BuildableRamp

package
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Published: Jun 7, 2022 License: MIT Imports: 1 Imported by: 0

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Constants

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Variables

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var (
	InvertedRampAsphalt8x1 = FGBuildableRamp{
		Name:                               "InvertedRampAsphalt8x1",
		ClassName:                          "Build_InvertedRamp_Asphalt_8x1_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Provides a flat floor to build your factory on.

Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 1m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Front=True,Bottom=True)`,
		MDisplayName:                      `Inv. Ramp 1m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	InvertedRampAsphalt8x2 = FGBuildableRamp{
		Name:                               "InvertedRampAsphalt8x2",
		ClassName:                          "Build_InvertedRamp_Asphalt_8x2_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Provides a flat floor to build your factory on.

Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Front=True,Bottom=True)`,
		MDisplayName:                      `Inv. Ramp 2m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	InvertedRampAsphalt8x4 = FGBuildableRamp{
		Name:                               "InvertedRampAsphalt8x4",
		ClassName:                          "Build_InvertedRamp_Asphalt_8x4_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Provides a flat floor to build your factory on.

Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Front=True,Bottom=True)`,
		MDisplayName:                      `Inv. Ramp 4m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	InvertedRampConcrete8x1 = FGBuildableRamp{
		Name:                               "InvertedRampConcrete8x1",
		ClassName:                          "Build_InvertedRamp_Concrete_8x1_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Provides a flat floor to build your factory on.

Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 1m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Front=True,Bottom=True)`,
		MDisplayName:                      `Inv. Ramp 1m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	InvertedRampConcrete8x2 = FGBuildableRamp{
		Name:                               "InvertedRampConcrete8x2",
		ClassName:                          "Build_InvertedRamp_Concrete_8x2_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Provides a flat floor to build your factory on.

Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Front=True,Bottom=True)`,
		MDisplayName:                      `Inv. Ramp 2m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	InvertedRampConcrete8x4 = FGBuildableRamp{
		Name:                               "InvertedRampConcrete8x4",
		ClassName:                          "Build_InvertedRamp_Concrete_8x4_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Provides a flat floor to build your factory on.

Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Front=True,Bottom=True)`,
		MDisplayName:                      `Inv. Ramp 4m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	InvertedRampMetal8x1 = FGBuildableRamp{
		Name:                               "InvertedRampMetal8x1",
		ClassName:                          "Build_InvertedRamp_Metal_8x1_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Provides a flat floor to build your factory on.

Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 1m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Front=True,Bottom=True)`,
		MDisplayName:                      `Inv. Ramp 1m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	InvertedRampMetal8x2 = FGBuildableRamp{
		Name:                               "InvertedRampMetal8x2",
		ClassName:                          "Build_InvertedRamp_Metal_8x2_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Provides a flat floor to build your factory on.

Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Front=True,Bottom=True)`,
		MDisplayName:                      `Inv. Ramp 2m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	InvertedRampMetal8x4 = FGBuildableRamp{
		Name:                               "InvertedRampMetal8x4",
		ClassName:                          "Build_InvertedRamp_Metal_8x4_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Provides a flat floor to build your factory on.

Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Front=True,Bottom=True)`,
		MDisplayName:                      `Inv. Ramp 4m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	InvertedRampPolished8x1 = FGBuildableRamp{
		Name:                               "InvertedRampPolished8x1",
		ClassName:                          "Build_InvertedRamp_Polished_8x1_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Provides a flat floor to build your factory on.

Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 1m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Front=True,Bottom=True)`,
		MDisplayName:                      `Inv. Ramp 1m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	InvertedRampPolished8x2 = FGBuildableRamp{
		Name:                               "InvertedRampPolished8x2",
		ClassName:                          "Build_InvertedRamp_Polished_8x2_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Provides a flat floor to build your factory on.

Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Front=True,Bottom=True)`,
		MDisplayName:                      `Inv. Ramp 2m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	InvertedRampPolished8x4 = FGBuildableRamp{
		Name:                               "InvertedRampPolished8x4",
		ClassName:                          "Build_InvertedRamp_Polished_8x4_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Provides a flat floor to build your factory on.

Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Front=True,Bottom=True)`,
		MDisplayName:                      `Inv. Ramp 4m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	Ramp8x101 = FGBuildableRamp{
		Name:                               "Ramp8x101",
		ClassName:                          "Build_Ramp_8x1_01_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 1m`,
		MDisableAttachmentSnapOn:          `(Top=True)`,
		MDisableSnapOn:                    `(Top=True)`,
		MDisplayName:                      `Ramp 1m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	Ramp8x201 = FGBuildableRamp{
		Name:                               "Ramp8x201",
		ClassName:                          "Build_Ramp_8x2_01_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `(Top=True)`,
		MDisableSnapOn:                    `(Top=True)`,
		MDisplayName:                      `Ramp 2m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	Ramp8x401 = FGBuildableRamp{
		Name:                               "Ramp8x401",
		ClassName:                          "Build_Ramp_8x4_01_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `(Top=True)`,
		MDisableSnapOn:                    `(Top=True)`,
		MDisplayName:                      `Ramp 4m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	Ramp8x4Inverted01 = FGBuildableRamp{
		Name:                               "Ramp8x4Inverted01",
		ClassName:                          "Build_Ramp_8x4_Inverted_01_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Provides a flat floor to build your factory on.

Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `(Bottom=True)`,
		MDisableSnapOn:                    `(Bottom=True)`,
		MDisplayName:                      `Inv. Ramp 4m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	Ramp8x8x8 = FGBuildableRamp{
		Name:                               "Ramp8x8x8",
		ClassName:                          "Build_Ramp_8x8x8_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 8m`,
		MDisableAttachmentSnapOn:          `(Top=True,Bottom=True)`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Double Ramp 8m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     true,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampAsphalt8x1 = FGBuildableRamp{
		Name:                               "RampAsphalt8x1",
		ClassName:                          "Build_Ramp_Asphalt_8x1_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 1m`,
		MDisableAttachmentSnapOn:          `(Top=True)`,
		MDisableSnapOn:                    `(Top=True)`,
		MDisplayName:                      `Ramp 1m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampAsphalt8x2 = FGBuildableRamp{
		Name:                               "RampAsphalt8x2",
		ClassName:                          "Build_Ramp_Asphalt_8x2_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `(Top=True)`,
		MDisableSnapOn:                    `(Top=True)`,
		MDisplayName:                      `Ramp 2m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampAsphalt8x4 = FGBuildableRamp{
		Name:                               "RampAsphalt8x4",
		ClassName:                          "Build_Ramp_Asphalt_8x4_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `(Top=True)`,
		MDisableSnapOn:                    `(Top=True)`,
		MDisplayName:                      `Ramp 4m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampConcrete8x1 = FGBuildableRamp{
		Name:                               "RampConcrete8x1",
		ClassName:                          "Build_Ramp_Concrete_8x1_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 1m`,
		MDisableAttachmentSnapOn:          `(Top=True)`,
		MDisableSnapOn:                    `(Top=True)`,
		MDisplayName:                      `Ramp 1m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampConcrete8x2 = FGBuildableRamp{
		Name:                               "RampConcrete8x2",
		ClassName:                          "Build_Ramp_Concrete_8x2_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `(Top=True)`,
		MDisableSnapOn:                    `(Top=True)`,
		MDisplayName:                      `Ramp 2m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampConcrete8x4 = FGBuildableRamp{
		Name:                               "RampConcrete8x4",
		ClassName:                          "Build_Ramp_Concrete_8x4_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `(Top=True)`,
		MDisableSnapOn:                    `(Top=True)`,
		MDisplayName:                      `Ramp 4m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampDouble = FGBuildableRamp{
		Name:                               "RampDouble",
		ClassName:                          "Build_RampDouble_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `(Top=True,Bottom=True)`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Double Ramp 4m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     true,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampDouble8x1 = FGBuildableRamp{
		Name:                               "RampDouble8x1",
		ClassName:                          "Build_RampDouble_8x1_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `(Top=True,Bottom=True)`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Double Ramp 2m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     true,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampDoubleAsphalt8x1 = FGBuildableRamp{
		Name:                               "RampDoubleAsphalt8x1",
		ClassName:                          "Build_RampDouble_Asphalt_8x1_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `(Top=True,Bottom=True)`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Double Ramp 2m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     true,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampDoubleAsphalt8x2 = FGBuildableRamp{
		Name:                               "RampDoubleAsphalt8x2",
		ClassName:                          "Build_RampDouble_Asphalt_8x2_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `(Top=True,Bottom=True)`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Double Ramp 4m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     true,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampDoubleAsphalt8x4 = FGBuildableRamp{
		Name:                               "RampDoubleAsphalt8x4",
		ClassName:                          "Build_RampDouble_Asphalt_8x4_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `(Top=True,Bottom=True)`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Double Ramp 8m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     true,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampDoubleConcrete8x1 = FGBuildableRamp{
		Name:                               "RampDoubleConcrete8x1",
		ClassName:                          "Build_RampDouble_Concrete_8x1_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `(Top=True,Bottom=True)`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Double Ramp 2m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     true,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampDoubleConcrete8x2 = FGBuildableRamp{
		Name:                               "RampDoubleConcrete8x2",
		ClassName:                          "Build_RampDouble_Concrete_8x2_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `(Top=True,Bottom=True)`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Double Ramp 4m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     true,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampDoubleConcrete8x4 = FGBuildableRamp{
		Name:                               "RampDoubleConcrete8x4",
		ClassName:                          "Build_RampDouble_Concrete_8x4_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `(Top=True,Bottom=True)`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Double Ramp 8m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     true,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampDoubleMetal8x1 = FGBuildableRamp{
		Name:                               "RampDoubleMetal8x1",
		ClassName:                          "Build_RampDouble_Metal_8x1_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `(Top=True,Bottom=True)`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Double Ramp 2m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     true,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampDoubleMetal8x2 = FGBuildableRamp{
		Name:                               "RampDoubleMetal8x2",
		ClassName:                          "Build_RampDouble_Metal_8x2_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `(Top=True,Bottom=True)`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Double Ramp 4m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     true,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampDoubleMetal8x4 = FGBuildableRamp{
		Name:                               "RampDoubleMetal8x4",
		ClassName:                          "Build_RampDouble_Metal_8x4_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `(Top=True,Bottom=True)`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Double Ramp 8m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     true,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampDoublePolished8x1 = FGBuildableRamp{
		Name:                               "RampDoublePolished8x1",
		ClassName:                          "Build_RampDouble_Polished_8x1_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `(Top=True,Bottom=True)`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Double Ramp 2m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     true,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampDoublePolished8x2 = FGBuildableRamp{
		Name:                               "RampDoublePolished8x2",
		ClassName:                          "Build_RampDouble_Polished_8x2_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `(Top=True,Bottom=True)`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Double Ramp 4m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     true,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampDoublePolished8x4 = FGBuildableRamp{
		Name:                               "RampDoublePolished8x4",
		ClassName:                          "Build_RampDouble_Polished_8x4_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `(Top=True,Bottom=True)`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Double Ramp 8m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     true,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampFrame01 = FGBuildableRamp{
		Name:                               "RampFrame01",
		ClassName:                          "Build_Ramp_Frame_01_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to other structural buildings.
Frames provide a more open factory aesthetic.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `(Top=True)`,
		MDisableSnapOn:                    `(Top=True)`,
		MDisplayName:                      `Frame Ramp`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          true,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampFrameInverted01 = FGBuildableRamp{
		Name:                               "RampFrameInverted01",
		ClassName:                          "Build_Ramp_Frame_Inverted_01_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to other structural buildings.
Frames provide a more open factory aesthetic.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `(Bottom=True)`,
		MDisableSnapOn:                    `(Bottom=True)`,
		MDisplayName:                      `Inverted Frame Ramp`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          true,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampInverted8x1 = FGBuildableRamp{
		Name:                               "RampInverted8x1",
		ClassName:                          "Build_RampInverted_8x1_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Provides a flat floor to build your factory on.

Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 1m`,
		MDisableAttachmentSnapOn:          `(Bottom=True)`,
		MDisableSnapOn:                    `(Bottom=True)`,
		MDisplayName:                      `Inv. Ramp 1m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampInverted8x201 = FGBuildableRamp{
		Name:                               "RampInverted8x201",
		ClassName:                          "Build_RampInverted_8x2_01_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Provides a flat floor to build your factory on.

Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `(Bottom=True)`,
		MDisableSnapOn:                    `(Bottom=True)`,
		MDisplayName:                      `Inv. Ramp 2m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampMetal8x1 = FGBuildableRamp{
		Name:                               "RampMetal8x1",
		ClassName:                          "Build_Ramp_Metal_8x1_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 1m`,
		MDisableAttachmentSnapOn:          `(Top=True)`,
		MDisableSnapOn:                    `(Top=True)`,
		MDisplayName:                      `Ramp 1m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampMetal8x2 = FGBuildableRamp{
		Name:                               "RampMetal8x2",
		ClassName:                          "Build_Ramp_Metal_8x2_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `(Top=True)`,
		MDisableSnapOn:                    `(Top=True)`,
		MDisplayName:                      `Ramp 2m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampMetal8x4 = FGBuildableRamp{
		Name:                               "RampMetal8x4",
		ClassName:                          "Build_Ramp_Metal_8x4_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `(Top=True)`,
		MDisableSnapOn:                    `(Top=True)`,
		MDisplayName:                      `Ramp 4m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampPolished8x1 = FGBuildableRamp{
		Name:                               "RampPolished8x1",
		ClassName:                          "Build_Ramp_Polished_8x1_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 1m`,
		MDisableAttachmentSnapOn:          `(Top=True)`,
		MDisableSnapOn:                    `(Top=True)`,
		MDisplayName:                      `Ramp 1m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampPolished8x2 = FGBuildableRamp{
		Name:                               "RampPolished8x2",
		ClassName:                          "Build_Ramp_Polished_8x2_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `(Top=True)`,
		MDisableSnapOn:                    `(Top=True)`,
		MDisplayName:                      `Ramp 2m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RampPolished8x4 = FGBuildableRamp{
		Name:                               "RampPolished8x4",
		ClassName:                          "Build_Ramp_Polished_8x4_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to foundations and makes it easier to get on top of them.

Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `(Top=True)`,
		MDisableSnapOn:                    `(Top=True)`,
		MDisplayName:                      `Ramp 4m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           false,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RoofA01 = FGBuildableRamp{
		Name:                               "RoofA01",
		ClassName:                          "Build_Roof_A_01_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations, Walls, and other Roofs.

Size: 8m x flat`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Metal Roof Flat`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           0.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           true,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RoofA02 = FGBuildableRamp{
		Name:                               "RoofA02",
		ClassName:                          "Build_Roof_A_02_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations, Walls, and other Roofs.

Size: 8m x 1m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Metal Roof 1m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           true,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RoofA03 = FGBuildableRamp{
		Name:                               "RoofA03",
		ClassName:                          "Build_Roof_A_03_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations, Walls, and other Roofs.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Metal Roof 2m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           true,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RoofA04 = FGBuildableRamp{
		Name:                               "RoofA04",
		ClassName:                          "Build_Roof_A_04_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations, Walls, and other Roofs.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Metal Roof 4m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           true,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RoofOrange01 = FGBuildableRamp{
		Name:                               "RoofOrange01",
		ClassName:                          "Build_Roof_Orange_01_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations, Walls, and other Roofs.

Size: 8m x flat`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `FICSIT Roof Flat`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           0.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           true,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RoofOrange02 = FGBuildableRamp{
		Name:                               "RoofOrange02",
		ClassName:                          "Build_Roof_Orange_02_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations, Walls, and other Roofs.

Size: 8m x 1m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `FICSIT Roof 1m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           true,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RoofOrange03 = FGBuildableRamp{
		Name:                               "RoofOrange03",
		ClassName:                          "Build_Roof_Orange_03_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations, Walls, and other Roofs.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `FICSIT Roof 2m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           true,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RoofOrange04 = FGBuildableRamp{
		Name:                               "RoofOrange04",
		ClassName:                          "Build_Roof_Orange_04_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations, Walls, and other Roofs.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `FICSIT Roof 4m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           true,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RoofTar01 = FGBuildableRamp{
		Name:                               "RoofTar01",
		ClassName:                          "Build_Roof_Tar_01_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations, Walls, and other Roofs.

Size: 8m x flat`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Tar Roof Flat`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           0.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           true,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RoofTar02 = FGBuildableRamp{
		Name:                               "RoofTar02",
		ClassName:                          "Build_Roof_Tar_02_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations, Walls, and other Roofs.

Size: 8m x 1m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Tar Roof 1m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           true,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RoofTar03 = FGBuildableRamp{
		Name:                               "RoofTar03",
		ClassName:                          "Build_Roof_Tar_03_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations, Walls, and other Roofs.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Tar Roof 2m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           true,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RoofTar04 = FGBuildableRamp{
		Name:                               "RoofTar04",
		ClassName:                          "Build_Roof_Tar_04_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations, Walls, and other Roofs.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Tar Roof 4m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           true,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RoofWindow01 = FGBuildableRamp{
		Name:                               "RoofWindow01",
		ClassName:                          "Build_Roof_Window_01_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations, Walls, and other Roofs.

Size: 8m x flat`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Glass Roof Flat`,
		MElevation:                        0.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           0.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           true,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RoofWindow02 = FGBuildableRamp{
		Name:                               "RoofWindow02",
		ClassName:                          "Build_Roof_Window_02_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations, Walls, and other Roofs.

Size: 8m x 1m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Glass Roof 1m`,
		MElevation:                        100.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           100.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           true,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RoofWindow03 = FGBuildableRamp{
		Name:                               "RoofWindow03",
		ClassName:                          "Build_Roof_Window_03_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations, Walls, and other Roofs.

Size: 8m x 2m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Glass Roof 2m`,
		MElevation:                        200.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           200.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           true,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}

	RoofWindow04 = FGBuildableRamp{
		Name:                               "RoofWindow04",
		ClassName:                          "Build_Roof_Window_04_C",
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Snaps to Foundations, Walls, and other Roofs.

Size: 8m x 4m`,
		MDisableAttachmentSnapOn:          `()`,
		MDisableSnapOn:                    `(Top=True,Bottom=True)`,
		MDisplayName:                      `Glass Roof 4m`,
		MElevation:                        400.000000,
		MForceNetUpdateOnRegisterPlayer:   false,
		MHeight:                           400.000000,
		MHideOnBuildEffectStart:           false,
		MHighlightVector:                  `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:               ``,
		MIsDoubleRamp:                     false,
		MIsFrame:                          false,
		MIsRoof:                           true,
		MIsUseable:                        false,
		MShouldModifyWorldGrid:            true,
		MShouldShowAttachmentPointVisuals: false,
		MShouldShowHighlight:              false,
		MSize:                             800.000000,
		MSkipBuildEffect:                  false,
		MToggleDormancyOnInteraction:      false,
		MaxRenderDistance:                 -1.000000,
	}
)
View Source
var ClassNameToDescriptor = map[string]FGBuildableRamp{
	"Build_InvertedRamp_Asphalt_8x1_C":  InvertedRampAsphalt8x1,
	"Build_InvertedRamp_Asphalt_8x2_C":  InvertedRampAsphalt8x2,
	"Build_InvertedRamp_Asphalt_8x4_C":  InvertedRampAsphalt8x4,
	"Build_InvertedRamp_Concrete_8x1_C": InvertedRampConcrete8x1,
	"Build_InvertedRamp_Concrete_8x2_C": InvertedRampConcrete8x2,
	"Build_InvertedRamp_Concrete_8x4_C": InvertedRampConcrete8x4,
	"Build_InvertedRamp_Metal_8x1_C":    InvertedRampMetal8x1,
	"Build_InvertedRamp_Metal_8x2_C":    InvertedRampMetal8x2,
	"Build_InvertedRamp_Metal_8x4_C":    InvertedRampMetal8x4,
	"Build_InvertedRamp_Polished_8x1_C": InvertedRampPolished8x1,
	"Build_InvertedRamp_Polished_8x2_C": InvertedRampPolished8x2,
	"Build_InvertedRamp_Polished_8x4_C": InvertedRampPolished8x4,
	"Build_Ramp_8x1_01_C":               Ramp8x101,
	"Build_Ramp_8x2_01_C":               Ramp8x201,
	"Build_Ramp_8x4_01_C":               Ramp8x401,
	"Build_Ramp_8x4_Inverted_01_C":      Ramp8x4Inverted01,
	"Build_Ramp_8x8x8_C":                Ramp8x8x8,
	"Build_Ramp_Asphalt_8x1_C":          RampAsphalt8x1,
	"Build_Ramp_Asphalt_8x2_C":          RampAsphalt8x2,
	"Build_Ramp_Asphalt_8x4_C":          RampAsphalt8x4,
	"Build_Ramp_Concrete_8x1_C":         RampConcrete8x1,
	"Build_Ramp_Concrete_8x2_C":         RampConcrete8x2,
	"Build_Ramp_Concrete_8x4_C":         RampConcrete8x4,
	"Build_RampDouble_C":                RampDouble,
	"Build_RampDouble_8x1_C":            RampDouble8x1,
	"Build_RampDouble_Asphalt_8x1_C":    RampDoubleAsphalt8x1,
	"Build_RampDouble_Asphalt_8x2_C":    RampDoubleAsphalt8x2,
	"Build_RampDouble_Asphalt_8x4_C":    RampDoubleAsphalt8x4,
	"Build_RampDouble_Concrete_8x1_C":   RampDoubleConcrete8x1,
	"Build_RampDouble_Concrete_8x2_C":   RampDoubleConcrete8x2,
	"Build_RampDouble_Concrete_8x4_C":   RampDoubleConcrete8x4,
	"Build_RampDouble_Metal_8x1_C":      RampDoubleMetal8x1,
	"Build_RampDouble_Metal_8x2_C":      RampDoubleMetal8x2,
	"Build_RampDouble_Metal_8x4_C":      RampDoubleMetal8x4,
	"Build_RampDouble_Polished_8x1_C":   RampDoublePolished8x1,
	"Build_RampDouble_Polished_8x2_C":   RampDoublePolished8x2,
	"Build_RampDouble_Polished_8x4_C":   RampDoublePolished8x4,
	"Build_Ramp_Frame_01_C":             RampFrame01,
	"Build_Ramp_Frame_Inverted_01_C":    RampFrameInverted01,
	"Build_RampInverted_8x1_C":          RampInverted8x1,
	"Build_RampInverted_8x2_01_C":       RampInverted8x201,
	"Build_Ramp_Metal_8x1_C":            RampMetal8x1,
	"Build_Ramp_Metal_8x2_C":            RampMetal8x2,
	"Build_Ramp_Metal_8x4_C":            RampMetal8x4,
	"Build_Ramp_Polished_8x1_C":         RampPolished8x1,
	"Build_Ramp_Polished_8x2_C":         RampPolished8x2,
	"Build_Ramp_Polished_8x4_C":         RampPolished8x4,
	"Build_Roof_A_01_C":                 RoofA01,
	"Build_Roof_A_02_C":                 RoofA02,
	"Build_Roof_A_03_C":                 RoofA03,
	"Build_Roof_A_04_C":                 RoofA04,
	"Build_Roof_Orange_01_C":            RoofOrange01,
	"Build_Roof_Orange_02_C":            RoofOrange02,
	"Build_Roof_Orange_03_C":            RoofOrange03,
	"Build_Roof_Orange_04_C":            RoofOrange04,
	"Build_Roof_Tar_01_C":               RoofTar01,
	"Build_Roof_Tar_02_C":               RoofTar02,
	"Build_Roof_Tar_03_C":               RoofTar03,
	"Build_Roof_Tar_04_C":               RoofTar04,
	"Build_Roof_Window_01_C":            RoofWindow01,
	"Build_Roof_Window_02_C":            RoofWindow02,
	"Build_Roof_Window_03_C":            RoofWindow03,
	"Build_Roof_Window_04_C":            RoofWindow04,
}

Functions

This section is empty.

Types

type FGBuildableRamp

type FGBuildableRamp struct {
	Name                               string
	ClassName                          string
	MAllowColoring                     bool
	MAttachmentPoints                  string
	MBuildEffectSpeed                  float64
	MCreateClearanceMeshRepresentation bool
	MDescription                       string
	MDisableAttachmentSnapOn           string
	MDisableSnapOn                     string
	MDisplayName                       string
	MElevation                         float64
	MForceNetUpdateOnRegisterPlayer    bool
	MHeight                            float64
	MHideOnBuildEffectStart            bool
	MHighlightVector                   string
	MInteractingPlayers                string
	MIsDoubleRamp                      bool
	MIsFrame                           bool
	MIsRoof                            bool
	MIsUseable                         bool
	MShouldModifyWorldGrid             bool
	MShouldShowAttachmentPointVisuals  bool
	MShouldShowHighlight               bool
	MSize                              float64
	MSkipBuildEffect                   bool
	MToggleDormancyOnInteraction       bool
	MaxRenderDistance                  float64
}

func GetByClassName

func GetByClassName(className string) (FGBuildableRamp, error)

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