BuildableFactory

package
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Published: Jun 7, 2022 License: MIT Imports: 2 Imported by: 0

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Constants

This section is empty.

Variables

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var (
	CandyCaneDecor = FGBuildableFactory{
		Name:                               "CandyCaneDecor",
		ClassName:                          "Build_CandyCaneDecor_C",
		MAddToSignificanceManager:          true,
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCachedSkeletalMeshes:              ``,
		MCanChangePotential:                false,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `A giant, delicious Candy Cane.

*Warning: It is not actually delicious... or edible, for that matter.`,
		MDisplayName:                         `Candy Cane`,
		MDoesHaveShutdownAnimation:           false,
		MEffectUpdateInterval:                0.000000,
		MFluidStackSizeDefault:               resource.Fluid,
		MFluidStackSizeMultiplier:            1,
		MForceNetUpdateOnRegisterPlayer:      false,
		MHideOnBuildEffectStart:              false,
		MHighlightVector:                     `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:                  ``,
		MIsUseable:                           false,
		MMaxPotential:                        1.000000,
		MMaxPotentialIncreasePerCrystal:      0.500000,
		MMinPotential:                        0.010000,
		MMinimumProducingTime:                2.000000,
		MMinimumStoppedTime:                  5.000000,
		MNumCyclesForProductivity:            20,
		MOnHasPowerChanged:                   `()`,
		MOnHasProductionChanged:              `()`,
		MOnHasStandbyChanged:                 `()`,
		MPowerConsumption:                    0.000000,
		MPowerConsumptionExponent:            1.600000,
		MShouldModifyWorldGrid:               true,
		MShouldShowAttachmentPointVisuals:    false,
		MShouldShowHighlight:                 false,
		MSignificanceRange:                   18000.000000,
		MSkipBuildEffect:                     false,
		MToggleDormancyOnInteraction:         false,
		MaxRenderDistance:                    -1.000000,
		OnReplicationDetailActorCreatedEvent: `()`,
	}

	JumpPad = FGBuildableFactory{
		Name:                               "JumpPad",
		ClassName:                          "Build_JumpPad_C",
		JumpForceCharacter:                 2500.000000,
		JumpForcePhysics:                   200000.000000,
		MAddToSignificanceManager:          true,
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCachedSkeletalMeshes:              ``,
		MCanChangePotential:                false,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Propels you upwards through the air.
Make sure you land softly.`,
		MDisplayName:                         `Old Jump Pad`,
		MDoesHaveShutdownAnimation:           false,
		MEffectUpdateInterval:                0.000000,
		MFluidStackSizeDefault:               resource.Fluid,
		MFluidStackSizeMultiplier:            1,
		MForceNetUpdateOnRegisterPlayer:      false,
		MHideOnBuildEffectStart:              false,
		MHighlightVector:                     `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:                  ``,
		MIsUseable:                           false,
		MMaxPotential:                        1.000000,
		MMaxPotentialIncreasePerCrystal:      0.500000,
		MMinPotential:                        0.010000,
		MMinimumProducingTime:                2.000000,
		MMinimumStoppedTime:                  5.000000,
		MNumCyclesForProductivity:            20,
		MOnHasPowerChanged:                   `()`,
		MOnHasProductionChanged:              `()`,
		MOnHasStandbyChanged:                 `()`,
		MPowerConsumption:                    2.000000,
		MPowerConsumptionExponent:            1.600000,
		MShouldModifyWorldGrid:               true,
		MShouldShowAttachmentPointVisuals:    false,
		MShouldShowHighlight:                 false,
		MSignificanceRange:                   18000.000000,
		MSkipBuildEffect:                     false,
		MToggleDormancyOnInteraction:         false,
		MaxRenderDistance:                    -1.000000,
		OnReplicationDetailActorCreatedEvent: `()`,
	}

	JumpPadTilted = FGBuildableFactory{
		Name:                               "JumpPadTilted",
		ClassName:                          "Build_JumpPadTilted_C",
		JumpForceCharacter:                 3000.000000,
		JumpForcePhysics:                   0.000000,
		MAddToSignificanceManager:          true,
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCachedSkeletalMeshes:              ``,
		MCanChangePotential:                false,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Propels you forwards through the air.
Make sure you land softly.`,
		MDisplayName:                         `Old Tilted Jump Pad`,
		MDoesHaveShutdownAnimation:           false,
		MEffectUpdateInterval:                0.000000,
		MFluidStackSizeDefault:               resource.Fluid,
		MFluidStackSizeMultiplier:            1,
		MForceNetUpdateOnRegisterPlayer:      false,
		MHideOnBuildEffectStart:              false,
		MHighlightVector:                     `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:                  ``,
		MIsUseable:                           false,
		MMaxPotential:                        1.000000,
		MMaxPotentialIncreasePerCrystal:      0.500000,
		MMinPotential:                        0.010000,
		MMinimumProducingTime:                2.000000,
		MMinimumStoppedTime:                  5.000000,
		MNumCyclesForProductivity:            20,
		MOnHasPowerChanged:                   `()`,
		MOnHasProductionChanged:              `()`,
		MOnHasStandbyChanged:                 `()`,
		MPowerConsumption:                    2.000000,
		MPowerConsumptionExponent:            1.600000,
		MShouldModifyWorldGrid:               true,
		MShouldShowAttachmentPointVisuals:    false,
		MShouldShowHighlight:                 false,
		MSignificanceRange:                   18000.000000,
		MSkipBuildEffect:                     false,
		MToggleDormancyOnInteraction:         false,
		MaxRenderDistance:                    -1.000000,
		OnReplicationDetailActorCreatedEvent: `()`,
	}

	LandingPad = FGBuildableFactory{
		Name:                               "LandingPad",
		ClassName:                          "Build_LandingPad_C",
		MAddToSignificanceManager:          true,
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCachedSkeletalMeshes:              ``,
		MCanChangePotential:                false,
		MCreateClearanceMeshRepresentation: true,
		MDampeningFactor:                   0.825000,
		MDescription: `Generates a speed dampening jelly.
Guarantees a safe landing.`,
		MDisplayName:                         `U-Jelly Landing Pad`,
		MDoesHaveShutdownAnimation:           true,
		MEffectUpdateInterval:                0.000000,
		MFluidStackSizeDefault:               resource.Fluid,
		MFluidStackSizeMultiplier:            1,
		MForceNetUpdateOnRegisterPlayer:      false,
		MHideOnBuildEffectStart:              false,
		MHighlightVector:                     `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:                  ``,
		MIsUseable:                           false,
		MMaxPotential:                        1.000000,
		MMaxPotentialIncreasePerCrystal:      0.500000,
		MMinPotential:                        0.010000,
		MMinimumProducingTime:                0.000000,
		MMinimumStoppedTime:                  0.250000,
		MNumCyclesForProductivity:            20,
		MOnHasPowerChanged:                   `()`,
		MOnHasProductionChanged:              `()`,
		MOnHasStandbyChanged:                 `()`,
		MPlayerList:                          ``,
		MPowerConsumption:                    5.000000,
		MPowerConsumptionExponent:            1.600000,
		MShouldModifyWorldGrid:               true,
		MShouldShowAttachmentPointVisuals:    false,
		MShouldShowHighlight:                 false,
		MSignificanceRange:                   18000.000000,
		MSkipBuildEffect:                     false,
		MToggleDormancyOnInteraction:         false,
		MaxRenderDistance:                    -1.000000,
		OnReplicationDetailActorCreatedEvent: `()`,
	}

	LookoutTower = FGBuildableFactory{
		Name:                                 "LookoutTower",
		ClassName:                            "Build_LookoutTower_C",
		MAddToSignificanceManager:            true,
		MAllowColoring:                       true,
		MAttachmentPoints:                    ``,
		MBuildEffectSpeed:                    0.000000,
		MCachedSkeletalMeshes:                ``,
		MCanChangePotential:                  false,
		MCreateClearanceMeshRepresentation:   true,
		MDescription:                         `Provides a good overview which makes factory construction easier.`,
		MDisplayName:                         `Lookout Tower`,
		MDoesHaveShutdownAnimation:           false,
		MEffectUpdateInterval:                0.000000,
		MFluidStackSizeDefault:               resource.Fluid,
		MFluidStackSizeMultiplier:            1,
		MForceNetUpdateOnRegisterPlayer:      false,
		MHideOnBuildEffectStart:              false,
		MHighlightVector:                     `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:                  ``,
		MIsUseable:                           false,
		MMaxPotential:                        1.000000,
		MMaxPotentialIncreasePerCrystal:      0.500000,
		MMinPotential:                        0.010000,
		MMinimumProducingTime:                2.000000,
		MMinimumStoppedTime:                  5.000000,
		MNumCyclesForProductivity:            20,
		MOnHasPowerChanged:                   `()`,
		MOnHasProductionChanged:              `()`,
		MOnHasStandbyChanged:                 `()`,
		MPowerConsumption:                    0.000000,
		MPowerConsumptionExponent:            1.600000,
		MShouldModifyWorldGrid:               true,
		MShouldShowAttachmentPointVisuals:    false,
		MShouldShowHighlight:                 false,
		MSignificanceRange:                   18000.000000,
		MSkipBuildEffect:                     false,
		MToggleDormancyOnInteraction:         false,
		MaxRenderDistance:                    -1.000000,
		OnReplicationDetailActorCreatedEvent: `()`,
	}

	Snowman = FGBuildableFactory{
		Name:                               "Snowman",
		ClassName:                          "Build_Snowman_C",
		MAddToSignificanceManager:          true,
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCachedSkeletalMeshes:              ``,
		MCanChangePotential:                false,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Do you wanna build it?
You will finally have a friend!

*Disclaimer: It is not actually your friend.`,
		MDisplayName:                         `Snowman`,
		MDoesHaveShutdownAnimation:           false,
		MEffectUpdateInterval:                0.000000,
		MFluidStackSizeDefault:               resource.Fluid,
		MFluidStackSizeMultiplier:            1,
		MForceNetUpdateOnRegisterPlayer:      false,
		MHideOnBuildEffectStart:              false,
		MHighlightVector:                     `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:                  ``,
		MIsUseable:                           false,
		MMaxPotential:                        1.000000,
		MMaxPotentialIncreasePerCrystal:      0.500000,
		MMinPotential:                        0.010000,
		MMinimumProducingTime:                2.000000,
		MMinimumStoppedTime:                  5.000000,
		MNumCyclesForProductivity:            20,
		MOnHasPowerChanged:                   `()`,
		MOnHasProductionChanged:              `()`,
		MOnHasStandbyChanged:                 `()`,
		MPowerConsumption:                    0.000000,
		MPowerConsumptionExponent:            1.600000,
		MShouldModifyWorldGrid:               true,
		MShouldShowAttachmentPointVisuals:    false,
		MShouldShowHighlight:                 false,
		MSignificanceRange:                   18000.000000,
		MSkipBuildEffect:                     false,
		MToggleDormancyOnInteraction:         false,
		MaxRenderDistance:                    -1.000000,
		OnReplicationDetailActorCreatedEvent: `()`,
	}
)
View Source
var ClassNameToDescriptor = map[string]FGBuildableFactory{
	"Build_CandyCaneDecor_C": CandyCaneDecor,
	"Build_JumpPad_C":        JumpPad,
	"Build_JumpPadTilted_C":  JumpPadTilted,
	"Build_LandingPad_C":     LandingPad,
	"Build_LookoutTower_C":   LookoutTower,
	"Build_Snowman_C":        Snowman,
}

Functions

This section is empty.

Types

type FGBuildableFactory

type FGBuildableFactory struct {
	Name                                 string
	ClassName                            string
	JumpForceCharacter                   float64
	JumpForcePhysics                     float64
	MAddToSignificanceManager            bool
	MAllowColoring                       bool
	MAttachmentPoints                    string
	MBuildEffectSpeed                    float64
	MCachedSkeletalMeshes                string
	MCanChangePotential                  bool
	MCreateClearanceMeshRepresentation   bool
	MDampeningFactor                     float64
	MDescription                         string
	MDisplayName                         string
	MDoesHaveShutdownAnimation           bool
	MEffectUpdateInterval                float64
	MFluidStackSizeDefault               resource.StackSize
	MFluidStackSizeMultiplier            int
	MForceNetUpdateOnRegisterPlayer      bool
	MHideOnBuildEffectStart              bool
	MHighlightVector                     string
	MInteractingPlayers                  string
	MIsUseable                           bool
	MMaxPotential                        float64
	MMaxPotentialIncreasePerCrystal      float64
	MMinPotential                        float64
	MMinimumProducingTime                float64
	MMinimumStoppedTime                  float64
	MNumCyclesForProductivity            int
	MOnHasPowerChanged                   string
	MOnHasProductionChanged              string
	MOnHasStandbyChanged                 string
	MPlayerList                          string
	MPowerConsumption                    float64
	MPowerConsumptionExponent            float64
	MShouldModifyWorldGrid               bool
	MShouldShowAttachmentPointVisuals    bool
	MShouldShowHighlight                 bool
	MSignificanceRange                   float64
	MSkipBuildEffect                     bool
	MToggleDormancyOnInteraction         bool
	MaxRenderDistance                    float64
	OnReplicationDetailActorCreatedEvent string
}

func GetByClassName

func GetByClassName(className string) (FGBuildableFactory, error)

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