Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewPrimitive ¶
TODO: WIP - design might change, as this does not seem to work as expected
Types ¶
type Primitive ¶
type Primitive string
const ( Bool Primitive = "bool" Float32 Primitive = "float32" Float64 Primitive = "float64" String Primitive = "string" Byte Primitive = "byte" Int Primitive = "int" Int8 Primitive = "int8" Int16 Primitive = "int16" Int32 Primitive = "int32" Int64 Primitive = "int64" Rune Primitive = "rune" Uint16 Primitive = "uint16" Uint32 Primitive = "uint32" Uint64 Primitive = "uint64" Uint Primitive = "uint" Uintptr Primitive = "uintptr" Complex64 Primitive = "complex64" Complex128 Primitive = "complex128" )
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