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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
Types ¶
type ReconcilePlay ¶
type ReconcilePlay struct {
// contains filtered or unexported fields
}
ReconcilePlay reconciles a Play object
func (*ReconcilePlay) Reconcile ¶
Reconcile reads that state of the cluster for a Play object and makes changes based on the state read and what is in the Play.Spec The Controller will requeue the Request to be processed again if the returned error is non-nil or Result.Requeue is true, otherwise upon completion it will remove the work from the queue.
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