Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ClassNameToDescriptor = map[string]FGBuildableRailroadStation{ "Build_TrainStation_C": TrainStation, }
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var ( TrainStation = FGBuildableRailroadStation{ Name: "TrainStation", ClassName: "Build_TrainStation_C", MAddToSignificanceManager: true, MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCachedSkeletalMeshes: ``, MCanChangePotential: false, MCreateClearanceMeshRepresentation: true, MCurrentDockForDuration: 0.000000, MCurrentDockedWithRuleSet: `(DockForDuration=15.000000)`, MDescription: `Locomotives can be set to drive to and stop at the Train Station. You can connect power to the train station to power up the trains on the railway as well as transport the power to other stations.`, MDisplayName: `Train Station`, MDockWasCancelled: false, MDockedPlatformList: ``, MDockingSequenceTimerHandle: `()`, MDoesHaveShutdownAnimation: false, MEffectUpdateInterval: 0.000000, MFluidStackSizeDefault: resource.Fluid, MFluidStackSizeMultiplier: 1, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MIdleUpdateTimerHandle: `()`, MInteractingPlayers: ``, MIsOrientationReversed: false, MIsUseable: true, MMapText: `Train Station`, MMaxPotential: 1.000000, MMaxPotentialIncreasePerCrystal: 0.500000, MMinPotential: 0.010000, MMinimumProducingTime: 2.000000, MMinimumStoppedTime: 5.000000, MNumCyclesForProductivity: 20, MOnHasPowerChanged: `()`, MOnHasProductionChanged: `()`, MOnHasStandbyChanged: `()`, MPlatformConnections: `(FGTrainPlatformConnection'"/Game/FactoryGame/Buildable/Factory/Train/Station/Build_TrainStation.Default__Build_TrainStation_C:PlatformConnection0"',FGTrainPlatformConnection'"/Game/FactoryGame/Buildable/Factory/Train/Station/Build_TrainStation.Default__Build_TrainStation_C:PlatformConnection1"')`, MPlatformDockingStatus: `ETPDS_None`, MPowerConsumption: 50.000000, MPowerConsumptionExponent: 1.600000, MSavedDockingStatus: `ETPDS_None`, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: true, MShouldShowHighlight: false, MShouldTeleportHere: false, MSignificanceRange: 18000.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, OnReplicationDetailActorCreatedEvent: `()`, } )
Functions ¶
This section is empty.
Types ¶
type FGBuildableRailroadStation ¶
type FGBuildableRailroadStation struct { Name string ClassName string MAddToSignificanceManager bool MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MCachedSkeletalMeshes string MCanChangePotential bool MCreateClearanceMeshRepresentation bool MCurrentDockForDuration float64 MCurrentDockedWithRuleSet string MDescription string MDisplayName string MDockWasCancelled bool MDockedPlatformList string MDockingSequenceTimerHandle string MDoesHaveShutdownAnimation bool MEffectUpdateInterval float64 MFluidStackSizeDefault resource.StackSize MFluidStackSizeMultiplier int MForceNetUpdateOnRegisterPlayer bool MHideOnBuildEffectStart bool MHighlightVector string MIdleUpdateTimerHandle string MInteractingPlayers string MIsOrientationReversed bool MIsUseable bool MMapText string MMaxPotential float64 MMaxPotentialIncreasePerCrystal float64 MMinPotential float64 MMinimumProducingTime float64 MMinimumStoppedTime float64 MNumCyclesForProductivity int MOnHasPowerChanged string MOnHasProductionChanged string MOnHasStandbyChanged string MPlatformConnections string MPlatformDockingStatus string MPowerConsumption float64 MPowerConsumptionExponent float64 MSavedDockingStatus string MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MShouldTeleportHere bool MSignificanceRange float64 MSkipBuildEffect bool MToggleDormancyOnInteraction bool MaxRenderDistance float64 OnReplicationDetailActorCreatedEvent string }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableRailroadStation, error)
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