discordgo

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Published: Jan 12, 2016 License: BSD-3-Clause Imports: 18 Imported by: 0

README

Discordgo GoDoc Go report Build Status

Discordgo is a Go package that provides low level bindings to the Discord chat client API.

  • See dgVoice for experimental voice support.

Join #go_discordgo Discord chat channel for support.

Getting Started

Installing

Discordgo has been tested to compile on Debian 8 (Go 1.3.3), FreeBSD 10 (Go 1.5.1), and Windows 7 (Go 1.5.2).

This assumes you already have a working Go environment, if not please see this page first.

$ go get github.com/bwmarrin/discordgo
Usage

Import the package into your project.

import "github.com/bwmarrin/discordgo"

Construct a new Discord client which can be used to access the variety of Discord API functions and to set callback functions for Discord events.

discord, err := discordgo.New("username", "password")

See Documentation and Examples below for more detailed information.

Documentation

NOTICE : This library and the Discord API are unfinished. Because of that there may be major changes to library functions, constants, and structures.

The Discordgo code is fairly well documented at this point and is currently the only documentation available. Both GoDoc and GoWalker (below) present that information in a nice format.

Examples

Below is a list of examples and other projects using Discordgo. Please submit an issue if you would like your project added or removed from this list

  • Basic - New A basic example using the easy New() helper function
  • Basic - API A basic example using the low level API functions.
  • Bruxism A chat bot for YouTube and Discord
  • GoGerard A modern bot for Discord
  • Digo A pluggable bot for your Discord server

Contributing

Contributions are very welcomed, however please follow the below guidelines.

  • First open an issue describing the bug or enhancement so it can be discussed.
  • Fork the develop branch and make your changes.
  • Try to match current naming conventions as closely as possible.
  • This package is intended to be a low level direct mapping of the Discord API so please avoid adding enhancements outside of that scope without first discussing it.
  • Create a Pull Request with your changes against the develop branch.

List of Discord APIs

See this chart for a feature comparison and list of other Discord API libraries.

Documentation

Overview

package discordgo provides Discord binding for Go

Index

Constants

View Source
const VERSION = "0.9.0"

Discordgo Version, follows Symantic Versioning. (http://semver.org/)

Variables

View Source
var (
	STATUS      = "https://status.discordapp.com/api/v2/"
	SM          = STATUS + "scheduled-maintenances/"
	SM_ACTIVE   = SM + "active.json"
	SM_UPCOMING = SM + "upcoming.json"

	DISCORD  = "https://discordapp.com" // TODO consider removing
	API      = DISCORD + "/api/"
	GUILDS   = API + "guilds/"
	CHANNELS = API + "channels/"
	USERS    = API + "users/"
	GATEWAY  = API + "gateway"

	AUTH            = API + "auth/"
	LOGIN           = AUTH + "login"
	LOGOUT          = AUTH + "logout"
	VERIFY          = AUTH + "verify"
	VERIFY_RESEND   = AUTH + "verify/resend"
	FORGOT_PASSWORD = AUTH + "forgot"
	RESET_PASSWORD  = AUTH + "reset"
	REGISTER        = AUTH + "register"

	VOICE         = API + "/voice/"
	VOICE_REGIONS = VOICE + "regions"
	VOICE_ICE     = VOICE + "ice"

	TUTORIAL            = API + "tutorial/"
	TUTORIAL_INDICATORS = TUTORIAL + "indicators"

	TRACK        = API + "track"
	SSO          = API + "sso"
	REPORT       = API + "report"
	INTEGRATIONS = API + "integrations"

	USER             = func(uID string) string { return USERS + uID }
	USER_AVATAR      = func(uID, aID string) string { return USERS + uID + "/avatars/" + aID + ".jpg" }
	USER_SETTINGS    = func(uID string) string { return USERS + uID + "/settings" }
	USER_GUILDS      = func(uID string) string { return USERS + uID + "/guilds" }
	USER_CHANNELS    = func(uID string) string { return USERS + uID + "/channels" }
	USER_DEVICES     = func(uID string) string { return USERS + uID + "/devices" }
	USER_CONNECTIONS = func(uID string) string { return USERS + uID + "/connections" }

	GUILD              = func(gID string) string { return GUILDS + gID }
	GUILD_INIVTES      = func(gID string) string { return GUILDS + gID + "/invites" }
	GUILD_CHANNELS     = func(gID string) string { return GUILDS + gID + "/channels" }
	GUILD_MEMBER_DEL   = func(gID, uID string) string { return GUILDS + gID + "/members/" + uID }
	GUILD_BANS         = func(gID string) string { return GUILDS + gID + "/bans" }
	GUILD_BAN          = func(gID, uID string) string { return GUILDS + gID + "/bans/" + uID }
	GUILD_INTEGRATIONS = func(gID string) string { return GUILDS + gID + "/integrations" }
	GUILD_ROLES        = func(gID string) string { return GUILDS + gID + "/roles" }
	GUILD_ROLE         = func(gID, rID string) string { return GUILDS + gID + "/roles/" + rID }
	GUILD_INVITES      = func(gID string) string { return GUILDS + gID + "/invites" }
	GUILD_EMBED        = func(gID string) string { return GUILDS + gID + "/embed" }
	GUILD_PRUNE        = func(gID string) string { return GUILDS + gID + "/prune" }
	GUILD_ICON         = func(gID, hash string) string { return GUILDS + gID + "/icons/" + hash + ".jpg" }
	GUILD_SPLASH       = func(gID, hash string) string { return GUILDS + gID + "/splashes/" + hash + ".jpg" }

	CHANNEL             = func(cID string) string { return CHANNELS + cID }
	CHANNEL_PERMISSIONS = func(cID string) string { return CHANNELS + cID + "/permissions" }
	CHANNEL_PERMISSION  = func(cID, tID string) string { return CHANNELS + cID + "/permissions/" + tID }
	CHANNEL_INVITES     = func(cID string) string { return CHANNELS + cID + "/invites" }
	CHANNEL_TYPING      = func(cID string) string { return CHANNELS + cID + "/typing" }
	CHANNEL_MESSAGES    = func(cID string) string { return CHANNELS + cID + "/messages" }
	CHANNEL_MESSAGE     = func(cID, mID string) string { return CHANNELS + cID + "/messages/" + mID }
	CHANNEL_MESSAGE_ACK = func(cID, mID string) string { return CHANNELS + cID + "/messages/" + mID + "/ack" }

	INVITE = func(iID string) string { return API + "invite/" + iID }

	INTEGRATIONS_JOIN = func(iID string) string { return API + "integrations/" + iID + "/join" }

	EMOJI = func(eID string) string { return API + "emojis/" + eID + ".png" }
)
View Source
var ErrJSONUnmarshal = errors.New("json unmarshal")

Functions

This section is empty.

Types

type Attachment

type Attachment struct {
	ID       string `json:"id"`
	URL      string `json:"url"`
	ProxyURL string `json:"proxy_url"`
	Width    int    `json:"width"`
	Height   int    `json:"height"`
	Filename string `json:"filename"`
	Size     int    `json:"size"`
}

An Attachment stores data for message attachments.

type Channel

type Channel struct {
	ID                   string                 `json:"id"`
	GuildID              string                 `json:"guild_id"`
	Name                 string                 `json:"name"`
	Topic                string                 `json:"topic"`
	Position             int                    `json:"position"`
	Type                 string                 `json:"type"`
	PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
	IsPrivate            bool                   `json:"is_private"`
	LastMessageID        string                 `json:"last_message_id"`
	Recipient            *User                  `json:"recipient"`
}

A Channel holds all data related to an individual Discord channel.

type Embed

type Embed struct {
	URL         string `json:"url"`
	Type        string `json:"type"`
	Title       string `json:"title"`
	Description string `json:"description"`
	Thumbnail   *struct {
		URL      string `json:"url"`
		ProxyURL string `json:"proxy_url"`
		Width    int    `json:"width"`
		Height   int    `json:"height"`
	} `json:"thumbnail"`
	Provider *struct {
		URL  string `json:"url"`
		Name string `json:"name"`
	} `json:"provider"`
	Author *struct {
		URL  string `json:"url"`
		Name string `json:"name"`
	} `json:"author"`
	Video *struct {
		URL    string `json:"url"`
		Width  int    `json:"width"`
		Height int    `json:"height"`
	} `json:"video"`
}

An Embed stores data for message embeds.

type Emoji

type Emoji struct {
	Roles         []string `json:"roles"`
	RequireColons bool     `json:"require_colons"`
	Name          string   `json:"name"`
	Managed       bool     `json:"managed"`
	ID            string   `json:"id"`
}

type Event

type Event struct {
	Type      string          `json:"t"`
	State     int             `json:"s"`
	Operation int             `json:"op"`
	Direction int             `json:"dir"`
	RawData   json.RawMessage `json:"d"`
}

An Event provides a basic initial struct for all websocket event.

type Game

type Game struct {
	Name string `json:"name"`
}

type Guild

type Guild struct {
	ID             string        `json:"id"`
	Name           string        `json:"name"`
	Icon           string        `json:"icon"`
	Region         string        `json:"region"`
	AfkTimeout     int           `json:"afk_timeout"`
	AfkChannelID   string        `json:"afk_channel_id"`
	EmbedChannelID string        `json:"embed_channel_id"`
	EmbedEnabled   bool          `json:"embed_enabled"`
	OwnerID        string        `json:"owner_id"`
	Large          bool          `json:"large"`     // ??
	JoinedAt       string        `json:"joined_at"` // make this a timestamp
	Roles          []*Role       `json:"roles"`
	Emojis         []*Emoji      `json:"emojis"`
	Members        []*Member     `json:"members"`
	Presences      []*Presence   `json:"presences"`
	Channels       []*Channel    `json:"channels"`
	VoiceStates    []*VoiceState `json:"voice_states"`
}

A Guild holds all data related to a specific Discord Guild. Guilds are also sometimes referred to as Servers in the Discord client.

type GuildBan

type GuildBan struct {
	User    *User  `json:"user"`
	GuildID string `json:"guild_id"`
}

A GuildBan stores data for a guild ban.

type GuildEmojisUpdate

type GuildEmojisUpdate struct {
	GuildID string   `json:"guild_id"`
	Emojis  []*Emoji `json:"emojis"`
}

A GuildEmojisUpdate stores data for a guild emoji update event.

type GuildIntegrationsUpdate

type GuildIntegrationsUpdate struct {
	GuildID string `json:"guild_id"`
}

A GuildIntegrationsUpdate stores data for the guild integrations update websocket event.

type GuildRole

type GuildRole struct {
	Role    *Role  `json:"role"`
	GuildID string `json:"guild_id"`
}

A GuildRole stores data for guild role websocket events.

type GuildRoleDelete

type GuildRoleDelete struct {
	RoleID  string `json:"role_id"`
	GuildID string `json:"guild_id"`
}

A GuildRoleDelete stores data for the guild role delete websocket event.

type ICEServer

type ICEServer struct {
	URL        string `json:"url"`
	Username   string `json:"username"`
	Credential string `json:"credential"`
}

A ICEServer stores data for a specific voice ICE server.

type Invite

type Invite struct {
	MaxAge    int      `json:"max_age"`
	Code      string   `json:"code"`
	Guild     *Guild   `json:"guild"`
	Revoked   bool     `json:"revoked"`
	CreatedAt string   `json:"created_at"` // TODO make timestamp
	Temporary bool     `json:"temporary"`
	Uses      int      `json:"uses"`
	MaxUses   int      `json:"max_uses"`
	Inviter   *User    `json:"inviter"`
	XkcdPass  bool     `json:"xkcdpass"`
	Channel   *Channel `json:"channel"`
}

A Invite stores all data related to a specific Discord Guild or Channel invite.

type Member

type Member struct {
	GuildID  string   `json:"guild_id"`
	JoinedAt string   `json:"joined_at"`
	Deaf     bool     `json:"deaf"`
	Mute     bool     `json:"mute"`
	User     *User    `json:"user"`
	Roles    []string `json:"roles"`
}

A Member stores user information for Guild members.

type Message

type Message struct {
	ID              string        `json:"id"`
	Author          *User         `json:"author"`
	Content         string        `json:"content"`
	Attachments     []*Attachment `json:"attachments"`
	Tts             bool          `json:"tts"`
	Embeds          []*Embed      `json:"embeds"`
	Timestamp       string        `json:"timestamp"`
	MentionEveryone bool          `json:"mention_everyone"`
	EditedTimestamp string        `json:"edited_timestamp"`
	Mentions        []*User       `json:"mentions"`
	ChannelID       string        `json:"channel_id"`
}

A Message stores all data related to a specific Discord message.

func (*Message) ContentWithMentionsReplaced

func (m *Message) ContentWithMentionsReplaced() string

ContentWithMentionsReplaced will replace all @<id> mentions with the username of the mention.

type MessageAck

type MessageAck struct {
	MessageID string `json:"message_id"`
	ChannelID string `json:"channel_id"`
}

A MessageAck stores data for the message ack websocket event.

type MessageDelete

type MessageDelete struct {
	ID        string `json:"id"`
	ChannelID string `json:"channel_id"`

} // so much like MessageAck..

A MessageDelete stores data for the message delete websocket event.

type PermissionOverwrite

type PermissionOverwrite struct {
	ID    string `json:"id"`
	Type  string `json:"type"`
	Deny  int    `json:"deny"`
	Allow int    `json:"allow"`
}

A PermissionOverwrite holds permission overwrite data for a Channel

type Presence

type Presence struct {
	User   *User  `json:"user"`
	Status string `json:"status"`
	Game   *Game  `json:"game"`
}

A Presence stores the online, offline, or idle and game status of Guild members.

type PresenceUpdate

type PresenceUpdate struct {
	User    *User    `json:"user"`
	Status  string   `json:"status"`
	Roles   []string `json:"roles"`
	GuildID string   `json:"guild_id"`
	Game    *Game    `json:"game"`
}

A PresenceUpdate stores data for the pressence update websocket event.

type RateLimit

type RateLimit struct {
	Bucket     string        `json:"bucket"`
	Message    string        `json:"message"`
	RetryAfter time.Duration `json:"retry_after"`
}

type ReadState

type ReadState struct {
	MentionCount  int
	LastMessageID string `json:"last_message_id"`
	ID            string `json:"id"`
}

A ReadState stores data on the read state of channels.

type Ready

type Ready struct {
	Version           int           `json:"v"`
	SessionID         string        `json:"session_id"`
	HeartbeatInterval time.Duration `json:"heartbeat_interval"`
	User              *User         `json:"user"`
	ReadState         []*ReadState
	PrivateChannels   []*Channel `json:"private_channels"`
	Guilds            []*Guild   `json:"guilds"`
}

A Ready stores all data for the websocket READY event.

type Role

type Role struct {
	ID          string `json:"id"`
	Name        string `json:"name"`
	Managed     bool   `json:"managed"`
	Color       int    `json:"color"`
	Hoist       bool   `json:"hoist"`
	Position    int    `json:"position"`
	Permissions int    `json:"permissions"`
}

A Role stores information about Discord guild member roles.

type Session

type Session struct {
	// General configurable settings.
	Token string // Authentication token for this session
	Debug bool   // Debug for printing JSON request/responses

	// Settable Callback functions for Websocket Events
	OnEvent                   func(*Session, *Event)
	OnReady                   func(*Session, *Ready)
	OnTypingStart             func(*Session, *TypingStart)
	OnMessageCreate           func(*Session, *Message)
	OnMessageUpdate           func(*Session, *Message)
	OnMessageDelete           func(*Session, *MessageDelete)
	OnMessageAck              func(*Session, *MessageAck)
	OnUserUpdate              func(*Session, *User)
	OnPresenceUpdate          func(*Session, *PresenceUpdate)
	OnVoiceStateUpdate        func(*Session, *VoiceState)
	OnChannelCreate           func(*Session, *Channel)
	OnChannelUpdate           func(*Session, *Channel)
	OnChannelDelete           func(*Session, *Channel)
	OnGuildCreate             func(*Session, *Guild)
	OnGuildUpdate             func(*Session, *Guild)
	OnGuildDelete             func(*Session, *Guild)
	OnGuildMemberAdd          func(*Session, *Member)
	OnGuildMemberRemove       func(*Session, *Member)
	OnGuildMemberDelete       func(*Session, *Member) // which is it?
	OnGuildMemberUpdate       func(*Session, *Member)
	OnGuildRoleCreate         func(*Session, *GuildRole)
	OnGuildRoleUpdate         func(*Session, *GuildRole)
	OnGuildRoleDelete         func(*Session, *GuildRoleDelete)
	OnGuildIntegrationsUpdate func(*Session, *GuildIntegrationsUpdate)
	OnGuildBanAdd             func(*Session, *GuildBan)
	OnGuildBanRemove          func(*Session, *GuildBan)
	OnGuildEmojisUpdate       func(*Session, *GuildEmojisUpdate)
	OnUserSettingsUpdate      func(*Session, map[string]interface{}) // TODO: Find better way?

	// Exposed but should not be modified by User.
	SessionID  string // from websocket READY packet
	DataReady  bool   // Set to true when Data Websocket is ready
	VoiceReady bool   // Set to true when Voice Websocket is ready
	UDPReady   bool   // Set to true when UDP Connection is ready

	// Everything below here is used for Voice testing.
	// This stuff is almost guarenteed to change a lot
	// and is even a bit hackish right now.
	Voice *Voice // Stores all details related to voice connections

	// Managed state object, updated with events.
	State        *State
	StateEnabled bool
	// contains filtered or unexported fields
}

A Session represents a connection to the Discord REST API. token : The authentication token returned from Discord Debug : If set to ture debug logging will be displayed.

func New

func New(args ...interface{}) (s *Session, err error)

New creates a new Discord session and will automate some startup tasks if given enough information to do so. Currently you can pass zero arguments and it will return an empty Discord session. If you pass a token or username and password (in that order), then it will attempt to login to Discord and open a websocket connection.

func (*Session) Channel

func (s *Session) Channel(channelID string) (st *Channel, err error)

Channel returns a Channel strucutre of a specific Channel. channelID : The ID of the Channel you want returend.

func (*Session) ChannelDelete

func (s *Session) ChannelDelete(channelID string) (st *Channel, err error)

ChannelDelete deletes the given channel channelID : The ID of a Channel

func (*Session) ChannelEdit

func (s *Session) ChannelEdit(channelID, name string) (st *Channel, err error)

ChannelEdit edits the given channel channelID : The ID of a Channel name : The new name to assign the channel.

func (*Session) ChannelInviteCreate

func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error)

ChannelInviteCreate creates a new invite for the given channel. channelID : The ID of a Channel i : An Invite struct with the values MaxAge, MaxUses, Temporary,

and XkcdPass defined.

func (*Session) ChannelInvites

func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error)

ChannelInvites returns an array of Invite structures for the given channel channelID : The ID of a Channel

func (*Session) ChannelMessageAck

func (s *Session) ChannelMessageAck(channelID, messageID string) (err error)

ChannelMessageAck acknowledges and marks the given message as read channeld : The ID of a Channel messageID : the ID of a Message

func (*Session) ChannelMessageDelete

func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error)

ChannelMessageDelete deletes a message from the Channel.

func (*Session) ChannelMessageEdit

func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (st *Message, err error)

ChannelMessageEdit edits an existing message, replacing it entirely with the given content. channeld : The ID of a Channel messageID : the ID of a Message

func (*Session) ChannelMessageSend

func (s *Session) ChannelMessageSend(channelID string, content string) (st *Message, err error)

ChannelMessageSend sends a message to the given channel. channelID : The ID of a Channel. content : The message to send. NOTE, mention and tts parameters may be added in 2.x branch.

func (*Session) ChannelMessages

func (s *Session) ChannelMessages(channelID string, limit int, beforeID int, afterID int) (st []*Message, err error)

ChannelMessages returns an array of Message structures for messages within a given channel. channelID : The ID of a Channel. limit : The number messages that can be returned. beforeID : If provided all messages returned will be before given ID. afterID : If provided all messages returned will be after given ID.

func (*Session) ChannelPermissionDelete

func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error)

ChannelPermissionDelete deletes a specific permission override for the given channel. NOTE: Name of this func may change.

func (*Session) ChannelPermissionSet

func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, allow, deny int) (err error)

ChannelPermissionSet creates a Permission Override for the given channel. NOTE: This func name may changed. Using Set instead of Create because you can both create a new override or update an override with this function.

func (*Session) ChannelTyping

func (s *Session) ChannelTyping(channelID string) (err error)

ChannelTyping broadcasts to all members that authenticated user is typing in the given channel. channelID : The ID of a Channel

func (*Session) ChannelVoiceJoin

func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (err error)

ChannelVoiceJoin joins the session user to a voice channel. After calling this func please monitor the Session.Voice.Ready bool to determine when it is ready and able to send/receive audio, that should happen quickly.

gID   : Guild ID of the channel to join.
cID   : Channel ID of the channel to join.
mute  : If true, you will be set to muted upon joining.
deaf  : If true, you will be set to deafened upon joining.

func (*Session) Close

func (s *Session) Close()

Close closes a Discord session TODO: Add support for Voice WS/UDP connections

func (*Session) Gateway

func (s *Session) Gateway() (gateway string, err error)

Gateway returns the a websocket Gateway address

func (*Session) Guild

func (s *Session) Guild(guildID string) (st *Guild, err error)

Guild returns a Guild structure of a specific Guild. guildID : The ID of a Guild

func (*Session) GuildBanCreate

func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error)

GuildBanCreate bans the given user from the given guild. guildID : The ID of a Guild. userID : The ID of a User days : The number of days of previous comments to delete.

func (*Session) GuildBanDelete

func (s *Session) GuildBanDelete(guildID, userID string) (err error)

GuildBanDelete removes the given user from the guild bans guildID : The ID of a Guild. userID : The ID of a User

func (*Session) GuildBans

func (s *Session) GuildBans(guildID string) (st []*User, err error)

GuildBans returns an array of User structures for all bans of a given guild. guildID : The ID of a Guild.

func (*Session) GuildChannelCreate

func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel, err error)

GuildChannelCreate creates a new channel in the given guild guildID : The ID of a Guild. name : Name of the channel (2-100 chars length) ctype : Tpye of the channel (voice or text)

func (*Session) GuildChannels

func (s *Session) GuildChannels(guildID string) (st []*Channel, err error)

GuildChannels returns an array of Channel structures for all channels of a given guild. guildID : The ID of a Guild.

func (*Session) GuildCreate

func (s *Session) GuildCreate(name string) (st *Guild, err error)

GuildCreate creates a new Guild name : A name for the Guild (2-100 characters)

func (*Session) GuildDelete

func (s *Session) GuildDelete(guildID string) (st *Guild, err error)

GuildDelete deletes or leaves a Guild. guildID : The ID of a Guild

func (*Session) GuildEdit

func (s *Session) GuildEdit(guildID, name string) (st *Guild, err error)

GuildEdit edits a new Guild guildID : The ID of a Guild name : A name for the Guild (2-100 characters)

func (*Session) GuildInviteCreate

func (s *Session) GuildInviteCreate(guildID string, i *Invite) (st *Invite, err error)

GuildInviteCreate creates a new invite for the given guild. guildID : The ID of a Guild. i : An Invite struct with the values MaxAge, MaxUses, Temporary,

and XkcdPass defined.

func (*Session) GuildInvites

func (s *Session) GuildInvites(guildID string) (st []*Invite, err error)

GuildInvites returns an array of Invite structures for the given guild guildID : The ID of a Guild.

func (*Session) GuildMemberDelete

func (s *Session) GuildMemberDelete(guildID, userID string) (err error)

GuildMemberDelete removes the given user from the given guild. guildID : The ID of a Guild. userID : The ID of a User

func (*Session) GuildRoleCreate

func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error)

GuildRoleCreate returns a new Guild Role

func (*Session) GuildRoleDelete

func (s *Session) GuildRoleDelete(guildID, roleID string) (err error)

GuildRoleDelete deletes an existing role.

func (*Session) GuildRoleEdit

func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int) (st *Role, err error)

GuildRoleEdit updates an existing Guild Role with new values

func (*Session) GuildRoleReorder

func (s *Session) GuildRoleReorder(guildID string, roles []Role) (st []*Role, err error)

GuildRoleReorder reoders guild roles

func (*Session) GuildRoles

func (s *Session) GuildRoles(guildID string) (st []*Role, err error)

GuildRoles returns all roles for a given guild.

func (*Session) Handshake

func (s *Session) Handshake() (err error)

Handshake sends the client data to Discord during websocket initial connection.

func (*Session) Heartbeat

func (s *Session) Heartbeat(i time.Duration)

Heartbeat sends regular heartbeats to Discord so it knows the client is still connected. If you do not send these heartbeats Discord will disconnect the websocket connection after a few seconds.

func (*Session) Invite

func (s *Session) Invite(inviteID string) (st *Invite, err error)

Invite returns an Invite structure of the given invite inviteID : The invite code (or maybe xkcdpass?)

func (*Session) InviteAccept

func (s *Session) InviteAccept(inviteID string) (st *Invite, err error)

InviteAccept accepts an Invite to a Guild or Channel inviteID : The invite code (or maybe xkcdpass?)

func (*Session) InviteDelete

func (s *Session) InviteDelete(inviteID string) (st *Invite, err error)

InviteDelete deletes an existing invite inviteID : the code (or maybe xkcdpass?) of an invite

func (*Session) Listen

func (s *Session) Listen() (err error)

Listen starts listening to the websocket connection for events.

func (*Session) Login

func (s *Session) Login(email string, password string) (token string, err error)

Login asks the Discord server for an authentication token

func (*Session) Logout

func (s *Session) Logout() (err error)

Logout sends a logout request to Discord. This does not seem to actually invalidate the token. So you can still make API calls even after a Logout. So, it seems almost pointless to even use.

func (*Session) Open

func (s *Session) Open() (err error)

Open opens a websocket connection to Discord.

func (*Session) Register

func (s *Session) Register(username string) (token string, err error)

Register sends a Register request to Discord, and returns the authentication token Note that this account is temporary and should be verified for future use. Another option is to save the authentication token external, but this isn't recommended.

func (*Session) Request

func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error)

Request makes a (GET/POST/...) Requests to Discord REST API. All the other Discord REST Calls in this file use this function.

func (*Session) UpdateStatus

func (s *Session) UpdateStatus(idle int, game string) (err error)

UpdateStatus is used to update the authenticated user's status. If idle>0 then set status to idle. If game>0 then set game. if otherwise, set status to active, and no game.

func (*Session) User

func (s *Session) User(userID string) (st *User, err error)

User returns the user details of the given userID userID : A user ID or "@me" which is a shortcut of current user ID

func (*Session) UserAvatar

func (s *Session) UserAvatar(userID string) (img image.Image, err error)

UserAvatar returns an image.Image of a users Avatar userID : A user ID or "@me" which is a shortcut of current user ID

func (*Session) UserChannelCreate

func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error)

UserChannelCreate creates a new User (Private) Channel with another User recipientID : A user ID for the user to which this channel is opened with.

func (*Session) UserChannels

func (s *Session) UserChannels() (st []*Channel, err error)

UserChannels returns an array of Channel structures for all private channels.

func (*Session) UserGuilds

func (s *Session) UserGuilds() (st []*Guild, err error)

UserGuilds returns an array of Guild structures for all guilds.

func (*Session) UserSettings

func (s *Session) UserSettings() (st *Settings, err error)

UserSettings returns the settings for a given user

func (*Session) UserUpdate

func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error)

UserUpdate updates a users settings.

func (*Session) VoiceICE

func (s *Session) VoiceICE() (st *VoiceICE, err error)

VoiceICE returns the voice server ICE information

func (*Session) VoiceRegions

func (s *Session) VoiceRegions() (st []*VoiceRegion, err error)

VoiceRegions returns the voice server regions

type Settings

type Settings struct {
	RenderEmbeds          bool     `json:"render_embeds"`
	InlineEmbedMedia      bool     `json:"inline_embed_media"`
	EnableTtsCommand      bool     `json:"enable_tts_command"`
	MessageDisplayCompact bool     `json:"message_display_compact"`
	Locale                string   `json:"locale"`
	ShowCurrentGame       bool     `json:"show_current_game"`
	Theme                 string   `json:"theme"`
	MutedChannels         []string `json:"muted_channels"`
}

A Settings stores data for a specific users Discord client settings.

type State

type State struct {
	Ready
}

A State contains the current known state. As discord sends this in a READY blob, it seems reasonable to simply use that struct as the data store.

func NewState

func NewState() *State

NewState creates an empty state.

func (*State) Channel

func (s *State) Channel(channelID string) (*Channel, error)

Channel gets a channel by ID, it will look in all guilds an private channels.

func (*State) ChannelAdd

func (s *State) ChannelAdd(channel *Channel) error

ChannelAdd adds a guild to the current world state, or updates it if it already exists. Channels may exist either as PrivateChannels or inside a guild.

func (*State) ChannelRemove

func (s *State) ChannelRemove(channel *Channel) error

ChannelRemove removes a channel from current world state.

func (*State) Emoji

func (s *State) Emoji(guildID, emojiID string) (*Emoji, error)

Emoji returns an emoji for a guild and emoji id.

func (*State) EmojiAdd

func (s *State) EmojiAdd(guildID string, emoji *Emoji) error

EmojiAdd adds an emoji to the current world state.

func (*State) EmojisAdd

func (s *State) EmojisAdd(guildID string, emojis []*Emoji) error

EmojisAdd adds multiple emojis to the world state.

func (*State) Guild

func (s *State) Guild(guildID string) (*Guild, error)

Guild gets a guild by ID. Useful for querying if @me is in a guild:

_, err := discordgo.Session.State.Guild(guildID)
isInGuild := err == nil

func (*State) GuildAdd

func (s *State) GuildAdd(guild *Guild) error

GuildAdd adds a guild to the current world state, or updates it if it already exists.

func (*State) GuildChannel

func (s *State) GuildChannel(guildID, channelID string) (*Channel, error)

GuildChannel gets a channel by ID from a guild.

func (*State) GuildRemove

func (s *State) GuildRemove(guild *Guild) error

GuildRemove removes a guild from current world state.

func (*State) Member

func (s *State) Member(guildID, userID string) (*Member, error)

Member gets a member by ID from a guild.

func (*State) MemberAdd

func (s *State) MemberAdd(member *Member) error

MemberAdd adds a member to the current world state, or updates it if it already exists.

func (*State) MemberRemove

func (s *State) MemberRemove(member *Member) error

MemberRemove removes a member from current world state.

func (*State) OnReady

func (s *State) OnReady(r *Ready) error

OnReady takes a Ready event and updates all internal state.

func (*State) PrivateChannel

func (s *State) PrivateChannel(channelID string) (*Channel, error)

PrivateChannel gets a private channel by ID.

type TypingStart

type TypingStart struct {
	UserID    string `json:"user_id"`
	ChannelID string `json:"channel_id"`
	Timestamp int    `json:"timestamp"`
}

A TypingStart stores data for the typing start websocket event.

type User

type User struct {
	ID       string `json:"id"`
	Email    string `json:"email"`
	Username string `json:"username"`
	Avatar   string `json:"Avatar"`
	Verified bool   `json:"verified"`
}

A User stores all data for an individual Discord user.

type Voice

type Voice struct {
	sync.Mutex               // future use
	Ready      bool          // If true, voice is ready to send/receive audio
	Debug      bool          // If true, print extra logging
	Chan       chan struct{} // future use
	UDPConn    *net.UDPConn  // exported for dgvoice, may change.
	OP2        *voiceOP2     // exported for dgvoice, may change.
	// contains filtered or unexported fields
}

A Voice struct holds all data and functions related to Discord Voice support.

func (*Voice) Close

func (v *Voice) Close()

Close closes the voice connection

func (*Voice) Open

func (v *Voice) Open() (err error)

Open opens a voice connection. This should be called after VoiceChannelJoin is used and the data VOICE websocket events are captured.

func (*Voice) Speaking

func (v *Voice) Speaking(b bool) (err error)

Speaking sends a speaking notification to Discord over the voice websocket. This must be sent as true prior to sending audio and should be set to false once finished sending audio.

b  : Send true if speaking, false if not.

type VoiceICE

type VoiceICE struct {
	TTL     string       `json:"ttl"`
	Servers []*ICEServer `json:"servers"`
}

A VoiceICE stores data for voice ICE servers.

type VoiceRegion

type VoiceRegion struct {
	ID       string `json:"id"`
	Name     string `json:"name"`
	Hostname string `json:"sample_hostname"`
	Port     int    `json:"sample_port"`
}

A VoiceRegion stores data for a specific voice region server.

type VoiceServerUpdate

type VoiceServerUpdate struct {
	Token    string `json:"token"`
	GuildID  string `json:"guild_id"`
	Endpoint string `json:"endpoint"`
}

A VoiceServerUpdate stores the data received during the Voice Server Update data websocket event. This data is used during the initial Voice Channel join handshaking.

type VoiceState

type VoiceState struct {
	UserID    string `json:"user_id"`
	Suppress  bool   `json:"suppress"`
	SessionID string `json:"session_id"`
	SelfMute  bool   `json:"self_mute"`
	SelfDeaf  bool   `json:"self_deaf"`
	Mute      bool   `json:"mute"`
	Deaf      bool   `json:"deaf"`
	ChannelID string `json:"channel_id"`
}

A VoiceState stores the voice states of Guilds

Directories

Path Synopsis
examples
api_basic
This file provides a basic "quick start" example of using the Discordgo package to connect to Discord using the low level API functions.
This file provides a basic "quick start" example of using the Discordgo package to connect to Discord using the low level API functions.
new_basic
This file provides a basic "quick start" example of using the Discordgo package to connect to Discord using the New() helper function.
This file provides a basic "quick start" example of using the Discordgo package to connect to Discord using the New() helper function.

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