Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( GateAutomated8x4 = FGBuildableDoor{ Name: "GateAutomated8x4", ClassName: "Build_Gate_Automated_8x4_C", BigOverlapList: ``, BlendExp: 10.000000, EasingFunction: `Linear`, MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAnimationRate: 0.016670, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCanBeLocked: false, MCreateClearanceMeshRepresentation: true, MDescription: `Automatically opens when living beings or vehicles approach it. Gate settings can be configured. Snaps to foundations and other walls. Size: 8m x 4m`, MDisplayName: `Automated Gate`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MMovementRate: 125.000000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, Steps: 2, } WallConcreteCDoor8x4 = FGBuildableDoor{ Name: "WallConcreteCDoor8x4", ClassName: "Build_Wall_Concrete_CDoor_8x4_C", BlendExp: 5.000000, EasingFunction: `ExpoInOut`, IsDoorOpen: false, MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAnimationRate: 0.016667, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCanBeLocked: true, MCreateClearanceMeshRepresentation: true, MDescription: `The door allows Pioneers to pass through the wall. Door settings can be configured. Snaps to Foundations and other Walls. Size: 8m x 4m`, MDisplayName: `Center Door Wall`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MMovementRate: 200.000000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, Steps: 2, } WallConcreteSDoor8x4 = FGBuildableDoor{ Name: "WallConcreteSDoor8x4", ClassName: "Build_Wall_Concrete_SDoor_8x4_C", BlendExp: 5.000000, EasingFunction: `ExpoInOut`, IsDoorOpen: false, MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAnimationRate: 0.016667, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCanBeLocked: true, MCreateClearanceMeshRepresentation: true, MDescription: `The door allows Pioneers to pass through the wall. Door settings can be configured. Snaps to Foundations and other Walls. Size: 8m x 4m`, MDisplayName: `Side Door Wall`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MMovementRate: 200.000000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, Steps: 2, } WallDoor8x401 = FGBuildableDoor{ Name: "WallDoor8x401", ClassName: "Build_Wall_Door_8x4_01_C", BlendExp: 5.000000, EasingFunction: `ExpoInOut`, IsDoorOpen: false, MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAnimationRate: 0.016667, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCanBeLocked: true, MCreateClearanceMeshRepresentation: true, MDescription: `The door allows Pioneers to pass through the wall. Door settings can be configured. Snaps to Foundations and other Walls. Size: 8m x 4m`, MDisplayName: `Center Door Wall`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MMovementRate: 200.000000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, Steps: 2, } WallDoor8x401Steel = FGBuildableDoor{ Name: "WallDoor8x401Steel", ClassName: "Build_Wall_Door_8x4_01_Steel_C", BlendExp: 5.000000, EasingFunction: `ExpoInOut`, IsDoorOpen: false, MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAnimationRate: 0.016667, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCanBeLocked: true, MCreateClearanceMeshRepresentation: true, MDescription: `The door allows Pioneers to pass through the wall. Door settings can be configured. Snaps to Foundations and other Walls. Size: 8m x 4m`, MDisplayName: `Center Door Wall`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MMovementRate: 200.000000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, Steps: 2, } WallDoor8x403 = FGBuildableDoor{ Name: "WallDoor8x403", ClassName: "Build_Wall_Door_8x4_03_C", BlendExp: 5.000000, EasingFunction: `ExpoInOut`, IsDoorOpen: false, MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAnimationRate: 0.016667, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCanBeLocked: true, MCreateClearanceMeshRepresentation: true, MDescription: `The door allows Pioneers to pass through the wall. Door settings can be configured. Snaps to Foundations and other Walls. Size: 8m x 4m`, MDisplayName: `Side Door Wall`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MMovementRate: 200.000000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, Steps: 2, } WallDoor8x403Steel = FGBuildableDoor{ Name: "WallDoor8x403Steel", ClassName: "Build_Wall_Door_8x4_03_Steel_C", BlendExp: 5.000000, EasingFunction: `ExpoInOut`, IsDoorOpen: false, MAllowColoring: true, MAngledVariants: ``, MAngularDepth: 0.000000, MAnimationRate: 0.016667, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCanBeLocked: true, MCreateClearanceMeshRepresentation: true, MDescription: `The door allows Pioneers to pass through the wall. Door settings can be configured. Snaps to Foundations and other Walls. Size: 8m x 4m`, MDisplayName: `Side Door Wall`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MMovementRate: 200.000000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MWallType: `BWT_Normal`, MWidth: 800.000000, MaxRenderDistance: -1.000000, Steps: 2, } )
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var ClassNameToDescriptor = map[string]FGBuildableDoor{ "Build_Gate_Automated_8x4_C": GateAutomated8x4, "Build_Wall_Concrete_CDoor_8x4_C": WallConcreteCDoor8x4, "Build_Wall_Concrete_SDoor_8x4_C": WallConcreteSDoor8x4, "Build_Wall_Door_8x4_01_C": WallDoor8x401, "Build_Wall_Door_8x4_01_Steel_C": WallDoor8x401Steel, "Build_Wall_Door_8x4_03_C": WallDoor8x403, "Build_Wall_Door_8x4_03_Steel_C": WallDoor8x403Steel, }
Functions ¶
This section is empty.
Types ¶
type FGBuildableDoor ¶
type FGBuildableDoor struct { Name string ClassName string BigOverlapList string BlendExp float64 EasingFunction string IsDoorOpen bool MAllowColoring bool MAngledVariants string MAngularDepth float64 MAnimationRate float64 MAttachmentPoints string MBuildEffectSpeed float64 MCanBeLocked bool MCreateClearanceMeshRepresentation bool MDescription string MDisplayName string MElevation float64 MForceNetUpdateOnRegisterPlayer bool MHeight float64 MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsUseable bool MMovementRate float64 MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSkipBuildEffect bool MToggleDormancyOnInteraction bool MWallType string MWidth float64 MaxRenderDistance float64 Steps int }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableDoor, error)
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