Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ClassNameToDescriptor = map[string]FGBuildableGeneratorGeoThermal{ "Build_GeneratorGeoThermal_C": GeneratorGeoThermal, }
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var ( GeneratorGeoThermal = FGBuildableGeneratorGeoThermal{ Name: "GeneratorGeoThermal", ClassName: "Build_GeneratorGeoThermal_C", MAddToSignificanceManager: true, MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCachedSkeletalMeshes: ``, MCanChangePotential: false, MCreateClearanceMeshRepresentation: true, MDescription: `Has to be built on a Geyser. Generates power. Caution: Power production fluctuates. Power Production: Impure 50-150 MW (100 MW average) Normal 100-300 MW (200 MW average) Pure 200-600 MW (400 MW average)`, MDisplayName: `Geothermal Generator`, MDoesHaveShutdownAnimation: false, MEffectUpdateInterval: 0.000000, MFluidStackSizeDefault: resource.Fluid, MFluidStackSizeMultiplier: 1, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: true, MLoadPercentage: 0.000000, MMaxPotential: 1.000000, MMaxPotentialIncreasePerCrystal: 0.500000, MMaxPowerProduction: 0.000000, MMinPotential: 0.010000, MMinPowerProduction: 0.000000, MMinimumProducingTime: 2.000000, MMinimumStoppedTime: 5.000000, MNumCyclesForProductivity: 20, MOnHasPowerChanged: `()`, MOnHasProductionChanged: `()`, MOnHasStandbyChanged: `()`, MPowerConsumption: 0.000000, MPowerConsumptionExponent: 1.600000, MPowerProduction: 0.000000, MPowerProductionExponent: 1.300000, MProductionEffectsRunning: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignificanceRange: 18000.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MVariablePowerProductionConstant: 0.000000, MVariablePowerProductionCycleLength: 60.000000, MVariablePowerProductionCycleOffset: 0.000000, MVariablePowerProductionFactor: 200.000000, MaxRenderDistance: -1.000000, OnReplicationDetailActorCreatedEvent: `()`, } )
Functions ¶
This section is empty.
Types ¶
type FGBuildableGeneratorGeoThermal ¶
type FGBuildableGeneratorGeoThermal struct { Name string ClassName string MAddToSignificanceManager bool MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MCachedSkeletalMeshes string MCanChangePotential bool MCreateClearanceMeshRepresentation bool MDescription string MDisplayName string MDoesHaveShutdownAnimation bool MEffectUpdateInterval float64 MFluidStackSizeDefault resource.StackSize MFluidStackSizeMultiplier int MForceNetUpdateOnRegisterPlayer bool MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsUseable bool MLoadPercentage float64 MMaxPotential float64 MMaxPotentialIncreasePerCrystal float64 MMaxPowerProduction float64 MMinPotential float64 MMinPowerProduction float64 MMinimumProducingTime float64 MMinimumStoppedTime float64 MNumCyclesForProductivity int MOnHasPowerChanged string MOnHasProductionChanged string MOnHasStandbyChanged string MPowerConsumption float64 MPowerConsumptionExponent float64 MPowerProduction float64 MPowerProductionExponent float64 MProductionEffectsRunning bool MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSignificanceRange float64 MSkipBuildEffect bool MToggleDormancyOnInteraction bool MVariablePowerProductionConstant float64 MVariablePowerProductionCycleLength float64 MVariablePowerProductionCycleOffset float64 MVariablePowerProductionFactor float64 MaxRenderDistance float64 OnReplicationDetailActorCreatedEvent string }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableGeneratorGeoThermal, error)
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