Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ClassNameToDescriptor = map[string]FGBuildableRadarTower{ "Build_RadarTower_C": RadarTower, }
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var ( RadarTower = FGBuildableRadarTower{ Name: "RadarTower", ClassName: "Build_RadarTower_C", MAddToSignificanceManager: true, MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCachedSkeletalMeshes: ``, MCanChangePotential: false, MCreateClearanceMeshRepresentation: true, MCurrentExpansionStep: 0, MDescription: `Reveals an area around itself on the map. The area is gradually revealed over time up to a maximum. Placing the tower higher up increases the maximum area revealed.`, MDisplayName: `Radar Tower`, MDoesHaveShutdownAnimation: false, MEffectUpdateInterval: 0.000000, MFluidStackSizeDefault: resource.Fluid, MFluidStackSizeMultiplier: 1, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: true, MMapText: `Radar Tower`, MMaxPotential: 1.000000, MMaxPotentialIncreasePerCrystal: 0.500000, MMaxRevealRadius: 70000.000000, MMinPotential: 0.010000, MMinRevealRadius: 35000.000000, MMinimumProducingTime: 2.000000, MMinimumStoppedTime: 5.000000, MNumCyclesForProductivity: 20, MNumRadarExpansionSteps: 11, MOnHasPowerChanged: `()`, MOnHasProductionChanged: `()`, MOnHasStandbyChanged: `()`, MPowerConsumption: 30.000000, MPowerConsumptionExponent: 1.600000, MRadarExpansionInterval: 300.000000, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignificanceRange: 18000.000000, MSkipBuildEffect: false, MTimeToNextExpansion: 300.000000, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, OnRadarTowerRadiusUpdated: `()`, OnReplicationDetailActorCreatedEvent: `()`, } )
Functions ¶
This section is empty.
Types ¶
type FGBuildableRadarTower ¶
type FGBuildableRadarTower struct { Name string ClassName string MAddToSignificanceManager bool MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MCachedSkeletalMeshes string MCanChangePotential bool MCreateClearanceMeshRepresentation bool MCurrentExpansionStep int MDescription string MDisplayName string MDoesHaveShutdownAnimation bool MEffectUpdateInterval float64 MFluidStackSizeDefault resource.StackSize MFluidStackSizeMultiplier int MForceNetUpdateOnRegisterPlayer bool MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsUseable bool MMapText string MMaxPotential float64 MMaxPotentialIncreasePerCrystal float64 MMaxRevealRadius float64 MMinPotential float64 MMinRevealRadius float64 MMinimumProducingTime float64 MMinimumStoppedTime float64 MNumCyclesForProductivity int MNumRadarExpansionSteps int MOnHasPowerChanged string MOnHasProductionChanged string MOnHasStandbyChanged string MPowerConsumption float64 MPowerConsumptionExponent float64 MRadarExpansionInterval float64 MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSignificanceRange float64 MSkipBuildEffect bool MTimeToNextExpansion float64 MToggleDormancyOnInteraction bool MaxRenderDistance float64 OnRadarTowerRadiusUpdated string OnReplicationDetailActorCreatedEvent string }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableRadarTower, error)
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