Documentation
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Overview ¶
Package codename generates a random code name meant for naming software releases if you run short of inspiration.
Currently based on the pattern "[Superb] [Superhero]".
The words are included in the binary with go-bindata, to regenerate the dictionary, run in the codename folder:
$ go get -u github.com/jteeuwen/go-bindata/... $ go-bindata -o words.go -pkg codename data/
Index ¶
- Constants
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func Get(format FormatType) (string, error)
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type FormatType
- type JSONData
Constants ¶
const ( // SpacedString returns "Awesome Hero". SpacedString FormatType = 1 // Sanitized returns a safe string, "awesome-hero". Sanitized FormatType = 2 SuperbFilePath = "data/superb.json" SuperheroesFilePath = "data/superheroes.json" )
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func Get ¶
func Get(format FormatType) (string, error)
GetCodename generates a code name with the given format.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type FormatType ¶
type FormatType uint