Documentation ¶
Index ¶
- type Clock
- type FakeClock
- func (f *FakeClock) After(d time.Duration) <-chan time.Time
- func (f *FakeClock) HasWaiters() bool
- func (f *FakeClock) NewTimer(d time.Duration) Timer
- func (f *FakeClock) Now() time.Time
- func (f *FakeClock) SetTime(t time.Time)
- func (f *FakeClock) Since(ts time.Time) time.Duration
- func (f *FakeClock) Sleep(d time.Duration)
- func (f *FakeClock) Step(d time.Duration)
- func (f *FakeClock) Tick(d time.Duration) <-chan time.Time
- type IntervalClock
- func (*IntervalClock) After(d time.Duration) <-chan time.Time
- func (*IntervalClock) NewTimer(d time.Duration) Timer
- func (i *IntervalClock) Now() time.Time
- func (i *IntervalClock) Since(ts time.Time) time.Duration
- func (*IntervalClock) Sleep(d time.Duration)
- func (*IntervalClock) Tick(d time.Duration) <-chan time.Time
- type RealClock
- type Timer
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Clock ¶
type Clock interface { Now() time.Time Since(time.Time) time.Duration After(d time.Duration) <-chan time.Time NewTimer(d time.Duration) Timer Sleep(d time.Duration) Tick(d time.Duration) <-chan time.Time }
Clock allows for injecting fake or real clocks into code that needs to do arbitrary things based on time.
type FakeClock ¶
type FakeClock struct {
// contains filtered or unexported fields
}
FakeClock implements Clock, but returns an arbitrary time.
func NewFakeClock ¶
func (*FakeClock) HasWaiters ¶
Returns true if After has been called on f but not yet satisfied (so you can write race-free tests).
type IntervalClock ¶
IntervalClock implements Clock, but each invocation of Now steps the clock forward the specified duration
func (*IntervalClock) After ¶
func (*IntervalClock) After(d time.Duration) <-chan time.Time
Unimplemented, will panic. TODO: make interval clock use FakeClock so this can be implemented.
func (*IntervalClock) NewTimer ¶
func (*IntervalClock) NewTimer(d time.Duration) Timer
Unimplemented, will panic. TODO: make interval clock use FakeClock so this can be implemented.
func (*IntervalClock) Since ¶
func (i *IntervalClock) Since(ts time.Time) time.Duration
Since returns time since the time in i.
func (*IntervalClock) Sleep ¶
func (*IntervalClock) Sleep(d time.Duration)
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