Documentation ¶
Index ¶
- func GetVirtualEnvironment(ctx *pulumi.Context) string
- type VirtualEnvironment
- type VirtualEnvironmentArgs
- type VirtualEnvironmentInput
- type VirtualEnvironmentOutput
- func (VirtualEnvironmentOutput) ElementType() reflect.Type
- func (o VirtualEnvironmentOutput) Endpoint() pulumi.StringPtrOutput
- func (o VirtualEnvironmentOutput) Insecure() pulumi.BoolPtrOutput
- func (o VirtualEnvironmentOutput) Otp() pulumi.StringPtrOutput
- func (o VirtualEnvironmentOutput) Password() pulumi.StringPtrOutput
- func (o VirtualEnvironmentOutput) ToVirtualEnvironmentOutput() VirtualEnvironmentOutput
- func (o VirtualEnvironmentOutput) ToVirtualEnvironmentOutputWithContext(ctx context.Context) VirtualEnvironmentOutput
- func (o VirtualEnvironmentOutput) Username() pulumi.StringPtrOutput
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetVirtualEnvironment ¶
Types ¶
type VirtualEnvironment ¶
type VirtualEnvironmentArgs ¶
type VirtualEnvironmentArgs struct { Endpoint pulumi.StringPtrInput `pulumi:"endpoint"` Insecure pulumi.BoolPtrInput `pulumi:"insecure"` Otp pulumi.StringPtrInput `pulumi:"otp"` Password pulumi.StringPtrInput `pulumi:"password"` Username pulumi.StringPtrInput `pulumi:"username"` }
func (VirtualEnvironmentArgs) ElementType ¶
func (VirtualEnvironmentArgs) ElementType() reflect.Type
func (VirtualEnvironmentArgs) ToVirtualEnvironmentOutput ¶
func (i VirtualEnvironmentArgs) ToVirtualEnvironmentOutput() VirtualEnvironmentOutput
func (VirtualEnvironmentArgs) ToVirtualEnvironmentOutputWithContext ¶
func (i VirtualEnvironmentArgs) ToVirtualEnvironmentOutputWithContext(ctx context.Context) VirtualEnvironmentOutput
type VirtualEnvironmentInput ¶
type VirtualEnvironmentInput interface { pulumi.Input ToVirtualEnvironmentOutput() VirtualEnvironmentOutput ToVirtualEnvironmentOutputWithContext(context.Context) VirtualEnvironmentOutput }
VirtualEnvironmentInput is an input type that accepts VirtualEnvironmentArgs and VirtualEnvironmentOutput values. You can construct a concrete instance of `VirtualEnvironmentInput` via:
VirtualEnvironmentArgs{...}
type VirtualEnvironmentOutput ¶
type VirtualEnvironmentOutput struct{ *pulumi.OutputState }
func (VirtualEnvironmentOutput) ElementType ¶
func (VirtualEnvironmentOutput) ElementType() reflect.Type
func (VirtualEnvironmentOutput) Endpoint ¶
func (o VirtualEnvironmentOutput) Endpoint() pulumi.StringPtrOutput
func (VirtualEnvironmentOutput) Insecure ¶
func (o VirtualEnvironmentOutput) Insecure() pulumi.BoolPtrOutput
func (VirtualEnvironmentOutput) Otp ¶
func (o VirtualEnvironmentOutput) Otp() pulumi.StringPtrOutput
func (VirtualEnvironmentOutput) Password ¶
func (o VirtualEnvironmentOutput) Password() pulumi.StringPtrOutput
func (VirtualEnvironmentOutput) ToVirtualEnvironmentOutput ¶
func (o VirtualEnvironmentOutput) ToVirtualEnvironmentOutput() VirtualEnvironmentOutput
func (VirtualEnvironmentOutput) ToVirtualEnvironmentOutputWithContext ¶
func (o VirtualEnvironmentOutput) ToVirtualEnvironmentOutputWithContext(ctx context.Context) VirtualEnvironmentOutput
func (VirtualEnvironmentOutput) Username ¶
func (o VirtualEnvironmentOutput) Username() pulumi.StringPtrOutput
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