opengl

package
v2.7.0-rc.3 Latest Latest
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Published: Mar 30, 2024 License: Apache-2.0 Imports: 14 Imported by: 0

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Constants

This section is empty.

Variables

This section is empty.

Functions

func NewGraphics added in v2.4.0

func NewGraphics() (graphicsdriver.Graphics, error)

NewGraphics creates an implementation of graphicsdriver.Graphics for OpenGL. The returned graphics value is nil iff the error is not nil.

Types

type Graphics

type Graphics struct {
	// contains filtered or unexported fields
}

func (*Graphics) Begin

func (g *Graphics) Begin() error

func (*Graphics) DrawTriangles added in v2.2.0

func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.ShaderImageCount]graphicsdriver.ImageID, shaderID graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error

func (*Graphics) End

func (g *Graphics) End(present bool) error

func (*Graphics) Initialize added in v2.2.0

func (g *Graphics) Initialize() error

func (*Graphics) MaxImageSize

func (g *Graphics) MaxImageSize() int

func (*Graphics) NeedsClearingScreen added in v2.2.0

func (g *Graphics) NeedsClearingScreen() bool

func (*Graphics) NewImage

func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error)

func (*Graphics) NewScreenFramebufferImage

func (g *Graphics) NewScreenFramebufferImage(width, height int) (graphicsdriver.Image, error)

func (*Graphics) NewShader

func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error)

func (*Graphics) Reset

func (g *Graphics) Reset() error

Reset resets or initializes the current OpenGL state.

func (*Graphics) SetGLFWWindow added in v2.7.0

func (g *Graphics) SetGLFWWindow(window *glfw.Window)

func (*Graphics) SetTransparent

func (g *Graphics) SetTransparent(transparent bool)

func (*Graphics) SetVertices

func (g *Graphics) SetVertices(vertices []float32, indices []uint32) error

func (*Graphics) SetVsyncEnabled

func (g *Graphics) SetVsyncEnabled(enabled bool)

type Image

type Image struct {
	// contains filtered or unexported fields
}

func (*Image) Dispose

func (i *Image) Dispose()

func (*Image) ID

func (i *Image) ID() graphicsdriver.ImageID

func (*Image) ReadPixels added in v2.3.0

func (i *Image) ReadPixels(args []graphicsdriver.PixelsArgs) error

func (*Image) WritePixels added in v2.4.0

func (i *Image) WritePixels(args []graphicsdriver.PixelsArgs) error

type Shader

type Shader struct {
	// contains filtered or unexported fields
}

func (*Shader) Dispose

func (s *Shader) Dispose()

func (*Shader) ID

func (s *Shader) ID() graphicsdriver.ShaderID

Directories

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