Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Pipeline = FGBuildablePipeline{ Name: "Pipeline", ClassName: "Build_Pipeline_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MCurrentFluid: ``, MDescription: `Outside indicators show volume, flow rate and direction. Transports up to 300m³ of fluid per minute. Used to transport fluids.`, MDisplayName: `Pipeline Mk.1`, MFlowIndicatorMinimumPipeLength: 400.000000, MFlowLimit: 5.000000, MFluidBox: `()`, MFluidNames: `((WwiseSafeName="Crude_Oil",ActualName="Crude Oil"),(WwiseSafeName="Fuel",ActualName="Fuel"),(WwiseSafeName="Heavy_Oil_Residue",ActualName="Heavy Oil Residue"),(WwiseSafeName="Water",ActualName="Water"),(WwiseSafeName="No_Fluid"),(WwiseSafeName="Gas",ActualName="Nitrogen Gas"))`, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MIgnoreActorsForIndicator: ``, MIndicatorData: `()`, MInteractingPlayers: ``, MIsRattling: false, MIsUseable: true, MMaxIndicatorTurnAngle: 3.000000, MMeshLength: 200.000000, MPipeConnections: ``, MQuantiziedContent: 0.000000, MQuantiziedFlow: 0.000000, MRadius: 65.000000, MRattleLimit: 0.500000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MSnappedPassthroughs: ``, MSplineData: ``, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } PipelineMK2 = FGBuildablePipeline{ Name: "PipelineMK2", ClassName: "Build_PipelineMK2_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MCurrentFluid: ``, MDescription: `Outside indicators show volume, flow rate and direction. Transports up to 600m³ of fluid per minute. Used to transport fluids.`, MDisplayName: `Pipeline Mk.2`, MFlowIndicatorMinimumPipeLength: 400.000000, MFlowLimit: 10.000000, MFluidBox: `()`, MFluidNames: `((WwiseSafeName="Crude_Oil",ActualName="Crude Oil"),(WwiseSafeName="Fuel",ActualName="Fuel"),(WwiseSafeName="Heavy_Oil_Residue",ActualName="Heavy Oil Residue"),(WwiseSafeName="Water",ActualName="Water"),(WwiseSafeName="No_Fluid"),(WwiseSafeName="Gas",ActualName="Nitrogen Gas"))`, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MIgnoreActorsForIndicator: ``, MIndicatorData: `()`, MInteractingPlayers: ``, MIsRattling: false, MIsUseable: true, MMaxIndicatorTurnAngle: 3.000000, MMeshLength: 200.000000, MPipeConnections: ``, MQuantiziedContent: 0.000000, MQuantiziedFlow: 0.000000, MRadius: 65.000000, MRattleLimit: 0.500000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MSnappedPassthroughs: ``, MSplineData: ``, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } )
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var ClassNameToDescriptor = map[string]FGBuildablePipeline{ "Build_Pipeline_C": Pipeline, "Build_PipelineMK2_C": PipelineMK2, }
Functions ¶
This section is empty.
Types ¶
type FGBuildablePipeline ¶
type FGBuildablePipeline struct { Name string ClassName string MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MCreateClearanceMeshRepresentation bool MCurrentFluid string MDescription string MDisplayName string MFlowIndicatorMinimumPipeLength float64 MFlowLimit float64 MFluidBox string MFluidNames string MForceNetUpdateOnRegisterPlayer bool MHideOnBuildEffectStart bool MHighlightVector string MIgnoreActorsForIndicator string MIndicatorData string MInteractingPlayers string MIsRattling bool MIsUseable bool MMaxIndicatorTurnAngle float64 MMeshLength float64 MPipeConnections string MQuantiziedContent float64 MQuantiziedFlow float64 MRadius float64 MRattleLimit float64 MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSkipBuildEffect bool MSnappedPassthroughs string MSplineData string MToggleDormancyOnInteraction bool MaxRenderDistance float64 }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildablePipeline, error)
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