Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( ConveyorLiftMk1 = FGBuildableConveyorLift{ Name: "ConveyorLiftMk1", ClassName: "Build_ConveyorLiftMk1_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Transports up to 60 resources per minute. Used to move resources between floors.`, MDisplayName: `Conveyor Lift Mk.1`, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsReversed: false, MIsUseable: false, MItemMeshMap: `()`, MItems: `()`, MMeshHeight: 200.000000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MSnappedPassthroughs: ``, MSpeed: 120.000000, MToggleDormancyOnInteraction: false, MTopTransform: `(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))`, MaxRenderDistance: -1.000000, } ConveyorLiftMk2 = FGBuildableConveyorLift{ Name: "ConveyorLiftMk2", ClassName: "Build_ConveyorLiftMk2_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Transports up to 120 resources per minute. Used to move resources between floors.`, MDisplayName: `Conveyor Lift Mk.2`, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsReversed: false, MIsUseable: false, MItemMeshMap: `()`, MItems: `()`, MMeshHeight: 200.000000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MSnappedPassthroughs: ``, MSpeed: 240.000000, MToggleDormancyOnInteraction: false, MTopTransform: `(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))`, MaxRenderDistance: -1.000000, } ConveyorLiftMk3 = FGBuildableConveyorLift{ Name: "ConveyorLiftMk3", ClassName: "Build_ConveyorLiftMk3_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Transports up to 270 resources per minute. Used to move resources between floors.`, MDisplayName: `Conveyor Lift Mk.3`, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsReversed: false, MIsUseable: false, MItemMeshMap: `()`, MItems: `()`, MMeshHeight: 200.000000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MSnappedPassthroughs: ``, MSpeed: 540.000000, MToggleDormancyOnInteraction: false, MTopTransform: `(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))`, MaxRenderDistance: -1.000000, } ConveyorLiftMk4 = FGBuildableConveyorLift{ Name: "ConveyorLiftMk4", ClassName: "Build_ConveyorLiftMk4_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Transports up to 480 resources per minute. Used to move resources between floors.`, MDisplayName: `Conveyor Lift Mk.4`, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsReversed: false, MIsUseable: false, MItemMeshMap: `()`, MItems: `()`, MMeshHeight: 200.000000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MSnappedPassthroughs: ``, MSpeed: 960.000000, MToggleDormancyOnInteraction: false, MTopTransform: `(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))`, MaxRenderDistance: -1.000000, } ConveyorLiftMk5 = FGBuildableConveyorLift{ Name: "ConveyorLiftMk5", ClassName: "Build_ConveyorLiftMk5_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Transports up to 780 resources per minute. Used to move resources between floors.`, MDisplayName: `Conveyor Lift Mk.5`, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsReversed: false, MIsUseable: false, MItemMeshMap: `()`, MItems: `()`, MMeshHeight: 200.000000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MSnappedPassthroughs: ``, MSpeed: 1560.000000, MToggleDormancyOnInteraction: false, MTopTransform: `(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))`, MaxRenderDistance: -1.000000, } )
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var ClassNameToDescriptor = map[string]FGBuildableConveyorLift{ "Build_ConveyorLiftMk1_C": ConveyorLiftMk1, "Build_ConveyorLiftMk2_C": ConveyorLiftMk2, "Build_ConveyorLiftMk3_C": ConveyorLiftMk3, "Build_ConveyorLiftMk4_C": ConveyorLiftMk4, "Build_ConveyorLiftMk5_C": ConveyorLiftMk5, }
Functions ¶
This section is empty.
Types ¶
type FGBuildableConveyorLift ¶
type FGBuildableConveyorLift struct { Name string ClassName string MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MCreateClearanceMeshRepresentation bool MDescription string MDisplayName string MForceNetUpdateOnRegisterPlayer bool MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsReversed bool MIsUseable bool MItemMeshMap string MItems string MMeshHeight float64 MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSkipBuildEffect bool MSnappedPassthroughs string MSpeed float64 MToggleDormancyOnInteraction bool MTopTransform string MaxRenderDistance float64 }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableConveyorLift, error)
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