Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ClassNameToDescriptor = map[string]FGBuildableFrackingExtractor{ "Build_FrackingExtractor_C": FrackingExtractor, }
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var ( FrackingExtractor = FGBuildableFrackingExtractor{ Name: "FrackingExtractor", ClassName: "Build_FrackingExtractor_C", MAddToSignificanceManager: true, MAllowColoring: true, MAllowedResourceForms: `(RF_LIQUID,RF_GAS)`, MAllowedResources: `(BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/CrudeOil/Desc_LiquidOil.Desc_LiquidOil_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/NitrogenGas/Desc_NitrogenGas.Desc_NitrogenGas_C"',BlueprintGeneratedClass'"/Game/FactoryGame/Resource/RawResources/Water/Desc_Water.Desc_Water_C"')`, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCachedSkeletalMeshes: ``, MCanChangePotential: true, MCreateClearanceMeshRepresentation: true, MDescription: `Normal extraction rate: 60m³ fluid per minute. Head Lift: 10 meters. (Allows fluids to be transported 10 meters upwards.) Can be placed on the activated sub-nodes of a Resource Well to collect the pressurized resources. Does not require Power.`, MDisplayName: `Resource Well Extractor`, MDoesHaveShutdownAnimation: false, MEffectUpdateInterval: 0.000000, MExtractCycleTime: 1.000000, MExtractStartupTime: -10.000000, MExtractStartupTimer: 10.000000, MExtractorTypeName: `None`, MFluidStackSizeDefault: resource.Fluid, MFluidStackSizeMultiplier: 1, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: true, MItemsPerCycle: 1000, MMaxPotential: 1.000000, MMaxPotentialIncreasePerCrystal: 0.500000, MMinPotential: 0.010000, MMinimumProducingTime: 2.000000, MMinimumStoppedTime: 5.000000, MNumCyclesForProductivity: 20, MOnHasPowerChanged: `()`, MOnHasProductionChanged: `()`, MOnHasStandbyChanged: `()`, MOnlyAllowCertainResources: true, MPipeOutputConnections: ``, MPowerConsumption: 0.000000, MPowerConsumptionExponent: 1.600000, MReplicatedFlowRate: 0.000000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignificanceRange: 18000.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, OnReplicationDetailActorCreatedEvent: `()`, } )
Functions ¶
This section is empty.
Types ¶
type FGBuildableFrackingExtractor ¶
type FGBuildableFrackingExtractor struct { Name string ClassName string MAddToSignificanceManager bool MAllowColoring bool MAllowedResourceForms string MAllowedResources string MAttachmentPoints string MBuildEffectSpeed float64 MCachedSkeletalMeshes string MCanChangePotential bool MCreateClearanceMeshRepresentation bool MDescription string MDisplayName string MDoesHaveShutdownAnimation bool MEffectUpdateInterval float64 MExtractCycleTime float64 MExtractStartupTime float64 MExtractStartupTimer float64 MExtractorTypeName string MFluidStackSizeDefault resource.StackSize MFluidStackSizeMultiplier int MForceNetUpdateOnRegisterPlayer bool MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsUseable bool MItemsPerCycle int MMaxPotential float64 MMaxPotentialIncreasePerCrystal float64 MMinPotential float64 MMinimumProducingTime float64 MMinimumStoppedTime float64 MNumCyclesForProductivity int MOnHasPowerChanged string MOnHasProductionChanged string MOnHasStandbyChanged string MOnlyAllowCertainResources bool MPipeOutputConnections string MPowerConsumption float64 MPowerConsumptionExponent float64 MReplicatedFlowRate float64 MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSignificanceRange float64 MSkipBuildEffect bool MToggleDormancyOnInteraction bool MaxRenderDistance float64 OnReplicationDetailActorCreatedEvent string }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableFrackingExtractor, error)
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