Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AudioReader ¶
type AudioSetup ¶
type AudioSetup struct {
Freq float64
Read AudioReader
}
type GUI ¶
type GUI struct {
SetImage chan Image
UserInput chan Input
// implementations of UI should default to StateRunning
State chan State
// AudioSetup should be nil if the emulation is to have no audio
AudioSetup chan AudioSetup
// optional function called by GUI during it's update loop
UpdateGUI func() error
}
Click to show internal directories.
Click to hide internal directories.