Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type MeshBasicMaterial ¶
type MeshBasicMaterial struct {
// contains filtered or unexported fields
}
func NewMeshBasicMaterial ¶
func NewMeshBasicMaterial(paramters MeshBasicMaterialParameters) *MeshBasicMaterial
func (*MeshBasicMaterial) NeedsUpdate ¶
func (m *MeshBasicMaterial) NeedsUpdate() bool
func (*MeshBasicMaterial) Options ¶
func (m *MeshBasicMaterial) Options() Options
func (*MeshBasicMaterial) Parameters ¶
func (m *MeshBasicMaterial) Parameters() *MeshBasicMaterialParameters
func (*MeshBasicMaterial) SetNeedsUpdate ¶
func (m *MeshBasicMaterial) SetNeedsUpdate(needsUpdate bool)
func (*MeshBasicMaterial) Shader ¶
func (m *MeshBasicMaterial) Shader() shader.Shader
type MeshBasicMaterialParameters ¶
type MeshBasicMaterialParameters struct {
Options Options
}
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