Documentation ¶
Index ¶
- func Debug(msg string, params ...interface{})
- func Error(msg string, params ...interface{})
- func Fatal(msg string, params ...interface{})
- func Info(msg string, params ...interface{})
- func Init(logLevel Level) error
- func InitWithFields(logLevel Level, fields map[string]interface{}) error
- func Println(v ...interface{})
- func Warn(msg string, params ...interface{})
- func WithFields(fields map[string]interface{})
- type Level
- type Logger
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func InitWithFields ¶
Initialize the Logger with fields
func WithFields ¶
func WithFields(fields map[string]interface{})
Types ¶
type Level ¶
type Level uint32
const ( // PanicLevel level, highest level of severity. Logs and then calls panic with the // message passed to Debug, Info, ... PanicLevel Level = iota // FatalLevel level. Logs and then calls `logger.Exit(1)`. It will exit even if the // logging level is set to Panic. FatalLevel // ErrorLevel level. Logs. Used for errors that should definitely be noted. // Commonly used for hooks to send errors to an error tracking service. ErrorLevel // WarnLevel level. Non-critical entries that deserve eyes. WarnLevel // InfoLevel level. General operational entries about what's going on inside the // application. InfoLevel // DebugLevel level. Usually only enabled when debugging. Very verbose logging. DebugLevel // TraceLevel level. Designates finer-grained informational events than the Debug. TraceLevel )
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