Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ClassNameToDescriptor = map[string]FGBuildableManufacturerVariablePower{ "Build_HadronCollider_C": HadronCollider, }
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var ( HadronCollider = FGBuildableManufacturerVariablePower{ Name: "HadronCollider", ClassName: "Build_HadronCollider_C", IsPowered: false, MAddToSignificanceManager: true, MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCachedSkeletalMeshes: ``, MCanChangePotential: true, MCreateClearanceMeshRepresentation: true, MCurrentProducingSeekTime: 0.000000, MCurrentRecipeChanged: `()`, MDescription: `The FICSIT Particle Accelerator uses electromagnetic fields to propel particles to very high speeds and energies. The specific design allows for a variety of processes, such as matter generation and conversion. Warning: Power usage is extremely high, unstable, and varies per recipe.`, MDisplayName: `Particle Accelerator`, MDoesHaveShutdownAnimation: false, MEffectUpdateInterval: 0.000000, MEstimatedMaximumPowerConsumption: 1500.000000, MEstimatedMininumPowerConsumption: 250.000000, MFactoryInputConnections: ``, MFactoryOutputConnections: ``, MFluidStackSizeDefault: resource.Fluid, MFluidStackSizeMultiplier: 1, MForceNetUpdateOnRegisterPlayer: false, MGameTimeAtProducing: 0.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: true, MLightningTimer: `()`, MManufacturingSpeed: 1.000000, MMaxPotential: 1.000000, MMaxPotentialIncreasePerCrystal: 0.500000, MMinPotential: 0.010000, MMinimumProducingTime: 2.000000, MMinimumStoppedTime: 5.000000, MNumCyclesForProductivity: 20, MOnHasPowerChanged: `()`, MOnHasProductionChanged: `()`, MOnHasStandbyChanged: `()`, MPipeInputConnections: ``, MPipeOutputConnections: ``, MPowerConsumption: 0.000000, MPowerConsumptionExponent: 1.600000, MSequenceDuration: 60.000000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignificanceRange: 20000.000000, MSkipBuildEffect: false, MStartVector_VFX_Large_End: `((X=0.000000,Y=0.000000,Z=424.000000),(X=0.000000,Y=373.000000,Z=208.000000),(X=0.000000,Y=-378.000000,Z=211.000000))`, MStartVector_VFX_Large_Start: `((X=0.000000,Y=0.000000,Z=-430.000000),(X=0.000000,Y=-372.000000,Z=-218.000000))`, MStartVector_VFX_Medium_End: `((X=0.000000,Y=-212.000000,Z=380.000000),(X=0.000000,Y=224.000000,Z=379.000000))`, MStartVector_VFX_Medium_Start: `((X=0.000000,Y=-219.000000,Z=-381.000000),(X=0.000000,Y=-432.000000,Z=-1.100000))`, MStartVector_VFX_Small_End: `((X=0.000000,Y=0.000000,Z=400.000000),(X=0.000000,Y=-382.000000,Z=194.000000),(X=0.000000,Y=365.000000,Z=196.000000))`, MStartVector_VFX_Small_Start: `((X=0.000000,Y=0.000000,Z=-420.000000),(X=0.000000,Y=365.000000,Z=-221.000000))`, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, OnReplicationDetailActorCreatedEvent: `()`, } )
Functions ¶
This section is empty.
Types ¶
type FGBuildableManufacturerVariablePower ¶
type FGBuildableManufacturerVariablePower struct { Name string ClassName string IsPowered bool MAddToSignificanceManager bool MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MCachedSkeletalMeshes string MCanChangePotential bool MCreateClearanceMeshRepresentation bool MCurrentProducingSeekTime float64 MCurrentRecipeChanged string MDescription string MDisplayName string MDoesHaveShutdownAnimation bool MEffectUpdateInterval float64 MEstimatedMaximumPowerConsumption float64 MEstimatedMininumPowerConsumption float64 MFactoryInputConnections string MFactoryOutputConnections string MFluidStackSizeDefault resource.StackSize MFluidStackSizeMultiplier int MForceNetUpdateOnRegisterPlayer bool MGameTimeAtProducing float64 MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsUseable bool MLightningTimer string MManufacturingSpeed float64 MMaxPotential float64 MMaxPotentialIncreasePerCrystal float64 MMinPotential float64 MMinimumProducingTime float64 MMinimumStoppedTime float64 MNumCyclesForProductivity int MOnHasPowerChanged string MOnHasProductionChanged string MOnHasStandbyChanged string MPipeInputConnections string MPipeOutputConnections string MPowerConsumption float64 MPowerConsumptionExponent float64 MSequenceDuration float64 MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSignificanceRange float64 MSkipBuildEffect bool MStartVector_VFX_Large_End string MStartVector_VFX_Large_Start string MStartVector_VFX_Medium_End string MStartVector_VFX_Medium_Start string MStartVector_VFX_Small_End string MStartVector_VFX_Small_Start string MToggleDormancyOnInteraction bool MaxRenderDistance float64 OnReplicationDetailActorCreatedEvent string }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableManufacturerVariablePower, error)
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