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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ClassNameToDescriptor = map[string]FGBuildableResourceSinkShop{ "Build_ResourceSinkShop_C": ResourceSinkShop, }
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var ( ResourceSinkShop = FGBuildableResourceSinkShop{ Name: "ResourceSinkShop", ClassName: "Build_ResourceSinkShop_C", MAddToSignificanceManager: true, MAllowColoring: true, MAttachmentPoints: ``, MBuildEffectSpeed: 0.000000, MCachedSkeletalMeshes: ``, MCanChangePotential: false, MCreateClearanceMeshRepresentation: true, MDescription: `Redeem your FICSIT Coupons here! For those employees going the extra kilometer we have set aside special bonus milestones and rewards! Get your Coupons in the AWESOME Sink program now! *No refunds possible.`, MDisplayName: `AWESOME Shop`, MDoesHaveShutdownAnimation: false, MEffectUpdateInterval: 0.000000, MFluidStackSizeDefault: resource.Fluid, MFluidStackSizeMultiplier: 1, MForceNetUpdateOnRegisterPlayer: false, MHideOnBuildEffectStart: false, MHighlightVector: `(X=0.000000,Y=0.000000,Z=0.000000)`, MInteractingPlayers: ``, MIsUseable: true, MMaxPotential: 1.000000, MMaxPotentialIncreasePerCrystal: 0.500000, MMinPotential: 0.010000, MMinimumProducingTime: 2.000000, MMinimumStoppedTime: 5.000000, MNumCyclesForProductivity: 20, MOnHasPowerChanged: `()`, MOnHasProductionChanged: `()`, MOnHasStandbyChanged: `()`, MPowerConsumption: 0.000000, MPowerConsumptionExponent: 1.600000, MShopInventoryDefaultSize: 30, MShouldModifyWorldGrid: true, MShouldShowAttachmentPointVisuals: false, MShouldShowHighlight: false, MSignificanceRange: 18000.000000, MSkipBuildEffect: false, MToggleDormancyOnInteraction: false, MaxRenderDistance: -1.000000, OnReplicationDetailActorCreatedEvent: `()`, } )
Functions ¶
This section is empty.
Types ¶
type FGBuildableResourceSinkShop ¶
type FGBuildableResourceSinkShop struct { Name string ClassName string MAddToSignificanceManager bool MAllowColoring bool MAttachmentPoints string MBuildEffectSpeed float64 MCachedSkeletalMeshes string MCanChangePotential bool MCreateClearanceMeshRepresentation bool MDescription string MDisplayName string MDoesHaveShutdownAnimation bool MEffectUpdateInterval float64 MFluidStackSizeDefault resource.StackSize MFluidStackSizeMultiplier int MForceNetUpdateOnRegisterPlayer bool MHideOnBuildEffectStart bool MHighlightVector string MInteractingPlayers string MIsUseable bool MMaxPotential float64 MMaxPotentialIncreasePerCrystal float64 MMinPotential float64 MMinimumProducingTime float64 MMinimumStoppedTime float64 MNumCyclesForProductivity int MOnHasPowerChanged string MOnHasProductionChanged string MOnHasStandbyChanged string MPowerConsumption float64 MPowerConsumptionExponent float64 MShopInventoryDefaultSize int MShouldModifyWorldGrid bool MShouldShowAttachmentPointVisuals bool MShouldShowHighlight bool MSignificanceRange float64 MSkipBuildEffect bool MToggleDormancyOnInteraction bool MaxRenderDistance float64 OnReplicationDetailActorCreatedEvent string }
func GetByClassName ¶
func GetByClassName(className string) (FGBuildableResourceSinkShop, error)
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