Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ClassNameToDescriptor = map[string]FGBuildableCircuitSwitch{ "Build_PowerSwitch_C": PowerSwitch, }
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var ( PowerSwitch = FGBuildableCircuitSwitch{ Name: "PowerSwitch", ClassName: "Build_PowerSwitch_C", BIsSignificant: false, MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MBuildingTag: ``, MConnections: ``, MCreateClearanceMeshRepresentation: true, MDescription: `Can be switched ON/OFF to enable/disable the connection between two Power Grids. Note the location of the A and B connection.`, MDisplayName: `Power Switch`, MForceNetUpdateOnRegisterPlayer: false, MHasBuildingTag: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsBridgeConnected: false, MIsSwitchOn: false, MIsUseable: true, MMaxCharacters: 20, MOnIsConnectedChanged: `()`, MOnIsSwitchOnChanged: `()`, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MTextRenderers: ``, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } )
Functions ¶
This section is empty.
Types ¶
type FGBuildableCircuitSwitch ¶
type FGBuildableCircuitSwitch struct { Name string ClassName string BIsSignificant bool MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MBuildingTag string MConnections string MCreateClearanceMeshRepresentation bool MDescription string MDisplayName string MForceNetUpdateOnRegisterPlayer bool MHasBuildingTag bool MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsBridgeConnected bool MIsSwitchOn bool MIsUseable bool MMaxCharacters int MOnIsConnectedChanged string MOnIsSwitchOnChanged string MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSkipBuildEffect bool MTextRenderers string MToggleDormancyOnInteraction bool MaxRenderDistance float64 }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableCircuitSwitch, error)
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