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Index ¶
Constants ¶
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const ( ERR = int32(iota) NONE QUIT PAUSE CLEAR HIDE SAVE REDRAW REMOVE // Effects FADE_OUT PULSE )
Variables ¶
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var EventNames = map[int32]string{}
Functions ¶
Types ¶
type Event ¶
type Event struct {
Code int32
ImageURI string
Position string
X, Y int32
Delay time.Duration
FontColor string
Font string
FontSize int
BgColor string
Text string
Multiply int
Points []int32 // Points are for geometric shapes, x1,y1,...,xN,yN
DimSpeed int // 1..255
Tag string // Tagging events enables post manipulation
}
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