Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type GameLoop ¶
type GameLoop struct {
// contains filtered or unexported fields
}
func (*GameLoop) GetTickRate ¶
func (*GameLoop) SetOnUpdate ¶
Set onUpdate func
func (*GameLoop) SetTickRate ¶
Set tickRate and restart game loop
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