Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( IndustrialTank = FGBuildablePipeReservoir{ Name: "IndustrialTank", ClassName: "Build_IndustrialTank_C", MAddToSignificanceManager: true, MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCachedSkeletalMeshes: ``, MCanChangePotential: false, MCreateClearanceMeshRepresentation: true, MDescription: `Can contain up to 2400m³ of fluid. Has an input and output for pipes.`, MDisplayName: `Industrial Fluid Buffer`, MDoesHaveShutdownAnimation: false, MEffectUpdateInterval: 0.000000, MFluidBox: `()`, MFluidStackSizeDefault: resource.Fluid, MFluidStackSizeMultiplier: 1, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MIndicatorData: `()`, MInteractingPlayers: ``, MIsUseable: true, MMaxPotential: 1.000000, MMaxPotentialIncreasePerCrystal: 0.500000, MMinPotential: 0.010000, MMinimumProducingTime: 2.000000, MMinimumStoppedTime: 5.000000, MNumCyclesForProductivity: 20, MOnHasPowerChanged: `()`, MOnHasProductionChanged: `()`, MOnHasStandbyChanged: `()`, MPipeConnections: ``, MPowerConsumption: 0.000000, MPowerConsumptionExponent: 1.600000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignificanceRange: 18000.000000, MSkipBuildEffect: false, MStackingHeight: 1200.000000, MStorageCapacity: 2400.000000, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, OnReplicationDetailActorCreatedEvent: `()`, } PipeStorageTank = FGBuildablePipeReservoir{ Name: "PipeStorageTank", ClassName: "Build_PipeStorageTank_C", MAddToSignificanceManager: true, MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCachedSkeletalMeshes: ``, MCanChangePotential: false, MCreateClearanceMeshRepresentation: true, MDescription: `Can contain up to 400m³ of fluid. Has an input and output for pipes.`, MDisplayName: `Fluid Buffer`, MDoesHaveShutdownAnimation: false, MEffectUpdateInterval: 0.000000, MFluidBox: `()`, MFluidStackSizeDefault: resource.Fluid, MFluidStackSizeMultiplier: 1, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MIndicatorData: `()`, MInteractingPlayers: ``, MIsUseable: true, MMaxPotential: 1.000000, MMaxPotentialIncreasePerCrystal: 0.500000, MMinPotential: 0.010000, MMinimumProducingTime: 2.000000, MMinimumStoppedTime: 5.000000, MNumCyclesForProductivity: 20, MOnHasPowerChanged: `()`, MOnHasProductionChanged: `()`, MOnHasStandbyChanged: `()`, MPipeConnections: ``, MPowerConsumption: 0.000000, MPowerConsumptionExponent: 1.600000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignificanceRange: 18000.000000, MSkipBuildEffect: false, MStackingHeight: 800.000000, MStorageCapacity: 400.000000, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, OnReplicationDetailActorCreatedEvent: `()`, } )
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var ClassNameToDescriptor = map[string]FGBuildablePipeReservoir{ "Build_IndustrialTank_C": IndustrialTank, "Build_PipeStorageTank_C": PipeStorageTank, }
Functions ¶
This section is empty.
Types ¶
type FGBuildablePipeReservoir ¶
type FGBuildablePipeReservoir struct { Name string ClassName string MAddToSignificanceManager bool MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MCachedSkeletalMeshes string MCanChangePotential bool MCreateClearanceMeshRepresentation bool MDescription string MDisplayName string MDoesHaveShutdownAnimation bool MEffectUpdateInterval float64 MFluidBox string MFluidStackSizeDefault resource.StackSize MFluidStackSizeMultiplier int MForceNetUpdateOnRegisterPlayer bool MHideOnBuildEffectStart bool MHighlightVector string MIndicatorData string MInteractingPlayers string MIsUseable bool MMaxPotential float64 MMaxPotentialIncreasePerCrystal float64 MMinPotential float64 MMinimumProducingTime float64 MMinimumStoppedTime float64 MNumCyclesForProductivity int MOnHasPowerChanged string MOnHasProductionChanged string MOnHasStandbyChanged string MPipeConnections string MPowerConsumption float64 MPowerConsumptionExponent float64 MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSignificanceRange float64 MSkipBuildEffect bool MStackingHeight float64 MStorageCapacity float64 MToggleDormancyOnInteraction bool MaxRenderDistance float64 OnReplicationDetailActorCreatedEvent string }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildablePipeReservoir, error)
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