BuildablePipeline

package
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Published: Jun 7, 2022 License: MIT Imports: 1 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	Pipeline = FGBuildablePipeline{
		Name:                               "Pipeline",
		ClassName:                          "Build_Pipeline_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MCurrentFluid:                      ``,
		MDescription: `Outside indicators show volume, flow rate and direction.
Transports up to 300m³ of fluid per minute.
Used to transport fluids.`,
		MDisplayName:                      `Pipeline Mk.1`,
		MFlowIndicatorMinimumPipeLength:   400.000000,
		MFlowLimit:                        5.000000,
		MFluidBox:                         `()`,
		MFluidNames:                       `((WwiseSafeName="Crude_Oil",ActualName="Crude Oil"),(WwiseSafeName="Fuel",ActualName="Fuel"),(WwiseSafeName="Heavy_Oil_Residue",ActualName="Heavy Oil Residue"),(WwiseSafeName="Water",ActualName="Water"),(WwiseSafeName="No_Fluid"),(WwiseSafeName="Gas",ActualName="Nitrogen Gas"))`,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MIgnoreActorsForIndicator:         ``,
		MIndicatorData:                    `()`,
		MInteractingPlayers:               ``,
		MIsRattling:                       false,
		MIsUseable:                        true,
		MMaxIndicatorTurnAngle:            3.000000,
		MMeshLength:                       200.000000,
		MPipeConnections:                  ``,
		MQuantiziedContent:                0.000000,
		MQuantiziedFlow:                   0.000000,
		MRadius:                           65.000000,
		MRattleLimit:                      0.500000,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MSnappedPassthroughs:              ``,
		MSplineData:                       ``,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	PipelineMK2 = FGBuildablePipeline{
		Name:                               "PipelineMK2",
		ClassName:                          "Build_PipelineMK2_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MCurrentFluid:                      ``,
		MDescription: `Outside indicators show volume, flow rate and direction.
Transports up to 600m³ of fluid per minute.
Used to transport fluids.`,
		MDisplayName:                      `Pipeline Mk.2`,
		MFlowIndicatorMinimumPipeLength:   400.000000,
		MFlowLimit:                        10.000000,
		MFluidBox:                         `()`,
		MFluidNames:                       `((WwiseSafeName="Crude_Oil",ActualName="Crude Oil"),(WwiseSafeName="Fuel",ActualName="Fuel"),(WwiseSafeName="Heavy_Oil_Residue",ActualName="Heavy Oil Residue"),(WwiseSafeName="Water",ActualName="Water"),(WwiseSafeName="No_Fluid"),(WwiseSafeName="Gas",ActualName="Nitrogen Gas"))`,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MIgnoreActorsForIndicator:         ``,
		MIndicatorData:                    `()`,
		MInteractingPlayers:               ``,
		MIsRattling:                       false,
		MIsUseable:                        true,
		MMaxIndicatorTurnAngle:            3.000000,
		MMeshLength:                       200.000000,
		MPipeConnections:                  ``,
		MQuantiziedContent:                0.000000,
		MQuantiziedFlow:                   0.000000,
		MRadius:                           65.000000,
		MRattleLimit:                      0.500000,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSkipBuildEffect:                  false,
		MSnappedPassthroughs:              ``,
		MSplineData:                       ``,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}
)
View Source
var ClassNameToDescriptor = map[string]FGBuildablePipeline{
	"Build_Pipeline_C":    Pipeline,
	"Build_PipelineMK2_C": PipelineMK2,
}

Functions

This section is empty.

Types

type FGBuildablePipeline

type FGBuildablePipeline struct {
	Name                               string
	ClassName                          string
	MAllowColoring                     bool
	MAttachmentPoints                  string
	MBuildEffectSpeed                  float64
	MCreateClearanceMeshRepresentation bool
	MCurrentFluid                      string
	MDescription                       string
	MDisplayName                       string
	MFlowIndicatorMinimumPipeLength    float64
	MFlowLimit                         float64
	MFluidBox                          string
	MFluidNames                        string
	MForceNetUpdateOnRegisterPlayer    bool
	MHideOnBuildEffectStart            bool
	MHighlightVector                   string
	MIgnoreActorsForIndicator          string
	MIndicatorData                     string
	MInteractingPlayers                string
	MIsRattling                        bool
	MIsUseable                         bool
	MMaxIndicatorTurnAngle             float64
	MMeshLength                        float64
	MPipeConnections                   string
	MQuantiziedContent                 float64
	MQuantiziedFlow                    float64
	MRadius                            float64
	MRattleLimit                       float64
	MShouldModifyWorldGrid             bool
	MShouldShowAttachmentPointVisuals  bool
	MShouldShowHighlight               bool
	MSkipBuildEffect                   bool
	MSnappedPassthroughs               string
	MSplineData                        string
	MToggleDormancyOnInteraction       bool
	MaxRenderDistance                  float64
}

func GetByClassName

func GetByClassName(className string) (FGBuildablePipeline, error)

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