opengl

package
v1.3.0 Latest Latest
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Published: May 14, 2016 License: Apache-2.0 Imports: 3 Imported by: 0

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Constants

This section is empty.

Variables

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Functions

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Types

type Buffer

type Buffer uint32

type BufferType

type BufferType int

type BufferUsage

type BufferUsage int

type CompositeMode added in v1.3.0

type CompositeMode int
const (
	CompositeModeSourceOver CompositeMode = iota // This value must be 0 (= initial value)
	CompositeModeClear
	CompositeModeCopy
	CompositeModeDestination
	CompositeModeDestinationOver
	CompositeModeSourceIn
	CompositeModeDestinationIn
	CompositeModeSourceOut
	CompositeModeDestinationOut
	CompositeModeSourceAtop
	CompositeModeDestinationAtop
	CompositeModeXor
	CompositeModeLighter
	CompositeModeUnknown
)

type Context

type Context struct {
	Nearest            Filter
	Linear             Filter
	VertexShader       ShaderType
	FragmentShader     ShaderType
	ArrayBuffer        BufferType
	ElementArrayBuffer BufferType
	DynamicDraw        BufferUsage
	StaticDraw         BufferUsage
	Triangles          Mode
	Lines              Mode
	// contains filtered or unexported fields
}

func NewContext

func NewContext() (*Context, error)

func (*Context) BindElementArrayBuffer

func (c *Context) BindElementArrayBuffer(b Buffer)

func (*Context) BindTexture

func (c *Context) BindTexture(t Texture)

func (*Context) BindZeroFramebuffer added in v1.3.0

func (c *Context) BindZeroFramebuffer()

func (*Context) BlendFunc added in v1.3.0

func (c *Context) BlendFunc(mode CompositeMode)

func (*Context) BufferSubData

func (c *Context) BufferSubData(bufferType BufferType, data []int16)

func (*Context) DeleteFramebuffer

func (c *Context) DeleteFramebuffer(f Framebuffer)

func (*Context) DeleteShader

func (c *Context) DeleteShader(s Shader)

func (*Context) DeleteTexture

func (c *Context) DeleteTexture(t Texture)

func (*Context) DisableVertexAttribArray

func (c *Context) DisableVertexAttribArray(p Program, location string)

func (*Context) DrawElements

func (c *Context) DrawElements(mode Mode, len int)

func (*Context) EnableVertexAttribArray

func (c *Context) EnableVertexAttribArray(p Program, location string)

func (*Context) FillFramebuffer

func (c *Context) FillFramebuffer(r, g, b, a float64) error

func (*Context) FramebufferPixels

func (c *Context) FramebufferPixels(f Framebuffer, width, height int) (pixels []uint8, err error)

func (*Context) GlslHighpSupported

func (c *Context) GlslHighpSupported() bool

func (*Context) Init added in v1.3.0

func (c *Context) Init() error

func (*Context) Loop added in v1.3.0

func (c *Context) Loop()

func (*Context) NewBuffer

func (c *Context) NewBuffer(bufferType BufferType, v interface{}, bufferUsage BufferUsage) (buffer Buffer)

func (*Context) NewFramebuffer

func (c *Context) NewFramebuffer(texture Texture) (framebuffer Framebuffer, err error)

func (*Context) NewProgram

func (c *Context) NewProgram(shaders []Shader) (program Program, err error)

func (*Context) NewShader

func (c *Context) NewShader(shaderType ShaderType, source string) (shader Shader, err error)

func (*Context) NewTexture

func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (texture Texture, err error)

func (*Context) RunOnContextThread added in v1.3.0

func (c *Context) RunOnContextThread(f func())

func (*Context) SetViewport

func (c *Context) SetViewport(f Framebuffer, width, height int) (err error)

func (*Context) TexSubImage2D

func (c *Context) TexSubImage2D(p []uint8, width, height int)

func (*Context) UniformFloats

func (c *Context) UniformFloats(p Program, location string, v []float32)

func (*Context) UniformInt

func (c *Context) UniformInt(p Program, location string, v int)

func (*Context) UseProgram

func (c *Context) UseProgram(p Program)

func (*Context) VertexAttribPointer

func (c *Context) VertexAttribPointer(p Program, location string, normalize bool, stride int, size int, v int)

type Filter

type Filter int

type Framebuffer

type Framebuffer uint32
var ZeroFramebuffer Framebuffer

type Mode

type Mode int

type Program

type Program uint32

func (Program) Equals

func (p Program) Equals(other Program) bool

TODO: Remove this after the GopherJS bug was fixed (#159)

type Shader

type Shader uint32

type ShaderType

type ShaderType int

type Texture

type Texture uint32

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