Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var ClassNameToDescriptor = map[string]FGBuildableAttachmentSplitter{ "Build_ConveyorAttachmentSplitter_C": ConveyorAttachmentSplitter, }
View Source
var ( ConveyorAttachmentSplitter = FGBuildableAttachmentSplitter{ Name: "ConveyorAttachmentSplitter", ClassName: "Build_ConveyorAttachmentSplitter_C", MAddToSignificanceManager: false, MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCachedSkeletalMeshes: ``, MCanChangePotential: false, MCreateClearanceMeshRepresentation: true, MCurrentInventoryIndex: 0, MCurrentOutputIndex: -1, MDescription: `Splits conveyor belts in three. Useful to move parts and resources from oversaturated conveyor belts.`, MDisplayName: `Conveyor Splitter`, MDistributionTable: ``, MDoesHaveShutdownAnimation: false, MEffectUpdateInterval: 0.000000, MFluidStackSizeDefault: resource.Fluid, MFluidStackSizeMultiplier: 1, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MMaxPotential: 1.000000, MMaxPotentialIncreasePerCrystal: 0.500000, MMinPotential: 0.010000, MMinimumProducingTime: -1.000000, MMinimumStoppedTime: -1.000000, MNumCyclesForProductivity: 20, MOnHasPowerChanged: `()`, MOnHasProductionChanged: `()`, MOnHasStandbyChanged: `()`, MPowerConsumption: 0.000000, MPowerConsumptionExponent: 1.600000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignificanceRange: 18000.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, OnReplicationDetailActorCreatedEvent: `()`, } )
Functions ¶
This section is empty.
Types ¶
type FGBuildableAttachmentSplitter ¶
type FGBuildableAttachmentSplitter struct { Name string ClassName string MAddToSignificanceManager bool MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MCachedSkeletalMeshes string MCanChangePotential bool MCreateClearanceMeshRepresentation bool MCurrentInventoryIndex int MCurrentOutputIndex int MDescription string MDisplayName string MDistributionTable string MDoesHaveShutdownAnimation bool MEffectUpdateInterval float64 MFluidStackSizeDefault resource.StackSize MFluidStackSizeMultiplier int MForceNetUpdateOnRegisterPlayer bool MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsUseable bool MMaxPotential float64 MMaxPotentialIncreasePerCrystal float64 MMinPotential float64 MMinimumProducingTime float64 MMinimumStoppedTime float64 MNumCyclesForProductivity int MOnHasPowerChanged string MOnHasProductionChanged string MOnHasStandbyChanged string MPowerConsumption float64 MPowerConsumptionExponent float64 MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSignificanceRange float64 MSkipBuildEffect bool MToggleDormancyOnInteraction bool MaxRenderDistance float64 OnReplicationDetailActorCreatedEvent string }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableAttachmentSplitter, error)
Click to show internal directories.
Click to hide internal directories.