BuildableConveyorLift

package
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Published: Jun 7, 2022 License: MIT Imports: 1 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	ConveyorLiftMk1 = FGBuildableConveyorLift{
		Name:                               "ConveyorLiftMk1",
		ClassName:                          "Build_ConveyorLiftMk1_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription:                       `Transports up to 60 resources per minute. Used to move resources between floors.`,
		MDisplayName:                       `Conveyor Lift Mk.1`,
		MForceNetUpdateOnRegisterPlayer:    false,
		MHideOnBuildEffectStart:            false,
		MHighlightVector:                   `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:                ``,
		MIsReversed:                        false,
		MIsUseable:                         false,
		MItemMeshMap:                       `()`,
		MItems:                             `()`,
		MMeshHeight:                        200.000000,
		MShouldModifyWorldGrid:             true,
		MShouldShowAttachmentPointVisuals:  false,
		MShouldShowHighlight:               false,
		MSkipBuildEffect:                   false,
		MSnappedPassthroughs:               ``,
		MSpeed:                             120.000000,
		MToggleDormancyOnInteraction:       false,
		MTopTransform:                      `(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))`,
		MaxRenderDistance:                  -1.000000,
	}

	ConveyorLiftMk2 = FGBuildableConveyorLift{
		Name:                               "ConveyorLiftMk2",
		ClassName:                          "Build_ConveyorLiftMk2_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription:                       `Transports up to 120 resources per minute. Used to move resources between floors.`,
		MDisplayName:                       `Conveyor Lift Mk.2`,
		MForceNetUpdateOnRegisterPlayer:    false,
		MHideOnBuildEffectStart:            false,
		MHighlightVector:                   `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:                ``,
		MIsReversed:                        false,
		MIsUseable:                         false,
		MItemMeshMap:                       `()`,
		MItems:                             `()`,
		MMeshHeight:                        200.000000,
		MShouldModifyWorldGrid:             true,
		MShouldShowAttachmentPointVisuals:  false,
		MShouldShowHighlight:               false,
		MSkipBuildEffect:                   false,
		MSnappedPassthroughs:               ``,
		MSpeed:                             240.000000,
		MToggleDormancyOnInteraction:       false,
		MTopTransform:                      `(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))`,
		MaxRenderDistance:                  -1.000000,
	}

	ConveyorLiftMk3 = FGBuildableConveyorLift{
		Name:                               "ConveyorLiftMk3",
		ClassName:                          "Build_ConveyorLiftMk3_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription:                       `Transports up to 270 resources per minute. Used to move resources between floors.`,
		MDisplayName:                       `Conveyor Lift Mk.3`,
		MForceNetUpdateOnRegisterPlayer:    false,
		MHideOnBuildEffectStart:            false,
		MHighlightVector:                   `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:                ``,
		MIsReversed:                        false,
		MIsUseable:                         false,
		MItemMeshMap:                       `()`,
		MItems:                             `()`,
		MMeshHeight:                        200.000000,
		MShouldModifyWorldGrid:             true,
		MShouldShowAttachmentPointVisuals:  false,
		MShouldShowHighlight:               false,
		MSkipBuildEffect:                   false,
		MSnappedPassthroughs:               ``,
		MSpeed:                             540.000000,
		MToggleDormancyOnInteraction:       false,
		MTopTransform:                      `(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))`,
		MaxRenderDistance:                  -1.000000,
	}

	ConveyorLiftMk4 = FGBuildableConveyorLift{
		Name:                               "ConveyorLiftMk4",
		ClassName:                          "Build_ConveyorLiftMk4_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription:                       `Transports up to 480 resources per minute. Used to move resources between floors.`,
		MDisplayName:                       `Conveyor Lift Mk.4`,
		MForceNetUpdateOnRegisterPlayer:    false,
		MHideOnBuildEffectStart:            false,
		MHighlightVector:                   `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:                ``,
		MIsReversed:                        false,
		MIsUseable:                         false,
		MItemMeshMap:                       `()`,
		MItems:                             `()`,
		MMeshHeight:                        200.000000,
		MShouldModifyWorldGrid:             true,
		MShouldShowAttachmentPointVisuals:  false,
		MShouldShowHighlight:               false,
		MSkipBuildEffect:                   false,
		MSnappedPassthroughs:               ``,
		MSpeed:                             960.000000,
		MToggleDormancyOnInteraction:       false,
		MTopTransform:                      `(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))`,
		MaxRenderDistance:                  -1.000000,
	}

	ConveyorLiftMk5 = FGBuildableConveyorLift{
		Name:                               "ConveyorLiftMk5",
		ClassName:                          "Build_ConveyorLiftMk5_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription:                       `Transports up to 780 resources per minute. Used to move resources between floors.`,
		MDisplayName:                       `Conveyor Lift Mk.5`,
		MForceNetUpdateOnRegisterPlayer:    false,
		MHideOnBuildEffectStart:            false,
		MHighlightVector:                   `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:                ``,
		MIsReversed:                        false,
		MIsUseable:                         false,
		MItemMeshMap:                       `()`,
		MItems:                             `()`,
		MMeshHeight:                        200.000000,
		MShouldModifyWorldGrid:             true,
		MShouldShowAttachmentPointVisuals:  false,
		MShouldShowHighlight:               false,
		MSkipBuildEffect:                   false,
		MSnappedPassthroughs:               ``,
		MSpeed:                             1560.000000,
		MToggleDormancyOnInteraction:       false,
		MTopTransform:                      `(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))`,
		MaxRenderDistance:                  -1.000000,
	}
)
View Source
var ClassNameToDescriptor = map[string]FGBuildableConveyorLift{
	"Build_ConveyorLiftMk1_C": ConveyorLiftMk1,
	"Build_ConveyorLiftMk2_C": ConveyorLiftMk2,
	"Build_ConveyorLiftMk3_C": ConveyorLiftMk3,
	"Build_ConveyorLiftMk4_C": ConveyorLiftMk4,
	"Build_ConveyorLiftMk5_C": ConveyorLiftMk5,
}

Functions

This section is empty.

Types

type FGBuildableConveyorLift

type FGBuildableConveyorLift struct {
	Name                               string
	ClassName                          string
	MAllowColoring                     bool
	MAttachmentPoints                  string
	MBuildEffectSpeed                  float64
	MCreateClearanceMeshRepresentation bool
	MDescription                       string
	MDisplayName                       string
	MForceNetUpdateOnRegisterPlayer    bool
	MHideOnBuildEffectStart            bool
	MHighlightVector                   string
	MInteractingPlayers                string
	MIsReversed                        bool
	MIsUseable                         bool
	MItemMeshMap                       string
	MItems                             string
	MMeshHeight                        float64
	MShouldModifyWorldGrid             bool
	MShouldShowAttachmentPointVisuals  bool
	MShouldShowHighlight               bool
	MSkipBuildEffect                   bool
	MSnappedPassthroughs               string
	MSpeed                             float64
	MToggleDormancyOnInteraction       bool
	MTopTransform                      string
	MaxRenderDistance                  float64
}

func GetByClassName

func GetByClassName(className string) (FGBuildableConveyorLift, error)

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