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Index ¶
Constants ¶
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const ( MainMenuScreenID orvyn.ScreenID = "mainMenuScreen" ListDemoScreenID orvyn.ScreenID = "listDemoScreen" InputWidgetDemoScreenID orvyn.ScreenID = "inputWidgetDemoScreen" ProgressDemoScreenID orvyn.ScreenID = "progressScreen" )
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const IDMainMenu orvyn.ScreenID = "mainmenu"
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type InputWidgetDemo ¶
type InputWidgetDemo struct {
// contains filtered or unexported fields
}
func NewInputWidgetDemo ¶
func NewInputWidgetDemo() *InputWidgetDemo
func (*InputWidgetDemo) OnExit ¶
func (s *InputWidgetDemo) OnExit() any
func (*InputWidgetDemo) Render ¶
func (s *InputWidgetDemo) Render() orvyn.Layout
type ListDemo ¶
type ListDemo struct {
// contains filtered or unexported fields
}
func NewListDemo ¶
func NewListDemo() *ListDemo
type MainMenu ¶
type MainMenu struct {
// contains filtered or unexported fields
}
func NewMainMenu ¶
func NewMainMenu() *MainMenu
type ProgressDemo ¶
type ProgressDemo struct {
// contains filtered or unexported fields
}
func NewProgressDemo ¶
func NewProgressDemo() *ProgressDemo
func (*ProgressDemo) OnExit ¶
func (p *ProgressDemo) OnExit() any
func (*ProgressDemo) Render ¶
func (p *ProgressDemo) Render() orvyn.Layout
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