Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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var ( InvertedRampAsphalt8x1 = FGBuildableRamp{ Name: "InvertedRampAsphalt8x1", ClassName: "Build_InvertedRamp_Asphalt_8x1_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Provides a flat floor to build your factory on. Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 1m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Front=True,Bottom=True)`, MDisplayName: `Inv. Ramp 1m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } InvertedRampAsphalt8x2 = FGBuildableRamp{ Name: "InvertedRampAsphalt8x2", ClassName: "Build_InvertedRamp_Asphalt_8x2_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Provides a flat floor to build your factory on. Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 2m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Front=True,Bottom=True)`, MDisplayName: `Inv. Ramp 2m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } InvertedRampAsphalt8x4 = FGBuildableRamp{ Name: "InvertedRampAsphalt8x4", ClassName: "Build_InvertedRamp_Asphalt_8x4_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Provides a flat floor to build your factory on. Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Front=True,Bottom=True)`, MDisplayName: `Inv. Ramp 4m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } InvertedRampConcrete8x1 = FGBuildableRamp{ Name: "InvertedRampConcrete8x1", ClassName: "Build_InvertedRamp_Concrete_8x1_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Provides a flat floor to build your factory on. Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 1m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Front=True,Bottom=True)`, MDisplayName: `Inv. Ramp 1m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } InvertedRampConcrete8x2 = FGBuildableRamp{ Name: "InvertedRampConcrete8x2", ClassName: "Build_InvertedRamp_Concrete_8x2_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Provides a flat floor to build your factory on. Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 2m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Front=True,Bottom=True)`, MDisplayName: `Inv. Ramp 2m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } InvertedRampConcrete8x4 = FGBuildableRamp{ Name: "InvertedRampConcrete8x4", ClassName: "Build_InvertedRamp_Concrete_8x4_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Provides a flat floor to build your factory on. Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Front=True,Bottom=True)`, MDisplayName: `Inv. Ramp 4m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } InvertedRampMetal8x1 = FGBuildableRamp{ Name: "InvertedRampMetal8x1", ClassName: "Build_InvertedRamp_Metal_8x1_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Provides a flat floor to build your factory on. Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 1m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Front=True,Bottom=True)`, MDisplayName: `Inv. Ramp 1m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } InvertedRampMetal8x2 = FGBuildableRamp{ Name: "InvertedRampMetal8x2", ClassName: "Build_InvertedRamp_Metal_8x2_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Provides a flat floor to build your factory on. Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 2m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Front=True,Bottom=True)`, MDisplayName: `Inv. Ramp 2m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } InvertedRampMetal8x4 = FGBuildableRamp{ Name: "InvertedRampMetal8x4", ClassName: "Build_InvertedRamp_Metal_8x4_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Provides a flat floor to build your factory on. Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Front=True,Bottom=True)`, MDisplayName: `Inv. Ramp 4m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } InvertedRampPolished8x1 = FGBuildableRamp{ Name: "InvertedRampPolished8x1", ClassName: "Build_InvertedRamp_Polished_8x1_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Provides a flat floor to build your factory on. Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 1m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Front=True,Bottom=True)`, MDisplayName: `Inv. Ramp 1m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } InvertedRampPolished8x2 = FGBuildableRamp{ Name: "InvertedRampPolished8x2", ClassName: "Build_InvertedRamp_Polished_8x2_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Provides a flat floor to build your factory on. Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 2m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Front=True,Bottom=True)`, MDisplayName: `Inv. Ramp 2m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } InvertedRampPolished8x4 = FGBuildableRamp{ Name: "InvertedRampPolished8x4", ClassName: "Build_InvertedRamp_Polished_8x4_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Provides a flat floor to build your factory on. Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Front=True,Bottom=True)`, MDisplayName: `Inv. Ramp 4m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } Ramp8x101 = FGBuildableRamp{ Name: "Ramp8x101", ClassName: "Build_Ramp_8x1_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 1m`, MDisableAttachmentSnapOn: `(Top=True)`, MDisableSnapOn: `(Top=True)`, MDisplayName: `Ramp 1m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } Ramp8x201 = FGBuildableRamp{ Name: "Ramp8x201", ClassName: "Build_Ramp_8x2_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 2m`, MDisableAttachmentSnapOn: `(Top=True)`, MDisableSnapOn: `(Top=True)`, MDisplayName: `Ramp 2m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } Ramp8x401 = FGBuildableRamp{ Name: "Ramp8x401", ClassName: "Build_Ramp_8x4_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `(Top=True)`, MDisableSnapOn: `(Top=True)`, MDisplayName: `Ramp 4m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } Ramp8x4Inverted01 = FGBuildableRamp{ Name: "Ramp8x4Inverted01", ClassName: "Build_Ramp_8x4_Inverted_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Provides a flat floor to build your factory on. Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `(Bottom=True)`, MDisableSnapOn: `(Bottom=True)`, MDisplayName: `Inv. Ramp 4m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } Ramp8x8x8 = FGBuildableRamp{ Name: "Ramp8x8x8", ClassName: "Build_Ramp_8x8x8_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 8m`, MDisableAttachmentSnapOn: `(Top=True,Bottom=True)`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Double Ramp 8m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: true, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampAsphalt8x1 = FGBuildableRamp{ Name: "RampAsphalt8x1", ClassName: "Build_Ramp_Asphalt_8x1_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 1m`, MDisableAttachmentSnapOn: `(Top=True)`, MDisableSnapOn: `(Top=True)`, MDisplayName: `Ramp 1m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampAsphalt8x2 = FGBuildableRamp{ Name: "RampAsphalt8x2", ClassName: "Build_Ramp_Asphalt_8x2_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 2m`, MDisableAttachmentSnapOn: `(Top=True)`, MDisableSnapOn: `(Top=True)`, MDisplayName: `Ramp 2m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampAsphalt8x4 = FGBuildableRamp{ Name: "RampAsphalt8x4", ClassName: "Build_Ramp_Asphalt_8x4_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `(Top=True)`, MDisableSnapOn: `(Top=True)`, MDisplayName: `Ramp 4m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampConcrete8x1 = FGBuildableRamp{ Name: "RampConcrete8x1", ClassName: "Build_Ramp_Concrete_8x1_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 1m`, MDisableAttachmentSnapOn: `(Top=True)`, MDisableSnapOn: `(Top=True)`, MDisplayName: `Ramp 1m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampConcrete8x2 = FGBuildableRamp{ Name: "RampConcrete8x2", ClassName: "Build_Ramp_Concrete_8x2_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 2m`, MDisableAttachmentSnapOn: `(Top=True)`, MDisableSnapOn: `(Top=True)`, MDisplayName: `Ramp 2m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampConcrete8x4 = FGBuildableRamp{ Name: "RampConcrete8x4", ClassName: "Build_Ramp_Concrete_8x4_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `(Top=True)`, MDisableSnapOn: `(Top=True)`, MDisplayName: `Ramp 4m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampDouble = FGBuildableRamp{ Name: "RampDouble", ClassName: "Build_RampDouble_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `(Top=True,Bottom=True)`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Double Ramp 4m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: true, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampDouble8x1 = FGBuildableRamp{ Name: "RampDouble8x1", ClassName: "Build_RampDouble_8x1_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 2m`, MDisableAttachmentSnapOn: `(Top=True,Bottom=True)`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Double Ramp 2m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: true, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampDoubleAsphalt8x1 = FGBuildableRamp{ Name: "RampDoubleAsphalt8x1", ClassName: "Build_RampDouble_Asphalt_8x1_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 2m`, MDisableAttachmentSnapOn: `(Top=True,Bottom=True)`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Double Ramp 2m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: true, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampDoubleAsphalt8x2 = FGBuildableRamp{ Name: "RampDoubleAsphalt8x2", ClassName: "Build_RampDouble_Asphalt_8x2_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `(Top=True,Bottom=True)`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Double Ramp 4m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: true, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampDoubleAsphalt8x4 = FGBuildableRamp{ Name: "RampDoubleAsphalt8x4", ClassName: "Build_RampDouble_Asphalt_8x4_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `(Top=True,Bottom=True)`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Double Ramp 8m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: true, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampDoubleConcrete8x1 = FGBuildableRamp{ Name: "RampDoubleConcrete8x1", ClassName: "Build_RampDouble_Concrete_8x1_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 2m`, MDisableAttachmentSnapOn: `(Top=True,Bottom=True)`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Double Ramp 2m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: true, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampDoubleConcrete8x2 = FGBuildableRamp{ Name: "RampDoubleConcrete8x2", ClassName: "Build_RampDouble_Concrete_8x2_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `(Top=True,Bottom=True)`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Double Ramp 4m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: true, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampDoubleConcrete8x4 = FGBuildableRamp{ Name: "RampDoubleConcrete8x4", ClassName: "Build_RampDouble_Concrete_8x4_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `(Top=True,Bottom=True)`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Double Ramp 8m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: true, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampDoubleMetal8x1 = FGBuildableRamp{ Name: "RampDoubleMetal8x1", ClassName: "Build_RampDouble_Metal_8x1_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 2m`, MDisableAttachmentSnapOn: `(Top=True,Bottom=True)`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Double Ramp 2m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: true, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampDoubleMetal8x2 = FGBuildableRamp{ Name: "RampDoubleMetal8x2", ClassName: "Build_RampDouble_Metal_8x2_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `(Top=True,Bottom=True)`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Double Ramp 4m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: true, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampDoubleMetal8x4 = FGBuildableRamp{ Name: "RampDoubleMetal8x4", ClassName: "Build_RampDouble_Metal_8x4_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `(Top=True,Bottom=True)`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Double Ramp 8m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: true, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampDoublePolished8x1 = FGBuildableRamp{ Name: "RampDoublePolished8x1", ClassName: "Build_RampDouble_Polished_8x1_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 2m`, MDisableAttachmentSnapOn: `(Top=True,Bottom=True)`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Double Ramp 2m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: true, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampDoublePolished8x2 = FGBuildableRamp{ Name: "RampDoublePolished8x2", ClassName: "Build_RampDouble_Polished_8x2_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `(Top=True,Bottom=True)`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Double Ramp 4m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: true, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampDoublePolished8x4 = FGBuildableRamp{ Name: "RampDoublePolished8x4", ClassName: "Build_RampDouble_Polished_8x4_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `(Top=True,Bottom=True)`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Double Ramp 8m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: true, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampFrame01 = FGBuildableRamp{ Name: "RampFrame01", ClassName: "Build_Ramp_Frame_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to other structural buildings. Frames provide a more open factory aesthetic. Size: 8m x 4m`, MDisableAttachmentSnapOn: `(Top=True)`, MDisableSnapOn: `(Top=True)`, MDisplayName: `Frame Ramp`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: true, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampFrameInverted01 = FGBuildableRamp{ Name: "RampFrameInverted01", ClassName: "Build_Ramp_Frame_Inverted_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to other structural buildings. Frames provide a more open factory aesthetic. Size: 8m x 4m`, MDisableAttachmentSnapOn: `(Bottom=True)`, MDisableSnapOn: `(Bottom=True)`, MDisplayName: `Inverted Frame Ramp`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: true, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampInverted8x1 = FGBuildableRamp{ Name: "RampInverted8x1", ClassName: "Build_RampInverted_8x1_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Provides a flat floor to build your factory on. Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 1m`, MDisableAttachmentSnapOn: `(Bottom=True)`, MDisableSnapOn: `(Bottom=True)`, MDisplayName: `Inv. Ramp 1m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampInverted8x201 = FGBuildableRamp{ Name: "RampInverted8x201", ClassName: "Build_RampInverted_8x2_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Provides a flat floor to build your factory on. Buildings on top of the foundation are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 2m`, MDisableAttachmentSnapOn: `(Bottom=True)`, MDisableSnapOn: `(Bottom=True)`, MDisplayName: `Inv. Ramp 2m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampMetal8x1 = FGBuildableRamp{ Name: "RampMetal8x1", ClassName: "Build_Ramp_Metal_8x1_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 1m`, MDisableAttachmentSnapOn: `(Top=True)`, MDisableSnapOn: `(Top=True)`, MDisplayName: `Ramp 1m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampMetal8x2 = FGBuildableRamp{ Name: "RampMetal8x2", ClassName: "Build_Ramp_Metal_8x2_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 2m`, MDisableAttachmentSnapOn: `(Top=True)`, MDisableSnapOn: `(Top=True)`, MDisplayName: `Ramp 2m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampMetal8x4 = FGBuildableRamp{ Name: "RampMetal8x4", ClassName: "Build_Ramp_Metal_8x4_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `(Top=True)`, MDisableSnapOn: `(Top=True)`, MDisplayName: `Ramp 4m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampPolished8x1 = FGBuildableRamp{ Name: "RampPolished8x1", ClassName: "Build_Ramp_Polished_8x1_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 1m`, MDisableAttachmentSnapOn: `(Top=True)`, MDisableSnapOn: `(Top=True)`, MDisplayName: `Ramp 1m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampPolished8x2 = FGBuildableRamp{ Name: "RampPolished8x2", ClassName: "Build_Ramp_Polished_8x2_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 2m`, MDisableAttachmentSnapOn: `(Top=True)`, MDisableSnapOn: `(Top=True)`, MDisplayName: `Ramp 2m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RampPolished8x4 = FGBuildableRamp{ Name: "RampPolished8x4", ClassName: "Build_Ramp_Polished_8x4_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to foundations and makes it easier to get on top of them. Buildings on top of the ramp are adjusted to a grid, to make it easier to line them up to each other. Size: 8m x 4m`, MDisableAttachmentSnapOn: `(Top=True)`, MDisableSnapOn: `(Top=True)`, MDisplayName: `Ramp 4m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: false, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RoofA01 = FGBuildableRamp{ Name: "RoofA01", ClassName: "Build_Roof_A_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations, Walls, and other Roofs. Size: 8m x flat`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Metal Roof Flat`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 0.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: true, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RoofA02 = FGBuildableRamp{ Name: "RoofA02", ClassName: "Build_Roof_A_02_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations, Walls, and other Roofs. Size: 8m x 1m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Metal Roof 1m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: true, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RoofA03 = FGBuildableRamp{ Name: "RoofA03", ClassName: "Build_Roof_A_03_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations, Walls, and other Roofs. Size: 8m x 2m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Metal Roof 2m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: true, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RoofA04 = FGBuildableRamp{ Name: "RoofA04", ClassName: "Build_Roof_A_04_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations, Walls, and other Roofs. Size: 8m x 4m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Metal Roof 4m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: true, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RoofOrange01 = FGBuildableRamp{ Name: "RoofOrange01", ClassName: "Build_Roof_Orange_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations, Walls, and other Roofs. Size: 8m x flat`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `FICSIT Roof Flat`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 0.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: true, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RoofOrange02 = FGBuildableRamp{ Name: "RoofOrange02", ClassName: "Build_Roof_Orange_02_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations, Walls, and other Roofs. Size: 8m x 1m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `FICSIT Roof 1m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: true, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RoofOrange03 = FGBuildableRamp{ Name: "RoofOrange03", ClassName: "Build_Roof_Orange_03_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations, Walls, and other Roofs. Size: 8m x 2m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `FICSIT Roof 2m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: true, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RoofOrange04 = FGBuildableRamp{ Name: "RoofOrange04", ClassName: "Build_Roof_Orange_04_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations, Walls, and other Roofs. Size: 8m x 4m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `FICSIT Roof 4m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: true, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RoofTar01 = FGBuildableRamp{ Name: "RoofTar01", ClassName: "Build_Roof_Tar_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations, Walls, and other Roofs. Size: 8m x flat`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Tar Roof Flat`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 0.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: true, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RoofTar02 = FGBuildableRamp{ Name: "RoofTar02", ClassName: "Build_Roof_Tar_02_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations, Walls, and other Roofs. Size: 8m x 1m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Tar Roof 1m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: true, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RoofTar03 = FGBuildableRamp{ Name: "RoofTar03", ClassName: "Build_Roof_Tar_03_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations, Walls, and other Roofs. Size: 8m x 2m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Tar Roof 2m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: true, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RoofTar04 = FGBuildableRamp{ Name: "RoofTar04", ClassName: "Build_Roof_Tar_04_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations, Walls, and other Roofs. Size: 8m x 4m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Tar Roof 4m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: true, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RoofWindow01 = FGBuildableRamp{ Name: "RoofWindow01", ClassName: "Build_Roof_Window_01_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations, Walls, and other Roofs. Size: 8m x flat`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Glass Roof Flat`, MElevation: 0.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 0.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: true, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RoofWindow02 = FGBuildableRamp{ Name: "RoofWindow02", ClassName: "Build_Roof_Window_02_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations, Walls, and other Roofs. Size: 8m x 1m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Glass Roof 1m`, MElevation: 100.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 100.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: true, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RoofWindow03 = FGBuildableRamp{ Name: "RoofWindow03", ClassName: "Build_Roof_Window_03_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations, Walls, and other Roofs. Size: 8m x 2m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Glass Roof 2m`, MElevation: 200.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 200.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: true, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } RoofWindow04 = FGBuildableRamp{ Name: "RoofWindow04", ClassName: "Build_Roof_Window_04_C", MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCreateClearanceMeshRepresentation: true, MDescription: `Snaps to Foundations, Walls, and other Roofs. Size: 8m x 4m`, MDisableAttachmentSnapOn: `()`, MDisableSnapOn: `(Top=True,Bottom=True)`, MDisplayName: `Glass Roof 4m`, MElevation: 400.000000, MForceNetUpdateOnRegisterPlayer: false, MHeight: 400.000000, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsDoubleRamp: false, MIsFrame: false, MIsRoof: true, MIsUseable: false, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSize: 800.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, } )
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var ClassNameToDescriptor = map[string]FGBuildableRamp{ "Build_InvertedRamp_Asphalt_8x1_C": InvertedRampAsphalt8x1, "Build_InvertedRamp_Asphalt_8x2_C": InvertedRampAsphalt8x2, "Build_InvertedRamp_Asphalt_8x4_C": InvertedRampAsphalt8x4, "Build_InvertedRamp_Concrete_8x1_C": InvertedRampConcrete8x1, "Build_InvertedRamp_Concrete_8x2_C": InvertedRampConcrete8x2, "Build_InvertedRamp_Concrete_8x4_C": InvertedRampConcrete8x4, "Build_InvertedRamp_Metal_8x1_C": InvertedRampMetal8x1, "Build_InvertedRamp_Metal_8x2_C": InvertedRampMetal8x2, "Build_InvertedRamp_Metal_8x4_C": InvertedRampMetal8x4, "Build_InvertedRamp_Polished_8x1_C": InvertedRampPolished8x1, "Build_InvertedRamp_Polished_8x2_C": InvertedRampPolished8x2, "Build_InvertedRamp_Polished_8x4_C": InvertedRampPolished8x4, "Build_Ramp_8x1_01_C": Ramp8x101, "Build_Ramp_8x2_01_C": Ramp8x201, "Build_Ramp_8x4_01_C": Ramp8x401, "Build_Ramp_8x4_Inverted_01_C": Ramp8x4Inverted01, "Build_Ramp_8x8x8_C": Ramp8x8x8, "Build_Ramp_Asphalt_8x1_C": RampAsphalt8x1, "Build_Ramp_Asphalt_8x2_C": RampAsphalt8x2, "Build_Ramp_Asphalt_8x4_C": RampAsphalt8x4, "Build_Ramp_Concrete_8x1_C": RampConcrete8x1, "Build_Ramp_Concrete_8x2_C": RampConcrete8x2, "Build_Ramp_Concrete_8x4_C": RampConcrete8x4, "Build_RampDouble_C": RampDouble, "Build_RampDouble_8x1_C": RampDouble8x1, "Build_RampDouble_Asphalt_8x1_C": RampDoubleAsphalt8x1, "Build_RampDouble_Asphalt_8x2_C": RampDoubleAsphalt8x2, "Build_RampDouble_Asphalt_8x4_C": RampDoubleAsphalt8x4, "Build_RampDouble_Concrete_8x1_C": RampDoubleConcrete8x1, "Build_RampDouble_Concrete_8x2_C": RampDoubleConcrete8x2, "Build_RampDouble_Concrete_8x4_C": RampDoubleConcrete8x4, "Build_RampDouble_Metal_8x1_C": RampDoubleMetal8x1, "Build_RampDouble_Metal_8x2_C": RampDoubleMetal8x2, "Build_RampDouble_Metal_8x4_C": RampDoubleMetal8x4, "Build_RampDouble_Polished_8x1_C": RampDoublePolished8x1, "Build_RampDouble_Polished_8x2_C": RampDoublePolished8x2, "Build_RampDouble_Polished_8x4_C": RampDoublePolished8x4, "Build_Ramp_Frame_01_C": RampFrame01, "Build_Ramp_Frame_Inverted_01_C": RampFrameInverted01, "Build_RampInverted_8x1_C": RampInverted8x1, "Build_RampInverted_8x2_01_C": RampInverted8x201, "Build_Ramp_Metal_8x1_C": RampMetal8x1, "Build_Ramp_Metal_8x2_C": RampMetal8x2, "Build_Ramp_Metal_8x4_C": RampMetal8x4, "Build_Ramp_Polished_8x1_C": RampPolished8x1, "Build_Ramp_Polished_8x2_C": RampPolished8x2, "Build_Ramp_Polished_8x4_C": RampPolished8x4, "Build_Roof_A_01_C": RoofA01, "Build_Roof_A_02_C": RoofA02, "Build_Roof_A_03_C": RoofA03, "Build_Roof_A_04_C": RoofA04, "Build_Roof_Orange_01_C": RoofOrange01, "Build_Roof_Orange_02_C": RoofOrange02, "Build_Roof_Orange_03_C": RoofOrange03, "Build_Roof_Orange_04_C": RoofOrange04, "Build_Roof_Tar_01_C": RoofTar01, "Build_Roof_Tar_02_C": RoofTar02, "Build_Roof_Tar_03_C": RoofTar03, "Build_Roof_Tar_04_C": RoofTar04, "Build_Roof_Window_01_C": RoofWindow01, "Build_Roof_Window_02_C": RoofWindow02, "Build_Roof_Window_03_C": RoofWindow03, "Build_Roof_Window_04_C": RoofWindow04, }
Functions ¶
This section is empty.
Types ¶
type FGBuildableRamp ¶
type FGBuildableRamp struct { Name string ClassName string MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MCreateClearanceMeshRepresentation bool MDescription string MDisableAttachmentSnapOn string MDisableSnapOn string MDisplayName string MElevation float64 MForceNetUpdateOnRegisterPlayer bool MHeight float64 MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsDoubleRamp bool MIsFrame bool MIsRoof bool MIsUseable bool MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSize float64 MSkipBuildEffect bool MToggleDormancyOnInteraction bool MaxRenderDistance float64 }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableRamp, error)
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