforms or configurations where gesture input is not available.

func (NullGestureEventSource) OnGesture added in v0.6.0

func (NullGestureEventSource) OnGesture(func(GestureEvent))

OnGesture does nothing.

type NullPlatformProvider added in v0.8.0

type NullPlatformProvider struct{}

NullPlatformProvider implements PlatformProvider with no-op behavior. Used for testing and platforms without OS integration.

Default return values:

  • ClipboardRead: "", nil
  • ClipboardWrite: nil
  • SetCursor: no-op
  • DarkMode: false
  • ReduceMotion: false
  • HighContrast: false
  • FontScale: 1.0

func (NullPlatformProvider) ClipboardRead added in v0.8.0

func (NullPlatformProvider) ClipboardRead() (string, error)

ClipboardRead returns empty string and nil error.

func (NullPlatformProvider) ClipboardWrite added in v0.8.0

func (NullPlatformProvider) ClipboardWrite(string) error

ClipboardWrite does nothing and returns nil.

func (NullPlatformProvider) DarkMode added in v0.8.0

func (NullPlatformProvider) DarkMode() bool

DarkMode returns false.

func (NullPlatformProvider) FontScale added in v0.8.0

func (NullPlatformProvider) FontScale() float32

FontScale returns 1.0.

func (NullPlatformProvider) HighContrast added in v0.8.0

func (NullPlatformProvider) HighContrast() bool

HighContrast returns false.

func (NullPlatformProvider) ReduceMotion added in v0.8.0

func (NullPlatformProvider) ReduceMotion() bool

ReduceMotion returns false.

func (NullPlatformProvider) SetCursor added in v0.8.0

func (NullPlatformProvider) SetCursor(CursorShape)

SetCursor does nothing.

type NullPointerEventSource added in v0.5.0

type NullPointerEventSource struct{}

NullPointerEventSource implements PointerEventSource by ignoring all registrations. Useful for platforms or configurations where pointer input is not available.

func (NullPointerEventSource) OnPointer added in v0.5.0

func (NullPointerEventSource) OnPointer(func(PointerEvent))

OnPointer does nothing.

type NullScrollEventSource added in v0.5.0

type NullScrollEventSource struct{}

NullScrollEventSource implements ScrollEventSource by ignoring all registrations. Useful for platforms or configurations where scroll input is not available.

func (NullScrollEventSource) OnScrollEvent added in v0.5.0

func (NullScrollEventSource) OnScrollEvent(func(ScrollEvent))

OnScrollEvent does nothing.

type NullWindowProvider added in v0.8.0

type NullWindowProvider struct {
	// W is the window width in physical pixels.
	W int

	// H is the window height in physical pixels.
	H int

	// SF is the DPI scale factor. When zero, ScaleFactor returns 1.0.
	SF float64
}

NullWindowProvider implements WindowProvider with configurable defaults. Used for testing and headless operation.

When SF is zero (the default), ScaleFactor returns 1.0.

Example:

wp := gpucontext.NullWindowProvider{W: 800, H: 600, SF: 2.0}
w, h := wp.Size()       // 800, 600
scale := wp.ScaleFactor() // 2.0

func (NullWindowProvider) RequestRedraw added in v0.8.0

func (n NullWindowProvider) RequestRedraw()

RequestRedraw does nothing.

func (NullWindowProvider) ScaleFactor added in v0.8.0

func (n NullWindowProvider) ScaleFactor() float64

ScaleFactor returns the configured scale factor, defaulting to 1.0 when zero.

func (NullWindowProvider) Size added in v0.8.0

func (n NullWindowProvider) Size() (int, int)

Size returns the configured window dimensions.

type OpenDevice

type OpenDevice struct {
	Device Device
	Queue  Queue
}

OpenDevice bundles a device and queue together. This is a convenience type for initialization.

type PinchType added in v0.6.0

type PinchType uint8

PinchType classifies a two-finger pinch gesture based on finger geometry.

const (
	// PinchNone indicates no pinch gesture (fewer than 2 pointers).
	PinchNone PinchType = iota

	// PinchHorizontal indicates horizontal separation exceeds vertical by 3x.
	// The fingers are spread horizontally, suggesting horizontal zoom/scrub.
	PinchHorizontal

	// PinchVertical indicates vertical separation exceeds horizontal by 3x.
	// The fingers are spread vertically, suggesting vertical zoom.
	PinchVertical

	// PinchProportional indicates uniform pinch (default).
	// Neither axis dominates, suggesting proportional zoom.
	PinchProportional
)

func (PinchType) String added in v0.6.0

func (p PinchType) String() string

String returns the pinch type name for debugging.

type PlatformProvider added in v0.8.0

type PlatformProvider interface {
	// ClipboardRead reads text content from the system clipboard.
	// Returns empty string and nil error if clipboard is empty or not text.
	ClipboardRead() (string, error)

	// ClipboardWrite writes text content to the system clipboard.
	ClipboardWrite(text string) error

	// SetCursor changes the mouse cursor shape.
	// The cursor is typically reset to CursorDefault at the start of each frame.
	SetCursor(cursor CursorShape)

	// DarkMode returns true if the system dark mode is active.
	// Used for automatic theme switching.
	DarkMode() bool

	// ReduceMotion returns true if the user prefers reduced animation.
	// Used to disable or simplify animations for accessibility.
	ReduceMotion() bool

	// HighContrast returns true if the user needs high contrast mode.
	// Used to adjust colors and borders for accessibility.
	HighContrast() bool

	// FontScale returns the user's font size preference multiplier.
	// 1.0 = default system font size. Used to scale Sp (scale-independent pixels).
	FontScale() float32
}

PlatformProvider provides OS integration features.

This interface enables UI frameworks (like gogpu/ui) to access platform capabilities such as clipboard, cursor management, and system accessibility preferences.

Implementations:

  • gogpu.App implements PlatformProvider via platform-specific code
  • NullPlatformProvider provides no-op defaults for testing

PlatformProvider is optional. Not all WindowProviders support platform integration (e.g., headless or embedded systems). Use type assertion to check availability:

if pp, ok := provider.(gpucontext.PlatformProvider); ok {
    pp.SetCursor(gpucontext.CursorPointer)
}

Note: This interface is designed for gogpu <-> ui integration. The rendering library (gg) does NOT use this interface.

type Point added in v0.6.0

type Point struct {
	X, Y float64
}

Point represents a 2D coordinate in logical pixels.

func (Point) Add added in v0.6.0

func (p Point) Add(other Point) Point

Add returns the sum of two points.

func (Point) Scale added in v0.6.0

func (p Point) Scale(factor float64) Point

Scale returns the point scaled by a factor.

func (Point) Sub added in v0.6.0

func (p Point) Sub(other Point) Point

Sub returns the difference of two points.

type PointerEvent added in v0.5.0

type PointerEvent struct {
	// Type indicates the type of pointer event (down, up, move, etc.).
	Type PointerEventType

	// PointerID uniquely identifies the pointer causing this event.
	// For mouse, this is typically 1. For touch/pen, each contact has a unique ID.
	// The ID remains constant from PointerDown through PointerUp/PointerCancel.
	PointerID int

	// X is the horizontal position relative to the window content area.
	// Uses logical pixels (CSS pixels equivalent).
	X float64

	// Y is the vertical position relative to the window content area.
	// Uses logical pixels (CSS pixels equivalent).
	Y float64

	// Pressure indicates the normalized pressure of the pointer input.
	// Range: 0.0 (no pressure) to 1.0 (maximum pressure).
	// For devices without pressure support (e.g., mouse), this is:
	//   - 0.5 when buttons are pressed
	//   - 0.0 when no buttons are pressed
	Pressure float32

	// TiltX is the plane angle between the Y-Z plane and the plane containing
	// the pointer axis and the Y axis, in degrees.
	// Range: -90 to 90 degrees.
	// Positive values tilt toward the right.
	// 0 when the pointer is perpendicular to the surface or not supported.
	TiltX float32

	// TiltY is the plane angle between the X-Z plane and the plane containing
	// the pointer axis and the X axis, in degrees.
	// Range: -90 to 90 degrees.
	// Positive values tilt toward the user.
	// 0 when the pointer is perpendicular to the surface or not supported.
	TiltY float32

	// Twist is the clockwise rotation of the pointer around its major axis,
	// in degrees.
	// Range: 0 to 359 degrees.
	// 0 when not supported.
	Twist float32

	// Width is the width of the contact geometry in logical pixels.
	// For devices that don't support contact geometry, this is 1.
	Width float32

	// Height is the height of the contact geometry in logical pixels.
	// For devices that don't support contact geometry, this is 1.
	Height float32

	// PointerType indicates the type of pointing device.
	PointerType PointerType

	// IsPrimary indicates if this is the primary pointer of its type.
	// For single-pointer devices (mouse), this is always true.
	// For multi-touch, the first finger down is primary.
	IsPrimary bool

	// Button indicates which button triggered this event.
	// Only meaningful for PointerDown and PointerUp events.
	// For PointerMove, this is ButtonNone.
	Button Button

	// Buttons is a bitmask of all currently pressed buttons.
	// This allows tracking multiple button states during movement.
	Buttons Buttons

	// Modifiers contains the keyboard modifier state at event time.
	Modifiers Modifiers

	// Timestamp is the event time as duration since an arbitrary reference.
	// Useful for calculating velocities and detecting double-clicks.
	// Zero if timestamps are not available on the platform.
	Timestamp time.Duration
}

PointerEvent represents a unified pointer event following W3C Pointer Events Level 3.

This event unifies mouse, touch, and pen input into a single abstraction, enabling applications to handle all pointing devices uniformly.

W3C Pointer Events Level 3 Specification: https://www.w3.org/TR/pointerevents3/

Key concepts:

  • PointerID: Unique identifier for each active pointer
  • PointerType: Distinguishes mouse, touch, and pen
  • IsPrimary: Identifies the "main" pointer in multi-pointer scenarios
  • Pressure/Tilt: Extended properties for pen/touch input

Example usage:

source.OnPointer(func(ev gpucontext.PointerEvent) {
    switch ev.Type {
    case gpucontext.PointerDown:
        startDrag(ev.PointerID, ev.X, ev.Y)
    case gpucontext.PointerMove:
        if ev.Pressure > 0 {
            updateDrag(ev.PointerID, ev.X, ev.Y, ev.Pressure)
        }
    case gpucontext.PointerUp:
        endDrag(ev.PointerID)
    }
})

type PointerEventSource added in v0.5.0

type PointerEventSource interface {
	// OnPointer registers a callback for pointer events.
	// The callback receives a PointerEvent containing all pointer information.
	//
	// Callback threading: Called on the main/UI thread.
	// Callbacks should be fast and non-blocking.
	//
	// Pointer events are delivered in order:
	//   PointerEnter -> PointerDown -> PointerMove* -> PointerUp/PointerCancel -> PointerLeave
	OnPointer(fn func(PointerEvent))
}

PointerEventSource extends EventSource with unified pointer event capabilities.

This interface provides W3C Pointer Events Level 3 compliant pointer input, unifying mouse, touch, and pen input into a single event stream.

Implementation note: Rather than adding to EventSource directly, we use a separate interface to maintain backward compatibility and allow type assertion:

if pes, ok := eventSource.(gpucontext.PointerEventSource); ok {
    pes.OnPointer(handlePointerEvent)
}

For applications that need only unified pointer events:

pes.OnPointer(func(ev gpucontext.PointerEvent) {
    // Handle all pointer types uniformly
})

type PointerEventType added in v0.5.0

type PointerEventType uint8

PointerEventType indicates the type of pointer event.

const (
	// PointerDown is fired when a pointer becomes active.
	// For mouse: button press.
	// For touch: contact starts.
	// For pen: contact with or hover above the digitizer.
	PointerDown PointerEventType = iota

	// PointerUp is fired when a pointer is no longer active.
	// For mouse: button release.
	// For touch: contact ends.
	// For pen: leaves the digitizer detection range.
	PointerUp

	// PointerMove is fired when a pointer changes coordinates.
	// Also fired when pressure, tilt, or other properties change.
	PointerMove

	// PointerEnter is fired when a pointer enters the window bounds.
	// Does not bubble in W3C spec, but we deliver it directly.
	PointerEnter

	// PointerLeave is fired when a pointer leaves the window bounds.
	// Does not bubble in W3C spec, but we deliver it directly.
	PointerLeave

	// PointerCancel is fired when the system cancels the pointer.
	// This happens when:
	//   - The browser decides the pointer is unlikely to produce more events
	//   - A device orientation change occurs
	//   - The application loses focus during an active pointer
	// Always handle cancellation to reset state properly.
	PointerCancel
)

func (PointerEventType) String added in v0.5.0

func (t PointerEventType) String() string

String returns the event type name for debugging.

type PointerType added in v0.5.0

type PointerType uint8

PointerType indicates the type of pointing device.

const (
	// PointerTypeMouse indicates a mouse or similar device.
	// Includes trackpads when they emulate mouse behavior.
	PointerTypeMouse PointerType = iota

	// PointerTypeTouch indicates direct touch input.
	// Includes touchscreens and touch-enabled trackpads.
	PointerTypeTouch

	// PointerTypePen indicates a stylus or pen input.
	// Includes graphics tablets and pen-enabled displays.
	PointerTypePen
)

func (PointerType) String added in v0.5.0

func (t PointerType) String() string

String returns the pointer type name for debugging.

type Queue

type Queue interface {
}

Queue represents a GPU command queue. Implemented by wgpu/hal.Queue.

type Registry

type Registry[T any] struct {
	// contains filtered or unexported fields
}

Registry provides thread-safe registration and lookup of named factories. It supports priority-based selection when multiple implementations exist.

Type parameter T is the type returned by factories.

Example:

var backends = gpucontext.NewRegistry[Backend](
    gpucontext.WithPriority("vulkan", "dx12", "metal", "gles", "software"),
)

backends.Register("vulkan", func() Backend { return NewVulkanBackend() })
backends.Register("software", func() Backend { return NewSoftwareBackend() })

best := backends.Best() // Returns vulkan if available, otherwise software

func NewRegistry

func NewRegistry[T any](opts ...RegistryOption) *Registry[T]

NewRegistry creates a new Registry with optional configuration.

func (*Registry[T]) Available

func (r *Registry[T]) Available() []string

Available returns all registered names. Thread-safe.

func (*Registry[T]) Best

func (r *Registry[T]) Best() T

Best returns the highest-priority registered implementation. Returns the zero value of T if no implementations are registered. Thread-safe.

func (*Registry[T]) BestName

func (r *Registry[T]) BestName() string

BestName returns the name of the highest-priority registered implementation. Returns empty string if no implementations are registered. Thread-safe.

func (*Registry[T]) Count

func (r *Registry[T]) Count() int

Count returns the number of registered factories. Thread-safe.

func (*Registry[T]) Get

func (r *Registry[T]) Get(name string) T

Get returns the factory output for the given name. Returns the zero value of T if not found. Thread-safe.

func (*Registry[T]) Has

func (r *Registry[T]) Has(name string) bool

Has returns true if a factory with the given name is registered. Thread-safe.

func (*Registry[T]) Register

func (r *Registry[T]) Register(name string, factory func() T)

Register adds a factory for the given name. If a factory with the same name already exists, it is replaced. Thread-safe.

func (*Registry[T]) Unregister

func (r *Registry[T]) Unregister(name string)

Unregister removes the factory with the given name. Thread-safe.

type RegistryOption

type RegistryOption func(*registryConfig)

RegistryOption configures a Registry.

func WithPriority

func WithPriority(names ...string) RegistryOption

WithPriority sets the priority order for backend selection. Backends listed first are preferred over backends listed later. Backends not in the list have lowest priority (in registration order).

type ScrollDeltaMode added in v0.5.0

type ScrollDeltaMode uint8

ScrollDeltaMode indicates the unit of scroll delta values.

const (
	// ScrollDeltaPixel indicates delta values are in logical pixels.
	// This is typical for touchpad scrolling.
	ScrollDeltaPixel ScrollDeltaMode = iota

	// ScrollDeltaLine indicates delta values are in lines.
	// This is typical for traditional mouse wheel scrolling.
	// Applications should convert to pixels using their line height.
	ScrollDeltaLine

	// ScrollDeltaPage indicates delta values are in pages.
	// This is rare but may occur for Page Up/Down emulation.
	// Applications should convert to pixels using their viewport height.
	ScrollDeltaPage
)

func (ScrollDeltaMode) String added in v0.5.0

func (m ScrollDeltaMode) String() string

String returns the delta mode name for debugging.

type ScrollEvent added in v0.5.0

type ScrollEvent struct {
	// X is the pointer horizontal position at the time of scrolling.
	// Uses logical pixels relative to the window content area.
	X float64

	// Y is the pointer vertical position at the time of scrolling.
	// Uses logical pixels relative to the window content area.
	Y float64

	// DeltaX is the horizontal scroll amount.
	// Positive values scroll content to the right (or indicate rightward intent).
	// The unit depends on DeltaMode.
	DeltaX float64

	// DeltaY is the vertical scroll amount.
	// Positive values scroll content down (or indicate downward intent).
	// The unit depends on DeltaMode.
	DeltaY float64

	// DeltaMode indicates the unit of the delta values.
	DeltaMode ScrollDeltaMode

	// Modifiers contains the keyboard modifier state at event time.
	// Commonly used for Ctrl+scroll zoom behavior.
	Modifiers Modifiers

	// Timestamp is the event time as duration since an arbitrary reference.
	// Useful for smooth scrolling animations.
	// Zero if timestamps are not available on the platform.
	Timestamp time.Duration
}

ScrollEvent represents a scroll wheel or touchpad scroll event.

This event is separate from PointerEvent because scroll events have different semantics:

  • They don't have a persistent pointer ID
  • They provide delta values rather than absolute positions
  • They may have different units (lines, pages, pixels)

For touchpad gestures, consider using GestureEvent (if available) for pinch-to-zoom and other multi-finger gestures.

Example usage:

source.OnScroll(func(ev gpucontext.ScrollEvent) {
    scrollY += ev.DeltaY * scrollSpeed
    if ev.Modifiers.HasControl() {
        // Ctrl+scroll for zoom
        zoom *= 1.0 + ev.DeltaY * 0.1
    }
})

type ScrollEventSource added in v0.5.0

type ScrollEventSource interface {
	// OnScrollEvent registers a callback for detailed scroll events.
	// The callback receives a ScrollEvent containing all scroll information.
	//
	// Callback threading: Called on the main/UI thread.
	// Callbacks should be fast and non-blocking.
	OnScrollEvent(fn func(ScrollEvent))
}

ScrollEventSource extends EventSource with scroll event capabilities.

This interface provides detailed scroll events with position, delta mode, and timing information beyond what the basic EventSource.OnScroll provides.

For basic scroll handling, EventSource.OnScroll(dx, dy) is sufficient. Use ScrollEventSource when you need:

  • Pointer position at scroll time
  • Delta mode (pixels vs lines vs pages)
  • Timestamps for smooth scrolling

Type assertion pattern:

if ses, ok := eventSource.(gpucontext.ScrollEventSource); ok {
    ses.OnScrollEvent(handleScrollEvent)
} else {
    // Fall back to basic scroll handler
    eventSource.OnScroll(handleBasicScroll)
}

type Surface

type Surface interface {
}

Surface represents a rendering surface (window). Implemented by wgpu/hal.Surface.

type Texture added in v0.4.0

type Texture interface {
	// Width returns the texture width in pixels.
	Width() int

	// Height returns the texture height in pixels.
	Height() int
}

Texture is the minimal interface for GPU textures. This interface enables type-safe cross-package texture handling without circular dependencies.

Implementations:

  • gogpu.Texture implements Texture

Design note: This interface intentionally contains only read-only methods that are universally needed for texture operations. Implementation-specific methods (like UpdateData) remain on concrete types.

type TextureCreator added in v0.4.0

type TextureCreator interface {
	// NewTextureFromRGBA creates a texture from RGBA pixel data.
	// The data must be width * height * 4 bytes (RGBA, 8 bits per channel).
	//
	// The returned Texture can be drawn using TextureDrawer.DrawTexture.
	//
	// Returns error if:
	//   - Data size doesn't match width * height * 4
	//   - GPU texture creation fails
	NewTextureFromRGBA(width, height int, data []byte) (Texture, error)
}

TextureCreator provides texture creation from raw pixel data. This interface enables packages to create GPU textures without depending directly on specific GPU implementations.

Implementations:

  • gogpu.Renderer implements TextureCreator (via adapter)

Example usage:

creator := drawer.TextureCreator()
tex, err := creator.NewTextureFromRGBA(800, 600, pixelData)
if err != nil {
    return err
}
drawer.DrawTexture(tex, 0, 0)

type TextureDrawer added in v0.4.0

type TextureDrawer interface {
	// DrawTexture draws a texture at the specified position.
	//
	// Coordinate system:
	//   - (0, 0) is the top-left corner
	//   - Positive X goes right
	//   - Positive Y goes down
	//   - Coordinates are in pixels
	//
	// The texture must have been created by TextureCreator from this drawer.
	DrawTexture(tex Texture, x, y float32) error

	// TextureCreator returns the texture creator associated with this drawer.
	// Use this to create textures that can be drawn by this drawer.
	TextureCreator() TextureCreator
}

TextureDrawer provides texture drawing capabilities for 2D rendering. This interface enables packages like ggcanvas to draw textures without depending directly on gogpu, following the Dependency Inversion Principle.

Implementations:

  • gogpu.Context implements TextureDrawer (via adapter)

Example usage in ggcanvas:

func (c *Canvas) RenderTo(drawer gpucontext.TextureDrawer) error {
    tex, _ := c.Flush()
    return drawer.DrawTexture(tex, 0, 0)
}

type TextureUpdater added in v0.7.0

type TextureUpdater interface {
	// UpdateData uploads new pixel data to the texture.
	// Data must be exactly width * height * bytesPerPixel bytes (typically RGBA).
	//
	// Returns error if the texture has been destroyed or data size is invalid.
	UpdateData(data []byte) error
}

TextureUpdater updates existing texture pixel data. Use for dynamic content such as canvas rendering and video frames.

Implementations:

  • gogpu.Texture implements TextureUpdater

type WindowProvider added in v0.8.0

type WindowProvider interface {
	// Size returns the current window client area dimensions in physical pixels.
	Size() (width, height int)

	// ScaleFactor returns the DPI scale factor.
	// 1.0 = standard (96 DPI on Windows, 72 on macOS), 2.0 = Retina/HiDPI.
	// Used to convert between physical pixels and density-independent pixels (Dp).
	ScaleFactor() float64

	// RequestRedraw requests the host to render a new frame.
	// In on-demand rendering mode, this triggers a single frame render.
	// In continuous mode, this is a no-op.
	RequestRedraw()
}

WindowProvider provides window geometry and DPI information.

This interface enables UI frameworks (like gogpu/ui) to query window dimensions and scale factor for layout calculations in density-independent pixels (Dp), and to request redraws for on-demand rendering.

Implementations:

  • gogpu.App implements WindowProvider via platform window
  • NullWindowProvider provides configurable defaults for testing

Example usage in a UI framework:

func (ui *UI) Layout(wp gpucontext.WindowProvider) {
    w, h := wp.Size()
    scale := wp.ScaleFactor()
    dpW := float64(w) / scale
    dpH := float64(h) / scale
    ui.root.Layout(dpW, dpH)
}

Note: This interface is designed for gogpu <-> ui integration. The rendering library (gg) does NOT use this interface.

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