proc

package
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Published: Jun 9, 2011 License: BSD-3-Clause Imports: 10 Imported by: 0

Documentation

Overview

Package proc provides a platform-independent interface for tracing and controlling running processes. It supports multi-threaded processes and provides typical low-level debugging controls such as breakpoints, single stepping, and manipulating memory and registers.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Breakpoint

type Breakpoint Word

Breakpoint is a stop cause resulting from a thread reaching a set breakpoint.

func (Breakpoint) PC

func (c Breakpoint) PC() Word

PC returns the program counter that the program is stopped at.

func (Breakpoint) String

func (c Breakpoint) String() string

type Cause

type Cause interface {
	String() string
}

A Cause explains why a thread is stopped.

type Process

type Process interface {
	// Threads returns an array of all threads in this process.
	Threads() []Thread

	// AddBreakpoint creates a new breakpoint at program counter
	// pc.  Breakpoints can only be created when the process is
	// stopped.  It is an error if a breakpoint already exists at
	// pc.
	AddBreakpoint(pc Word) os.Error

	// RemoveBreakpoint removes the breakpoint at the program
	// counter pc.  It is an error if no breakpoint exists at pc.
	RemoveBreakpoint(pc Word) os.Error

	// Stop stops all running threads in this process before
	// returning.
	Stop() os.Error

	// Continue resumes execution of all threads in this process.
	// Any thread that is stopped on a breakpoint will be stepped
	// over that breakpoint.  Any thread that is stopped because
	// of a signal (other than SIGSTOP or SIGTRAP) will receive
	// the pending signal.
	Continue() os.Error

	// WaitStop waits until all threads in process p are stopped
	// as a result of some thread hitting a breakpoint, receiving
	// a signal, creating a new thread, or exiting.
	WaitStop() os.Error

	// Detach detaches from this process.  All stopped threads
	// will be resumed.
	Detach() os.Error
}

Process is a process being traced. It consists of a set of threads. A process can be running, stopped, or terminated. The process's state extends to all of its threads.

func Attach

func Attach(pid int) (Process, os.Error)

Attach attaches to process pid and stops all of its threads.

func StartProcess

func StartProcess(argv0 string, argv []string, attr *os.ProcAttr) (Process, os.Error)

StartProcess forks the current process and execs argv0, stopping the new process after the exec syscall. See os.StartProcess for additional details.

type ProcessExited

type ProcessExited struct{}

func (ProcessExited) String

func (p ProcessExited) String() string

type Regs

type Regs interface {
	// PC returns the value of the program counter.
	PC() Word

	// SetPC sets the program counter to val.
	SetPC(val Word) os.Error

	// Link returns the link register, if any.
	Link() Word

	// SetLink sets the link register to val.
	SetLink(val Word) os.Error

	// SP returns the value of the stack pointer.
	SP() Word

	// SetSP sets the stack pointer register to val.
	SetSP(val Word) os.Error

	// Names returns the names of all of the registers.
	Names() []string

	// Get returns the value of a register, where i corresponds to
	// the index of the register's name in the array returned by
	// Names.
	Get(i int) Word

	// Set sets the value of a register.
	Set(i int, val Word) os.Error
}

Regs is a set of named machine registers, including a program counter, link register, and stack pointer.

TODO(austin) There's quite a proliferation of methods here. We could make a Reg interface with Get and Set and make this just PC, Link, SP, Names, and Reg. We could also put Index in Reg and that makes it easy to get the index of things like the PC (currently there's just no way to know that). This would also let us include other per-register information like how to print it.

type Signal

type Signal string

Signal is a stop cause resulting from a thread receiving a signal. When the process is continued, the signal will be delivered.

func (Signal) Name

func (c Signal) Name() string

Signal returns the signal being delivered to the thread.

func (Signal) String

func (c Signal) String() string

type Stopped

type Stopped struct{}

Stopped is a stop cause used for threads that are stopped either by user request (e.g., from the Stop method or after single stepping), or that are stopped because some other thread caused the program to stop.

func (Stopped) String

func (c Stopped) String() string

type Thread

type Thread interface {
	// Step steps this thread by a single instruction.  The thread
	// must be stopped.  If the thread is currently stopped on a
	// breakpoint, this will step over the breakpoint.
	//
	// XXX What if it's stopped because of a signal?
	Step() os.Error

	// Stopped returns the reason that this thread is stopped.  It
	// is an error is the thread not stopped.
	Stopped() (Cause, os.Error)

	// Regs retrieves the current register values from this
	// thread.  The thread must be stopped.
	Regs() (Regs, os.Error)

	// Peek reads len(out) bytes from the address addr in this
	// thread into out.  The thread must be stopped.  It returns
	// the number of bytes successfully read.  If an error occurs,
	// such as attempting to read unmapped memory, this count
	// could be short and an error will be returned.  If this does
	// encounter unmapped memory, it will read up to the byte
	// preceding the unmapped area.
	Peek(addr Word, out []byte) (int, os.Error)

	// Poke writes b to the address addr in this thread.  The
	// thread must be stopped.  It returns the number of bytes
	// successfully written.  If an error occurs, such as
	// attempting to write to unmapped memory, this count could be
	// short and an error will be returned.  If this does
	// encounter unmapped memory, it will write up to the byte
	// preceding the unmapped area.
	Poke(addr Word, b []byte) (int, os.Error)
}

Thread is a thread in the process being traced.

type ThreadCreate

type ThreadCreate struct {
	// contains filtered or unexported fields
}

ThreadCreate is a stop cause returned from an existing thread when it creates a new thread. The new thread exists in a primordial form at this point and will begin executing in earnest when the process is continued.

func (*ThreadCreate) NewThread

func (c *ThreadCreate) NewThread() Thread

func (*ThreadCreate) String

func (c *ThreadCreate) String() string

type ThreadExit

type ThreadExit struct {
	// contains filtered or unexported fields
}

ThreadExit is a stop cause resulting from a thread exiting. When this cause first arises, the thread will still be in the list of process threads and its registers and memory will still be accessible.

func (*ThreadExit) ExitStatus

func (c *ThreadExit) ExitStatus() int

ExitStatus returns the exit status of the thread if it exited normally or -1 otherwise.

func (*ThreadExit) Exited

func (c *ThreadExit) Exited() bool

Exited returns true if the thread exited normally.

func (*ThreadExit) Signaled

func (c *ThreadExit) Signaled() bool

Signaled returns true if the thread was terminated by a signal.

func (*ThreadExit) StopSignal

func (c *ThreadExit) StopSignal() string

StopSignal returns the signal that terminated the thread, or "" if it was not terminated by a signal.

func (*ThreadExit) String

func (c *ThreadExit) String() string

type Word

type Word uint64

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