BuildableResourceSink

package
v0.0.0-...-0c1458e Latest Latest
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Published: Jun 7, 2022 License: MIT Imports: 2 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var ClassNameToDescriptor = map[string]FGBuildableResourceSink{
	"Build_ResourceSink_C": ResourceSink,
}
View Source
var (
	ResourceSink = FGBuildableResourceSink{
		Name:                               "ResourceSink",
		ClassName:                          "Build_ResourceSink_C",
		EnableTickEngine:                   false,
		EnableTickGrinder:                  false,
		IsAnimationProducing:               false,
		MAddToSignificanceManager:          true,
		MAllowColoring:                     true,
		MAttachmentPoints:                  ``,
		MBuildEffectSpeed:                  0.000000,
		MCachedSkeletalMeshes:              ``,
		MCanChangePotential:                false,
		MCreateClearanceMeshRepresentation: true,
		MDescription: `Got excess resources? Fear not, for FICSIT does not waste! The newly developed AWESOME Sink turns any useful part straight into research data, as fast as you can supply it! 
Participating pioneers will be compensated with Coupons to be spend at the AWESOME Shop.`,
		MDisplayName:                         `AWESOME Sink`,
		MDoesHaveShutdownAnimation:           false,
		MEffectUpdateInterval:                0.000000,
		MEngineInterpDuration:                6.000000,
		MFluidStackSizeDefault:               resource.Fluid,
		MFluidStackSizeMultiplier:            1,
		MForceNetUpdateOnRegisterPlayer:      false,
		MGrinderInterpDuration:               5.000000,
		MHideOnBuildEffectStart:              false,
		MHighlightVector:                     `(X=0.000000,Y=0.000000,Z=0.000000)`,
		MInteractingPlayers:                  ``,
		MIsUseable:                           true,
		MMaxPotential:                        1.000000,
		MMaxPotentialIncreasePerCrystal:      0.500000,
		MMinPotential:                        0.010000,
		MMinimumProducingTime:                2.000000,
		MMinimumStoppedTime:                  5.000000,
		MNumCyclesForProductivity:            20,
		MOnHasPowerChanged:                   `()`,
		MOnHasProductionChanged:              `()`,
		MOnHasStandbyChanged:                 `()`,
		MPowerConsumption:                    30.000000,
		MPowerConsumptionExponent:            1.600000,
		MProcessingTime:                      3.000000,
		MProducingTimer:                      0.000000,
		MShouldModifyWorldGrid:               true,
		MShouldShowAttachmentPointVisuals:    false,
		MShouldShowHighlight:                 false,
		MSignificanceRange:                   18000.000000,
		MSkipBuildEffect:                     false,
		MToggleDormancyOnInteraction:         false,
		MaxRenderDistance:                    -1.000000,
		OnReplicationDetailActorCreatedEvent: `()`,
	}
)

Functions

This section is empty.

Types

type FGBuildableResourceSink

type FGBuildableResourceSink struct {
	Name                                 string
	ClassName                            string
	EnableTickEngine                     bool
	EnableTickGrinder                    bool
	IsAnimationProducing                 bool
	MAddToSignificanceManager            bool
	MAllowColoring                       bool
	MAttachmentPoints                    string
	MBuildEffectSpeed                    float64
	MCachedSkeletalMeshes                string
	MCanChangePotential                  bool
	MCreateClearanceMeshRepresentation   bool
	MDescription                         string
	MDisplayName                         string
	MDoesHaveShutdownAnimation           bool
	MEffectUpdateInterval                float64
	MEngineInterpDuration                float64
	MFluidStackSizeDefault               resource.StackSize
	MFluidStackSizeMultiplier            int
	MForceNetUpdateOnRegisterPlayer      bool
	MGrinderInterpDuration               float64
	MHideOnBuildEffectStart              bool
	MHighlightVector                     string
	MInteractingPlayers                  string
	MIsUseable                           bool
	MMaxPotential                        float64
	MMaxPotentialIncreasePerCrystal      float64
	MMinPotential                        float64
	MMinimumProducingTime                float64
	MMinimumStoppedTime                  float64
	MNumCyclesForProductivity            int
	MOnHasPowerChanged                   string
	MOnHasProductionChanged              string
	MOnHasStandbyChanged                 string
	MPowerConsumption                    float64
	MPowerConsumptionExponent            float64
	MProcessingTime                      float64
	MProducingTimer                      float64
	MShouldModifyWorldGrid               bool
	MShouldShowAttachmentPointVisuals    bool
	MShouldShowHighlight                 bool
	MSignificanceRange                   float64
	MSkipBuildEffect                     bool
	MToggleDormancyOnInteraction         bool
	MaxRenderDistance                    float64
	OnReplicationDetailActorCreatedEvent string
}

func GetByClassName

func GetByClassName(className string) (FGBuildableResourceSink, error)

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