Documentation ¶
Overview ¶
Package device contains code for describing both the software and hardware of computing devices.
Index ¶
Constants ¶
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const ( UnknownArchitecture = Architecture_UnknownArchitecture ARMv7a = Architecture_ARMv7a ARMv8a = Architecture_ARMv8a X86 = Architecture_X86 X86_64 = Architecture_X86_64 MIPS = Architecture_MIPS MIPS64 = Architecture_MIPS64 )
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const ( UnknownEndian = Endian_UnknownEndian BigEndian = Endian_BigEndian LittleEndian = Endian_LittleEndian )
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const ( UnknownOS = OSKind_UnknownOS Windows = OSKind_Windows OSX = OSKind_OSX Linux = OSKind_Linux Android = OSKind_Android Stadia = OSKind_Stadia )
Variables ¶
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var ( UnknownABI = abi("unknown", UnknownOS, UnknownArchitecture, &MemoryLayout{}) // Keep this one in, some applications incorrectly advertise arm, when they mean armv7 AndroidARM = abi("armeabi", Android, ARMv7a, ARMv7aLayout) AndroidARMv7a = abi("armeabi-v7a", Android, ARMv7a, ARMv7aLayout) AndroidARM64v8a = abi("arm64-v8a", Android, ARMv8a, ARM64v8aLayout) AndroidX86 = abi("x86", Android, X86, X86IA32Layout) AndroidX86_64 = abi("x86-64", Android, X86_64, X86_64Layout) AndroidMIPS = abi("mips", Android, MIPS, Little32) AndroidMIPS64 = abi("mips64", Android, MIPS64, Little64) LinuxX86_64 = abi("linux_x64", Linux, X86_64, Little64) OSXX86_64 = abi("osx_x64", OSX, X86_64, Little64) WindowsX86_64 = abi("windows_x64", Windows, X86_64, Little64) StadiaX86_64 = abi("stadia", Stadia, X86_64, Little64) )
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var ( UnknownCPU = cpu("unknown", UnknownArchitecture) // Arm CortexA53 = cpu("Cortex A53", ARMv8a) CortexA57 = cpu("Cortex A57", ARMv8a) // Qualcomm Scorpion = cpu("Scorpion", ARMv7a) Krait = cpu("Krait", ARMv7a) Kryo = cpu("Kryo", ARMv8a) // Nvidia Denver = cpu("Denver", ARMv8a) )
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var ( // ARMv7aLayout is the memory layout for the armv7a ABI. // http://infocenter.arm.com/help/topic/com.arm.doc.ihi0042f/IHI0042F_aapcs.pdf // 4 DATA TYPES AND ALIGNMENT ARMv7aLayout = &MemoryLayout{ Endian: LittleEndian, Pointer: &DataTypeLayout{Size: 4, Alignment: 4}, Integer: &DataTypeLayout{Size: 4, Alignment: 4}, Size: &DataTypeLayout{Size: 4, Alignment: 4}, Char: &DataTypeLayout{Size: 1, Alignment: 1}, I64: &DataTypeLayout{Size: 8, Alignment: 8}, I32: &DataTypeLayout{Size: 4, Alignment: 4}, I16: &DataTypeLayout{Size: 2, Alignment: 2}, I8: &DataTypeLayout{Size: 1, Alignment: 1}, F64: &DataTypeLayout{Size: 8, Alignment: 8}, F32: &DataTypeLayout{Size: 4, Alignment: 4}, F16: &DataTypeLayout{Size: 2, Alignment: 2}, } // ARM64v8aLayout is the memory layout for the arm64v8a ABI. // http://infocenter.arm.com/help/topic/com.arm.doc.ihi0055b/IHI0055B_aapcs64.pdf // 4 DATA TYPES AND ALIGNMENT ARM64v8aLayout = &MemoryLayout{ Endian: LittleEndian, Pointer: &DataTypeLayout{Size: 8, Alignment: 8}, Integer: &DataTypeLayout{Size: 8, Alignment: 8}, Size: &DataTypeLayout{Size: 8, Alignment: 8}, Char: &DataTypeLayout{Size: 1, Alignment: 1}, I64: &DataTypeLayout{Size: 8, Alignment: 8}, I32: &DataTypeLayout{Size: 4, Alignment: 4}, I16: &DataTypeLayout{Size: 2, Alignment: 2}, I8: &DataTypeLayout{Size: 1, Alignment: 1}, F64: &DataTypeLayout{Size: 8, Alignment: 8}, F32: &DataTypeLayout{Size: 4, Alignment: 4}, F16: &DataTypeLayout{Size: 2, Alignment: 2}, } // X86IA32Layout is the memory layout for the x86 IA-32 ABI. X86IA32Layout = &MemoryLayout{ Endian: LittleEndian, Pointer: &DataTypeLayout{Size: 4, Alignment: 4}, Integer: &DataTypeLayout{Size: 4, Alignment: 4}, Size: &DataTypeLayout{Size: 4, Alignment: 4}, Char: &DataTypeLayout{Size: 1, Alignment: 1}, I64: &DataTypeLayout{Size: 8, Alignment: 4}, I32: &DataTypeLayout{Size: 4, Alignment: 4}, I16: &DataTypeLayout{Size: 2, Alignment: 2}, I8: &DataTypeLayout{Size: 1, Alignment: 1}, F64: &DataTypeLayout{Size: 8, Alignment: 4}, F32: &DataTypeLayout{Size: 4, Alignment: 4}, F16: &DataTypeLayout{Size: 2, Alignment: 2}, } // X86_64Layout is the memory layout for the x86_64 ABI. X86_64Layout = &MemoryLayout{ Endian: LittleEndian, Pointer: &DataTypeLayout{Size: 8, Alignment: 8}, Integer: &DataTypeLayout{Size: 4, Alignment: 4}, Size: &DataTypeLayout{Size: 8, Alignment: 8}, Char: &DataTypeLayout{Size: 1, Alignment: 1}, I64: &DataTypeLayout{Size: 8, Alignment: 8}, I32: &DataTypeLayout{Size: 4, Alignment: 4}, I16: &DataTypeLayout{Size: 2, Alignment: 2}, I8: &DataTypeLayout{Size: 1, Alignment: 1}, F64: &DataTypeLayout{Size: 8, Alignment: 8}, F32: &DataTypeLayout{Size: 4, Alignment: 4}, F16: &DataTypeLayout{Size: 2, Alignment: 2}, } Little32 = &MemoryLayout{ Endian: LittleEndian, Pointer: &DataTypeLayout{Size: 4, Alignment: 4}, Integer: &DataTypeLayout{Size: 4, Alignment: 4}, Size: &DataTypeLayout{Size: 4, Alignment: 4}, Char: &DataTypeLayout{Size: 1, Alignment: 1}, I64: &DataTypeLayout{Size: 8, Alignment: 8}, I32: &DataTypeLayout{Size: 4, Alignment: 4}, I16: &DataTypeLayout{Size: 2, Alignment: 2}, I8: &DataTypeLayout{Size: 1, Alignment: 1}, F64: &DataTypeLayout{Size: 8, Alignment: 8}, F32: &DataTypeLayout{Size: 4, Alignment: 4}, F16: &DataTypeLayout{Size: 2, Alignment: 2}, } Little64 = &MemoryLayout{ Endian: LittleEndian, Pointer: &DataTypeLayout{Size: 8, Alignment: 8}, Integer: &DataTypeLayout{Size: 8, Alignment: 8}, Size: &DataTypeLayout{Size: 8, Alignment: 8}, Char: &DataTypeLayout{Size: 1, Alignment: 1}, I64: &DataTypeLayout{Size: 8, Alignment: 8}, I32: &DataTypeLayout{Size: 4, Alignment: 4}, I16: &DataTypeLayout{Size: 2, Alignment: 2}, I8: &DataTypeLayout{Size: 1, Alignment: 1}, F64: &DataTypeLayout{Size: 8, Alignment: 8}, F32: &DataTypeLayout{Size: 4, Alignment: 4}, F16: &DataTypeLayout{Size: 2, Alignment: 2}, } Big32 = &MemoryLayout{ Endian: BigEndian, Pointer: &DataTypeLayout{Size: 4, Alignment: 4}, Integer: &DataTypeLayout{Size: 4, Alignment: 4}, Size: &DataTypeLayout{Size: 4, Alignment: 4}, Char: &DataTypeLayout{Size: 1, Alignment: 1}, I64: &DataTypeLayout{Size: 8, Alignment: 8}, I32: &DataTypeLayout{Size: 4, Alignment: 4}, I16: &DataTypeLayout{Size: 2, Alignment: 2}, I8: &DataTypeLayout{Size: 1, Alignment: 1}, F64: &DataTypeLayout{Size: 8, Alignment: 8}, F32: &DataTypeLayout{Size: 4, Alignment: 4}, F16: &DataTypeLayout{Size: 2, Alignment: 2}, } Big64 = &MemoryLayout{ Endian: BigEndian, Pointer: &DataTypeLayout{Size: 8, Alignment: 8}, Integer: &DataTypeLayout{Size: 8, Alignment: 8}, Size: &DataTypeLayout{Size: 8, Alignment: 8}, Char: &DataTypeLayout{Size: 1, Alignment: 1}, I64: &DataTypeLayout{Size: 8, Alignment: 8}, I32: &DataTypeLayout{Size: 4, Alignment: 4}, I16: &DataTypeLayout{Size: 2, Alignment: 2}, I8: &DataTypeLayout{Size: 1, Alignment: 1}, F64: &DataTypeLayout{Size: 8, Alignment: 8}, F32: &DataTypeLayout{Size: 4, Alignment: 4}, F16: &DataTypeLayout{Size: 2, Alignment: 2}, } )
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var ( UnknownGPU = gpu("unknown") Adreno320 = gpu("Adreno 320") Adreno330 = gpu("Adreno 330") Adreno418 = gpu("Adreno 418") Adreno420 = gpu("Adreno 420") Adreno430 = gpu("Adreno 430") Adreno530 = gpu("Adreno 530") Kepler = gpu("Kepler") )
Functions ¶
func IsLinuxLike ¶ added in v1.6.0
func IsLinuxLike(k OSKind) bool
Types ¶
type VersionMatch ¶ added in v1.2.0
type VersionMatch int
VersionMatch indicates how accuratly two OS versions match.
const ( // NoMatch means the versions don't match at all. NoMatch VersionMatch = iota // MajorMatch means the versions only match up to the major version. MajorMatch // MajorAndMinorMatch means the versions only match up to the minor version. MajorAndMinorMatch // CompleteMatch means the versions matched completely. CompleteMatch )
Source Files ¶
Directories ¶
Path | Synopsis |
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Package bind contains code for binding to and controlling devices.
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Package bind contains code for binding to and controlling devices. |
Package ggp contains code for binding to and controlling Stadia gamelets.
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Package ggp contains code for binding to and controlling Stadia gamelets. |
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