Documentation
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Overview ¶
Package model which provides structs to be used with the CSGO API.
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Achievement ¶
Achievement stores the complete information about achievements of a player. this includes metadata to identify what and how, as well if it was achieved by the player. This struct is filled in combination of a Stats request, and the parsing of an XML request from the user's public profile.
type AchievementsDetails ¶
type AchievementsDetails struct { Achievements struct { Achievement []struct { Closed string `xml:"closed,attr"` Name string `xml:"name"` APIName string `xml:"apiname"` Description string `xml:"description"` } `xml:"achievement"` } `xml:"achievements"` }
AchievementsDetails stores a struct of a XML response to complement the response from the API, since the other response only contains raw data, this adds more detail.
type GameInfo ¶
type GameInfo struct { Response struct { Games []struct { Playtime2Weeks int `json:"playtime_2weeks"` PlaytimeForever int `json:"playtime_forever"` PlaytimeWindowsForever int `json:"playtime_windows_forever"` PlaytimeMacForever int `json:"playtime_mac_forever"` PlaytimeLinuxForever int `json:"playtime_linux_forever"` } `json:"games"` } `json:"response"` }
GameInfo stores information about the game itself from a player perspective, this includes the playtime in different categories including per OS.
type Inventory ¶
type Inventory struct { Assets []struct { ClassID string `json:"classid"` InstanceID string `json:"instanceid"` Amount string `json:"amount"` } `json:"assets"` Descriptions []struct { ClassID string `json:"classid"` InstanceID string `json:"instanceid"` Tradable int `json:"tradable"` Name string `json:"name"` Type string `json:"type"` MarketName string `json:"market_name"` Commodity int `json:"commodity"` MarketTradableRestriction int `json:"market_tradable_restriction"` Marketable int `json:"marketable"` } `json:"descriptions"` TotalInventoryCount int `json:"total_inventory_count"` }
Inventory stores a struct of JSON response for an unofficial API of CS:GO.
type ItemsList ¶
type ItemsList struct { Success bool `json:"success"` Currency string `json:"currency"` Timestamp int `json:"timestamp"` ItemsList map[string]struct { Name string `json:"name"` Price struct { SevenDays struct { Average float64 `json:"average"` } `json:"7_days"` } `json:"price"` FirstSaleDate string `json:"first_sale_date"` } `json:"items_list"` }
ItemsList returns a struct from CSGOBackpack for all the prices available.
type News ¶
type News struct { Appnews struct { Appid int `json:"appid"` Newsitems []struct { Gid string `json:"gid"` Title string `json:"title"` URL string `json:"url"` IsExternalURL bool `json:"is_external_url"` Author string `json:"author"` Contents string `json:"contents"` Feedlabel string `json:"feedlabel"` Date int `json:"date"` Feedname string `json:"feedname"` FeedType int `json:"feed_type"` Appid int `json:"appid"` } `json:"newsitems"` Count int `json:"count"` } `json:"appnews"` }
News stores a struct of JSON response for news from CS:GO.
type PlayerInventory ¶
type PlayerInventory struct { ClassID string MarketName string Amount int64 Currency string AveragePrice float64 // decimal Tradable bool Marketable bool }
PlayerInventory stores a struct of all the player's inventory from CS:GO.
type PlayerStats ¶
type PlayerStats struct { PlayerStats struct { SteamID string `json:"playerstats.steamID"` Stats []struct { Name string `json:"name"` Value int `json:"value"` } `json:"stats"` Achievements []struct { Name string `json:"name"` Achieved int `json:"achieved"` } `json:"achievements"` } `json:"playerstats"` }
PlayerStats stores a struct of JSON response for player statistics it contains the SteamID which is the ID of the player, Stats which are all the data gather from all the game, as well as achievements which are the ones achieved by the player.
type PlayerSummaries ¶
type PlayerSummaries struct { Response struct { Players []struct { PersonaName string `json:"personaname"` } `json:"players"` } `json:"response"` }
PlayerSummaries stores information about the player's Steam profile, it is used to convert a SteamID to a SteamName. Inverso of ResolveVanityUrl
type ResolveVanityUrl ¶
type ResolveVanityUrl struct { Response struct { Steamid string `json:"steamid"` } `json:"response"` }
ResolveVanityUrl stores information about the player's Steam ID, it is used to convert a username to a SteamID that can be used for future requests.