delayqueue

package module
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Published: Jun 26, 2023 License: Apache-2.0 Imports: 7 Imported by: 3

README

DelayQueue

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中文版

DelayQueue is a message queue supporting delayed/scheduled delivery based on redis.

Core Advantages:

  • Support ACK/Retry mechanism, it will re-deliver message after a while as long as no confirmation is received. As long as Redis doesn't crash, consumer crashes won't cause message loss.
  • Works safely in a distributed environment, you could deliver message to same queue or consume message from same queue at multiple machines.
  • A message will be consumed by one and only one consumer.
  • Consumers control the flow of messages, NO NEED FOR ANY OTHER MIDDLEWARES except redis.

Install

DelayQueue requires a Go version with modules support. Run following command line in your project with go.mod:

go get github.com/hdt3213/delayqueue

if you are using github.com/go-redis/redis/v8 please use go get github.com/hdt3213/delayqueue@v8

Get Started

package main

import (
	"github.com/redis/go-redis/v9"
	"github.com/hdt3213/delayqueue"
	"strconv"
	"time"
)

func main() {
	redisCli := redis.NewClient(&redis.Options{
		Addr: "127.0.0.1:6379",
	})
	queue := delayqueue.NewQueue("example", redisCli, func(payload string) bool {
		// callback returns true to confirm successful consumption.
		// If callback returns false or not return within maxConsumeDuration, DelayQueue will re-deliver this message
		return true
	}).WithConcurrent(4) // set the number of concurrent consumers 
	// send delay message
	for i := 0; i < 10; i++ {
		err := queue.SendDelayMsg(strconv.Itoa(i), time.Hour, delayqueue.WithRetryCount(3))
		if err != nil {
			panic(err)
		}
	}
	// send schedule message
	for i := 0; i < 10; i++ {
		err := queue.SendScheduleMsg(strconv.Itoa(i), time.Now().Add(time.Hour))
		if err != nil {
			panic(err)
		}
	}
	// start consume
	done := queue.StartConsume()
	<-done
}

Options

WithLogger(logger *log.Logger)

WithLogger customizes logger for queue

WithConcurrent(c uint) 

WithConcurrent sets the number of concurrent consumers

WithFetchInterval(d time.Duration)

WithFetchInterval customizes the interval at which consumer fetch message from redis

WithMaxConsumeDuration(d time.Duration)

WithMaxConsumeDuration customizes max consume duration

If no acknowledge received within WithMaxConsumeDuration after message delivery, DelayQueue will try to deliver this message again

WithFetchLimit(limit uint)

WithFetchLimit limits the max number of unack (processing) messages

UseHashTagKey()

UseHashTagKey add hashtags to redis keys to ensure all keys of this queue are allocated in the same hash slot.

If you are using Codis/AliyunRedisCluster/TencentCloudRedisCluster, you should add this option to NewQueue: NewQueue("test", redisCli, cb, UseHashTagKey()). This Option cannot be changed after DelayQueue has been created.

WARNING! CHANGING(add or remove) this option will cause DelayQueue failing to read existed data in redis

see more: https://redis.io/docs/reference/cluster-spec/#hash-tags

WithDefaultRetryCount(count uint)

WithDefaultRetryCount customizes the max number of retry, it effects of messages in this queue

use WithRetryCount during DelayQueue.SendScheduleMsg or DelayQueue.SendDelayMsg to specific retry count of particular message

More Details

Here is the complete flowchart:

  • pending: A sorted set of messages pending for delivery. member is message id, score is delivery unix timestamp.
  • ready: A list of messages ready to deliver. Workers fetch messages from here.
  • unack: A sorted set of messages waiting for ack (successfully consumed confirmation) which means the messages here is being processing. member is message id, score is the unix timestamp of processing deadline.
  • retry: A list of messages which processing exceeded deadline and waits for retry
  • garbage: A list of messages reaching max retry count and waits for cleaning

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func UseHashTagKey added in v1.0.3

func UseHashTagKey() interface{}

UseHashTagKey add hashtags to redis keys to ensure all keys of this queue are allocated in the same hash slot. If you are using Codis/AliyunRedisCluster/TencentCloudRedisCluster, add this option to NewQueue WARNING! Changing (add or remove) this option will cause DelayQueue failing to read existed data in redis see more: https://redis.io/docs/reference/cluster-spec/#hash-tags

func WithMsgTTL added in v1.0.2

func WithMsgTTL(d time.Duration) interface{}

WithMsgTTL set ttl for a msg example: queue.SendDelayMsg(payload, duration, delayqueue.WithMsgTTL(Hour))

func WithRetryCount

func WithRetryCount(count int) interface{}

WithRetryCount set retry count for a msg example: queue.SendDelayMsg(payload, duration, delayqueue.WithRetryCount(3))

Types

type DelayQueue

type DelayQueue struct {
	// contains filtered or unexported fields
}

DelayQueue is a message queue supporting delayed/scheduled delivery based on redis

func NewQueue

func NewQueue(name string, cli *redis.Client, callback func(string) bool, opts ...interface{}) *DelayQueue

NewQueue creates a new queue, use DelayQueue.StartConsume to consume or DelayQueue.SendScheduleMsg to publish message callback returns true to confirm successful consumption. If callback returns false or not return within maxConsumeDuration, DelayQueue will re-deliver this message

func (*DelayQueue) SendDelayMsg

func (q *DelayQueue) SendDelayMsg(payload string, duration time.Duration, opts ...interface{}) error

SendDelayMsg submits a message delivered after given duration

func (*DelayQueue) SendScheduleMsg

func (q *DelayQueue) SendScheduleMsg(payload string, t time.Time, opts ...interface{}) error

SendScheduleMsg submits a message delivered at given time

func (*DelayQueue) StartConsume

func (q *DelayQueue) StartConsume() (done <-chan struct{})

StartConsume creates a goroutine to consume message from DelayQueue use `<-done` to wait consumer stopping

func (*DelayQueue) StopConsume

func (q *DelayQueue) StopConsume()

StopConsume stops consumer goroutine

func (*DelayQueue) WithConcurrent added in v1.0.1

func (q *DelayQueue) WithConcurrent(c uint) *DelayQueue

WithConcurrent sets the number of concurrent consumers

func (*DelayQueue) WithDefaultRetryCount added in v1.0.1

func (q *DelayQueue) WithDefaultRetryCount(count uint) *DelayQueue

WithDefaultRetryCount customizes the max number of retry, it effects of messages in this queue use WithRetryCount during DelayQueue.SendScheduleMsg or DelayQueue.SendDelayMsg to specific retry count of particular message

func (*DelayQueue) WithFetchInterval

func (q *DelayQueue) WithFetchInterval(d time.Duration) *DelayQueue

WithFetchInterval customizes the interval at which consumer fetch message from redis

func (*DelayQueue) WithFetchLimit

func (q *DelayQueue) WithFetchLimit(limit uint) *DelayQueue

WithFetchLimit limits the max number of unack (processing) messages

func (*DelayQueue) WithLogger

func (q *DelayQueue) WithLogger(logger *log.Logger) *DelayQueue

WithLogger customizes logger for queue

func (*DelayQueue) WithMaxConsumeDuration

func (q *DelayQueue) WithMaxConsumeDuration(d time.Duration) *DelayQueue

WithMaxConsumeDuration customizes max consume duration If no acknowledge received within WithMaxConsumeDuration after message delivery, DelayQueue will try to deliver this message again

Directories

Path Synopsis

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