Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ClassNameToDescriptor = map[string]FGBuildablePipeHyper{ "Build_PipeHyper_C": PipeHyper, }
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var ( PipeHyper = FGBuildablePipeHyper{ Name: "PipeHyper", ClassName: "Build_PipeHyper_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Tubes for transporting FICSIT employees. A Hypertube Entrance needs to be attached to power and enter a Hypertube system.`, MDisplayName: `Hypertube`, MExitOffset: `(X=0.000000,Y=0.000000,Z=0.000000)`, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MMeshLength: 100.000000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MSnappedPassthroughs: ``, MSplineData: ``, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } )
Functions ¶
This section is empty.
Types ¶
type FGBuildablePipeHyper ¶
type FGBuildablePipeHyper struct { Name string ClassName string MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MCreateClearanceMeshRepresentation bool MDescription string MDisplayName string MExitOffset string MForceNetUpdateOnRegisterPlayer bool MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsUseable bool MMeshLength float64 MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSkipBuildEffect bool MSnappedPassthroughs string MSplineData string MToggleDormancyOnInteraction bool MaxRenderDistance float64 }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildablePipeHyper, error)
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