Documentation ¶
Index ¶
- Constants
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func ConfigFileDir() string
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type ConfigError
- type Loader
- type MockLoader
- type ProctorConfig
Constants ¶
const ( Environment = "ENVIRONMENT" ProctorHost = "PROCTOR_HOST" EmailId = "EMAIL_ID" AccessToken = "ACCESS_TOKEN" ConnectionTimeoutSecs = "CONNECTION_TIMEOUT_SECS" ProcExecutionStatusPollCount = "PROC_EXECUTION_STATUS_POLL_COUNT" )
Variables ¶
This section is empty.
Functions ¶
func Asset ¶ added in v0.3.0
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶ added in v0.3.0
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶ added in v0.3.0
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetNames ¶ added in v0.3.0
func AssetNames() []string
AssetNames returns the names of the assets.
func ConfigFileDir ¶ added in v0.3.0
func ConfigFileDir() string
Returns Config file directory This allows to test on dev environment without conflicting with installed proctor config file
func MustAsset ¶ added in v0.3.0
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶ added in v0.3.0
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶ added in v0.3.0
RestoreAssets restores an asset under the given directory recursively
Types ¶
type ConfigError ¶ added in v0.3.0
type ConfigError struct { Message string // contains filtered or unexported fields }
func (*ConfigError) RootError ¶ added in v0.3.0
func (c *ConfigError) RootError() error
type Loader ¶ added in v0.3.0
type Loader interface {
Load() (ProctorConfig, ConfigError)
}
type MockLoader ¶ added in v0.3.0
func (*MockLoader) Load ¶ added in v0.3.0
func (m *MockLoader) Load() (ProctorConfig, ConfigError)