Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ClassNameToDescriptor = map[string]FGBuildablePole{ "Build_ConveyorPole_C": ConveyorPole, }
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var ( ConveyorPole = FGBuildablePole{ Name: "ConveyorPole", ClassName: "Build_ConveyorPole_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCanStack: false, MCreateClearanceMeshRepresentation: true, MDescription: `Can be used as a connection for conveyor belts. The height of the pole can be adjusted. Useful to route conveyor belts in a more controlled manner and over long distances.`, MDisplayName: `Conveyor Pole`, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSkipBuildEffect: false, MStackHeight: 200.000000, MToggleDormancyOnInteraction: false, MUseStaticHeight: false, MaxRenderDistance: -1.000000, } )
Functions ¶
This section is empty.
Types ¶
type FGBuildablePole ¶
type FGBuildablePole struct { Name string ClassName string MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MCanStack bool MCreateClearanceMeshRepresentation bool MDescription string MDisplayName string MForceNetUpdateOnRegisterPlayer bool MHeight float64 MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsUseable bool MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSkipBuildEffect bool MStackHeight float64 MToggleDormancyOnInteraction bool MUseStaticHeight bool MaxRenderDistance float64 }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildablePole, error)
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