Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( WallConcrete8x4Corner01 = FGBuildableCornerWall{ Name: "WallConcrete8x4Corner01", ClassName: "Build_Wall_Concrete_8x4_Corner_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 4m`, MDisplayName: `Tilted Corner Wall 4m`, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } WallConcrete8x8Corner01 = FGBuildableCornerWall{ Name: "WallConcrete8x8Corner01", ClassName: "Build_Wall_Concrete_8x8_Corner_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 8m`, MDisplayName: `Tilted Corner Wall 8m`, MForceNetUpdateOnRegisterPlayer: false, MHeight: 800.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } WallOrange8x4Corner01 = FGBuildableCornerWall{ Name: "WallOrange8x4Corner01", ClassName: "Build_Wall_Orange_8x4_Corner_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 4m`, MDisplayName: `Tilted Corner Wall 4m`, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } WallOrange8x8Corner01 = FGBuildableCornerWall{ Name: "WallOrange8x8Corner01", ClassName: "Build_Wall_Orange_8x8_Corner_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 8m`, MDisplayName: `Tilted Corner Wall 8m`, MForceNetUpdateOnRegisterPlayer: false, MHeight: 800.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } WallSteel8x4Corner01 = FGBuildableCornerWall{ Name: "WallSteel8x4Corner01", ClassName: "Build_Wall_Steel_8x4_Corner_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 4m`, MDisplayName: `Tilted Corner Wall 4m`, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } WallSteel8x8Corner01 = FGBuildableCornerWall{ Name: "WallSteel8x8Corner01", ClassName: "Build_Wall_Steel_8x8_Corner_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and other walls. Useful for building multi-floor structures. Size: 8m x 8m`, MDisplayName: `Tilted Corner Wall 8m`, MForceNetUpdateOnRegisterPlayer: false, MHeight: 800.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } )
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var ClassNameToDescriptor = map[string]FGBuildableCornerWall{ "Build_Wall_Concrete_8x4_Corner_01_C": WallConcrete8x4Corner01, "Build_Wall_Concrete_8x8_Corner_01_C": WallConcrete8x8Corner01, "Build_Wall_Orange_8x4_Corner_01_C": WallOrange8x4Corner01, "Build_Wall_Orange_8x8_Corner_01_C": WallOrange8x8Corner01, "Build_Wall_Steel_8x4_Corner_01_C": WallSteel8x4Corner01, "Build_Wall_Steel_8x8_Corner_01_C": WallSteel8x8Corner01, }
Functions ¶
This section is empty.
Types ¶
type FGBuildableCornerWall ¶
type FGBuildableCornerWall struct { Name string ClassName string MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MCreateClearanceMeshRepresentation bool MDescription string MDisplayName string MForceNetUpdateOnRegisterPlayer bool MHeight float64 MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsUseable bool MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSize float64 MSkipBuildEffect bool MToggleDormancyOnInteraction bool MaxRenderDistance float64 }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableCornerWall, error)
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