Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Scene ¶
type Scene struct { *scene.Config *scene.Asset mode.ScenePlay // KeyHandleXxx looks slightly better than HandleXxxByKey. KeyHandleMusicVolume func() bool KeyHandleSoundVolume func() bool KeyHandleMusicOffset func() bool KeyHandleBackgroundBrightness func() bool KeyHandleDebugPrint func() bool KeyHandleSpeedScale func() bool // contains filtered or unexported fields }
ScenePlay: struct, PlayScene: function Interface declares at 'user' package.
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